Its 3:00 AM I should be sleeping but what the heck

, ok time for me to pitch in.
I will try to be as neutral as possible , I understands the Op's point as I did share some of his past experiences ..in Not in ED but as he was or may be still an EvE player it would make sense, people who have played EvE , would understand when they jump into ED as what is going on and all.
As most people who have played EvE the way you could have played EvE would understand, when I say this getting really involved , what EVE missed in my honest opinion is what ED has got it right to a good extent, that is Flying your own ship that is you are able to control in terms of having your own joystick inside the cockpit , docking in a station at the right pad (I know it is a small part , but for the immersion part is this part) considering really feeling that I am able to actually feel docked into a station, those parts of FD I like.
Ok now before I put my points across, so that hopefully everyone looks at all the angles, I hope I have covered all angles to get my point across , I know FD is in BETA , and I usually compare any game to EVE for Space Sim in terms of Sandbox and gameplay, for fantasy I would say "DarkFall".
First I will start of is the money factor:
FD we had to pay 75$ , I know it is high but then I thought of one thing what I would gain is that there is a multiplayer server hosted for it or the private group with large amount of players in and all and expecting future updates and features hoping it will bring in some of the EvE / SC elements in terms of sandbox.
Even SC for that matter has gone in a similar path one time payment, but I understand there could Expansions or DLC's for FD which we may have to pay.
EvE has been around a lot of years together..more than a decade I guess in my understanding, and since we pay 15$ a month , that by over a period of one year 180$ , so there is constant funding here which has helped to continue to further expand eve and helped it to be the best sandbox game ever in my opinion and understanding.
So I hope the funding part has been cleared out as where these games have the differences , but I hope FD has and will get in some gameplay elements from EVE , then that would make the ultimate game in my mind atleast , launching out of a Carrier in my Cobra MK III from a another player's Thanatos or Nyx

. (I will use this as an example later on )
Coming to the story , Eve has set and explained the story lines regarding the different Factions , and easy access to view the story and understanding about what is going on, "NPC" have faces

when you get the missions , now "showing a face" for a human always makes it more appealing "We are all humans" we need that feeling that someone more real is actually give us the mission from that faction, though it might be a static face with no movements.
What would be more awesome is that the mission is actually not just read from a single Page, but an interactive 3 stage (Basic briefing as to why we are doing this and what would be the aftermath , Possible loadout for the mission regarding the enemy , debriefing" informative description "something like Freespace 2" missions acceptance would be awesome with audio. (Not sure how many of you guys would share this view, I know it is a bit too much to implement hehe , I don't expect this, funding would be an issue and the load on the systems, I don't mind sacrificing graphics for gameplay )
For me, Gameplay > Graphics ( I dont mind Freespace 2 graphics still

)
Now , where EVE gets it story, the other story, the story what made me addicted to it for 2.5 years until I realized that there is reality I need to look out for rather than just playing a game and I need to complete my engineering and get a job
This story was not done by makers.. this story was possible because of the idea of Territorial control..with territorial control you need Factions to rule them over... Factions DEFINED their own Rules as how they will police their systems, who will be allowed in and who will be destroyed, they HAD the power to control resources , CONTROLLING resources gave them the power to Rule certain sections of the economy , this made them mighty , for this MIGHTY faction , other foresaw these as threats , they dint want such factions ruling over, so to KEEP balance, people start uniting factions against the more powerful.
It was the people themselves created and empowered the gameplay, it bought life, it co-related to our reality in the world we live in, control of resources. , So to defeat the enemy , no doubt WAR is needed and doing so, the other territories are being harvested for resources ..To BUILD your own ships , thus people group together as a well organized faction to build war ships , work on intelligence, send spies to the enemy base , join their faction report in intel, during fleet battles, send in reconnaissance team top monitor enemy Mining activity, so this faction can send in a Raiding squad , destroying or hampering their Resource extraction would seize their opportunity to build ships , weapons , mining ships , Stations , money.
The constant Battle , cause lot of destruction, this destruction AFFECTS the economy directly , PRICES rise up as so many ships destroyed , each destroyed means, weapons have to be rebuilt , and all the other equipment like Engines , electronic equipment and on , everyone who got destroyed would have to do missions to get money or kill some Pirates who have Bounties "Set by other Players"

,or mine then refine after that build their own ships using "Blueprints" they have bought , or hand it over the resources to their Industrialist guy who has the ability to Manufacture all ships using their resources and after manufacturing hand it over to them for a price or for free depending upon their corporation policies or give it to a another Manufacturing faction, who they Have good Ties in which if this Manufacturing alliance gets attacked, the guys who are a Military faction can always protect them as mercs , in return for ships being manufactured.
Stories are built by people it self the stuff that on goes over the territories like our real world since time of Alexander the Great during his campaign or Julius Caesar during his conquest, thus over period of time these territories hold stories of great battles between alliances, battles that brought economies down. People who werent even part of such Wars always wondered why they had such inflation in the core systems , only to realize the Wars on the frontiers have caused the price to rise, people learn of these wars discuss and may want to take part or not or learning about what can be done in understanding of such situations take ADVANTAGE of the situation and try to buy as much resources as possible from the available market and RESELL them as their warring factions would come back looking for resources to built more ships in the process.
One Universe so everyone is affected cant jump to Milky Way (FD Universe) anymore from New EDEN (EVE universe) LOL
So here as you see, I think this is the kinda of sandbox to certain extent would be there in FD would be awesome, I know it is too much to ask as we are not paying a 15$ monthly subscription, and that would explain some of the things that may happen over years to come as compared to eve that has been more than 10 years understandable.
I can talk more about sandbox but lets leave it for there now, but what I wish FD could implement in the future would be awesome to have is,
FD has already got the
Full control of your own ship and as mentioned earlier the feel of docking into something real is what I really liked, ability to do what you want with where we want to go and probably play around pirating other players or miners or trade , wish there was an interface similar to eve to communicate to other players, like chit chatting in "Local" without getting "Invalid" , this would bring in a global chit chat for that station and around or to a particular zone like near a star. I know not the whole star system, then the global would be kaput spam. "This part could take care of loneliness" felt by a few players during open play in my understanding.
I always wished that I could fly out of a Carrier "Using my Cobra MK III with my squadron with other fellas who are in their specific configured Cobras ...out from my Fleet Admirals Carrier "Thanatos"

I love that ship , simultaneously able to see other Carrier launching other fighters..and I see ahead a huge fleet battle.. near the station where people docked in are camped outside and waiting for OUR support to clear the raiders infront of the station , Gun turrets of the station down , the station commander is requesting for new Gun turrets to replace them. Haulers are docked inside , freelancer people who have no play in the war are stuck for no reason

too bad for them , but we are here to protect the innocent as well

, next time they will think coming here and selling gun turrets or resources to build ships here as they know this zone is more prune to war ..so they might think they would ask other players to ESCORT them for a fee from the money they make selling to the station, giving the station commander the gun turrets would make the station more safer , this in return would help the Haulers know that they are safe during exit.
Player driven economy would be lovely to have , everything affects everything but ofcourse there are pro's and con's to this, but I hope to see FD could be like this in the future I know it will take time, but this would be a sexy sandbox game with all of this implemented, if people can understand where I am going with this.
We will have galactic maps were player alliances have their names on it

, a story behind how they achieved it getting the star system under their control

, as we are the story
I see that through groups you will get to see all group members only in the universe, but if someone could help me understand, once a group start playing together then, for example if we have 10,000 players (What is the limit of a group? ) , say 100 of them meet up at a station "Dahan 3 Gateway" , would all 100 be able to meet up as they should be a instanced together? as it is a GROUP?,
This way , the universe could be less lonely and people would love to be as a massive group and bring in a different idea to this would be fun to have. Fly together, war on other groups as such. I remember people said about alliances and all but if we could put 10,000 players in a single instanced universe, we can build our stories in FD
I hope I have been neutral enough, just sharing what would be good to have , I hope I hit both sides of the angles, I might have given more information on EVE , as not many might have known the point where atrex was trying to pitch in, I just thought I figured our what he was trying to explain I would be able to elaborate it, but at the same time I brought the fact that we have paid only 75$ and no monthly subscription and thus I see the difference between the two games.