Exploration Gameplay Suggestion

Hi... was wondering today that it'd be nice to actually have some random events while discovering new systems; maybe if there was a 0,000001% chance of "spawning" an exobiology research settlement on a random planet (when generating the systems/planets). There we could exchange our findings (a chance to double what we have - with a limit, of course), or, simply steal them (both stealth and trigger-happy mode).

Or maybe some derelicts/probes too, you know, maybe from a very early human space faring era with useful data that could be sold.

Don't get me wrong, I love exploring (that's actually why I still play ED), I just would love to have something more to discover.
 
It would be nice to have some sort of exploration missions (in some way similar to tourist ones):
  • this mission would be valid within extended time, e.g. from a week and even longer for distant places
  • one would get it to travel a few thousand light years from the original place
  • at the time mission is taken at the destination place it would be small settlement/POI generated (also visible to other commanders, who scanned this star system/planet)
  • the settlement would have a contact with a set of local missions (maybe specific to the features of target system like rings, asteroid belts, anomalies etc)
    • it could be a mission to scan 10 closest star systems
    • recover data from crashed probes
    • rescue missions from nearby systems/planets
    • mine not a large amont of specific mineral
    • take biological samples from specific planet
  • the more local missions completed the higher access level one could get in the settlement, getting access to expedition supplies (on foot materials)
  • all these missions would have regular rewards and also accumulate contribution towards main mission (to be received upon returning)
  • this missions could be occasionally received by explorers, e.g. randomly not more than once in 2-4 weeks
What do you think?
 
In principle I like this kind of idea, and there are already things to find like NSPs & the various geo & bio assets. The problem is how to balance it so that these special things are not too common, and not too rare.

From experience I think NSPs are a bit too rare (unless one is exploring around Colonia where they are plentiful), and there have been various times where non-persistent POIs & USSs have been common throughout the galaxy which felt unrewarding. Prior to 3.3 Geo & Bio signs were way, way too rare, from 3.3 to 4.x/Odyssey Geo POIs were so common they became the meta way to farm raw mats, and still are in 3.x/Horizons. I think 4.x/Odyssey gets this balance right for planetary geo/Bio, but way out in the black there are zero USSs & non-persistem POIs or they are so rare that I have yet to find a single one since whichever update removed them.

So yes, but getting that balance right clearly isn't easy and inevitably can't please everyone. Erring on the side of rare rather than common (or hard to find rather than easy to find) seems the best approach, which may already be the case :)
 
For every planet with life actively growing on it (bacteria, fungoida, etc.) there should be several dozen from the last billion years that have the remains of failed life. Fossils. Sedimentary rock beds from planets that lost their atmosphere and ELW conditions.

Samples of these should be just as valueble as current living life forms. Finding the fossils or whatever remains could be super rare (difficult for sensors to automatically detect signitures)... more something that explorers might very rarely stumble upon while looking for things like exobiology samples. Happy accidental finds.

Also from the last billion years random unexplainable trash from long gone forgotten unknown civilizations. Again, super rare but valuable.
 
Yep, that was my thought exactly when creating this post. Thanks a lot, guys, for sharing.

What do you think?
Great idea! It could be also triggered randomly while "x light years from the bubble" via message/chat panel

So yes, but getting that balance right clearly isn't easy and inevitably can't please everyone. Erring on the side of rare rather than common (or hard to find rather than easy to find) seems the best approach, which may already be the case :)
Yeah, I remember gliding small moons with the scanner range at maximum trying to find a "blue spot", just to find a crashed srv, lol. But yeah... balance is the way to go for sure.

Happy accidental finds.
This! Damn I miss it while exploring.... The most "happy accident" I get lately is to land on a system with the expensive planets (water, ammonia and terrestrial) that no one discovered yet.....
 
If they were in-game with the spawn rate the OP quoted (0,000001%) then you would have had the same experience that you have now. So just pretend they are in the game already :sneaky:
That's true. That's why I suggested to connect it to mission system. Some sort of player-supported expeditions.

It could be also a way to establish semi-permanent human presence in the distant system - if player will manage to supply necessary resources like food, water and other supplies for long enough time.
 
If they were in-game with the spawn rate the OP quoted (0,000001%) then you would have had the same experience that you have now. So just pretend they are in the game already :sneaky:
Lol, indeed..... it was just a random number, didn't put much thought into it... you could subtract some zeroes for sure.
 
You need to remember
Hi... was wondering today that it'd be nice to actually have some random events while discovering new systems; maybe if there was a 0,000001% chance of "spawning" an exobiology research settlement on a random planet (when generating the systems/planets). There we could exchange our findings (a chance to double what we have - with a limit, of course), or, simply steal them (both stealth and trigger-happy mode).

Or maybe some derelicts/probes too, you know, maybe from a very early human space faring era with useful data that could be sold.

Don't get me wrong, I love exploring (that's actually why I still play ED), I just would love to have something more to discover.
I'm not a fan of finding things like that way out there. It bugs me how you can find several crashed ships in a system 30kly from the nearest inhabited system.

However if things like this aren't just going in any system by are relegated to within 5-6k of sol it would be find.


Also don't like the idea of finding a bunch of artifacts of alien races. Elite runs on the premise that advanced life is exceedingly rare. But maybe guardian sites found in pockets sprinkled about? Or being relegated to pre-space species on worlds with mass needed to hold a functional atmosphere but for whatever reason has decayed.
 
It would be nice to have some sort of exploration missions

Universal Cartographics would be a self-evident source for such missions. While they have a science mission, they presumably make some kind of money from selling the whereabouts of earthlikes and terraformables to factions, as well as minables (planets, rings) to minig corporations. (Not asteroid belt mining, though -- or they surely pay bounties for mineral rich asteroid belts as well.) They probably have other, less visible, strings on their fiddle as well ...

Commercial interests: UG would probably be interested in ensuring that the immediate surroundings of the Bubble, Colonia and perhaps major asteroid bases -- i.e. likely expansion systems -- were mapped as to astronomical elements. (And perhaps even revisit Bubble-systems, to check that nothing untoward is going on, say, a planetisemal is showing signs of being thrown out of its old orbit.)

Scientifc interests: UG (together with Vista) probably wants to scan planets for new and undiscovered biology (such as puce or taupe variants of bacterium or plants), as well as ensuring a well-distributed sampling of galactic locales to serve as base for scientific conclusions. Or ensure that all systems within or nearby a nebula were mapped.

Other interests: UG might also be involved in ... other forms of intelligence gathering. This might involve scanning for changes in station faction adherence, planet settlements (rouge bases?), and perhaps even on-foot reconnaissance of a part of planet to check for rouge low-tech settlements. Some of this may involve infiltration, such as getting on more friendly terms with a local faction. This field of missions might also have upgraded scanning equipment unobtainable in general shops.

And there may be failed missions, in which an earlier pilot went out, but never reported back, and seems to be missing. (Idea: locate his ship, download scan data, and once downloaded, complete mission, and return alive. May be an escape pod around as well that could be picked up ... )

A possible form of mission (or sub-mission) would be to visit all systems in, say, a 20x20x20 LY cube (or some other cube size that is 'right' -- which probably means easy to see in the galaxy map), or a 'square' of a planetary grid (use some kind of planet short-range scanner?). A full mission would probably extend to 5, 10 or so such sub-missions.

Missions would probably be announced only at a specific spot, such as Cynthia Sideris. Some would be solo-missions, but it seems that it might be possible to send a UG fleet carriers to relevant spots, and then ask mission members to check out their sub-missions locally, as well as check in their findings with the fleet-carrier UG (and perhaps also Vista) office. (Some restrictions may apply: such as, when such a mission is announced, the system is locked, and only mission members may check in scan data, and only at the fleet-carrier.)

An interesting variant might be to allow for user-based exploration missions: fleet carrier owner decides where to go, mission members get sub-missions assigned to explore 9x9 cube of 20x20x20 LY squares around. Fleet-carrier costs would perhaps be recouped from on-board UG/Vista carrier representatives, but there may also need to be space miners along on very long missions. Or perhaps mining ships can be rented aboard? Added: This can probably be done already, except for the 'sub-mission' checkout/checkin which would be nice to add to avoid manual book-keeping.)
 
Last edited:
Back
Top Bottom