The reason the C&P system lets people get away with it "scot free" is twofold.
- There's no incentive for committing the crime in the first place, therefore the punishment can't be far beyond that; because
- There needs to be an ability to go "Well I did that, deliberately or not, and I don't like the outcome" that isn't "Potentially lose everything you own".
The first point is critical to making crime an actual viable activity. If an activity has no outcome other than unavoidable punishment, then people probably won't do it, but it begs the question
why on earth even have that mechanic in the game?
That question is reinforced by the second point; even if C&P were that way, the people who will be ultimately tripped up by this aren't the ones who do crime on the regular... those players will already have made plans to avoid or mitigate this issue (or even just be content with their fate). The only ones who
will be affected negatively are those who accidentally fall afoul of these rules. This literally already happens in the game, countless "I did crime X, now I'm wanted and notorious and can't play the game anymore, game is broken" threads exist out there from people who dabbled in crime and simply had no idea what they were getting into (incidentally, this kinda implies that the current system
doesn't let people get off scot-free, if it's such an inconvenience to a one-time criminal).
I appreciate your position and perspective... however my post certainly wasn't considering positions like yours in mind, rather at suggestions like the OPs and a multitude of others in a similar calibre that aim to do nothing more than make crime literally an activity one does not, and can not reasonably undertake[1]. Which, ultimately, is just a suggestion to remove crime from the game.
I'd be happy to talk about reformation of punishments and C&P as a whole, in a discussion that opens up with incentivising crime, because right now, there's next to no incentive, whether it's PvE or PvP, and that's why the punishment aspect can't be ramped up. This is an old post
i whipped up ages ago, but it's still relevant (if a bit dated) to the current crime system.... but ultimately, the current system punishes casual/accidental criminals who don't know how to manage their criminal profiles, and is managed well by career criminals, because the rewards of crime come from coming out clean at the end of it, instead of being dependent on wearing a bounty at the end of it in order to access those rewards.
[1] Let alone how crazy-exploitable this particular suggestion is.