Last thing I want is overpowered NPC's roaming around.
Thargoids are OP NPCs?
Last thing I want is overpowered NPC's roaming around.
Well now you can be happy then. There is your challenge right away, just visit that HIP system and show the thargs who is the boss.Thargoids are OP NPCs?
Well now you can be happy then. There is your challenge right away, just visit that HIP system and show the thargs who is the boss.
It is pretty easy to avoid thargoids. Especially that very agressive variant. As far as I know they behave automatically hostile only in ONE system. Otherwise getting aggressive reaction depends on player. When it comes to human NPC's, low securities and anarchies are everywhere.Iirc there's no trade station in that system..
If there's already OP NPCs that you avoid (presumably) how would it affect you if there were OP Human NPCs you could also avoid?
Why would combat pilot need trade station, just go there and shoot and shoot and shoot? It's a shooter game, at least there.Iirc there's no trade station in that system..
They won't stay in that HIP system. Hostile hyperdictions have occurred at other places recently.Well now you can be happy then. There is your challenge right away, just visit that HIP system and show the thargs who is the boss.
Considering that human weapons don't work on thargs, and AX plus Guardian stuff is not optimal against humans, what is a proper ship?They won't stay in that HIP system. Hostile hyperdictions have occurred at other places recently.
With a little luck, FDev will expand the Thargoid threat right into the bubble. Finally a reason for everyone to build proper ships. This would end the ganking problem in open basically as a side effect.
A proper ship is one that can resist incoming fire long enough to escape.Considering that human weapons don't work on thargs, and AX plus Guardian stuff is not optimal against humans, what is a proper ship?
But proper against what and who? We know that gankship can make short work of proper AX ship, while latter has what is "proper" against thargoids.A proper ship is one that can resist incoming fire long enough to escape.
If the bubble is invaded, gankships will need AX protection, too.But proper against what and who? We know that gankship can make short work of proper AX ship, while latter has what is "proper" against thargoids.
.... or give the game a miss for a while - it'll be there to come back to later.Finally a reason for everyone to build proper ships.
It wouldn't - as being forced to harden ones ship by the game has no bearing on whether one wishes to give gankers any content.This would end the ganking problem in open basically as a side effect.
It doesn't matter if you wish to give gankers content or not. If you fly a hardened ship, they don't want your content..... or give the game a miss for a while - it'll be there to come back to later.
.... or stick to Horizons 3.8 - as the Thargoid increased threat does not appear to be in that version to the same extent.
It wouldn't - as being forced to harden ones ship by the game has no bearing on whether one wishes to give gankers any content.
Are you saying that all gankers are just concentrated on "easy to win" "challenges"? I mean there are players that are easier to beat than average NPC. Where is "challenge" in that?It doesn't matter if you wish to give gankers content or not. If you fly a hardened ship, they don't want your content.
If more and more players flew hardened ships, if effectively forced to by the game, i.e. fewer and fewer no-risk targets (from the attacker's perspective), then I expect that the gankers would still do their thing but with little option but to target ships that may stand a better chance of escape.If you fly a hardened ship, they don't want your content.
To a large extent yes because gankers are less interactive than NPCs.Are you saying that all gankers are just concentrated on "easy to win" "challenges"? I mean there are players that are easier to beat than average NPC. Where is "challenge" in that?
And on lets say ganky side their explanation of wanting more "challenge" as reason for their behauviour: NPCs won't panic, won't press wrong buttons, won't fly shieldless. More "challenge" than certain players.To a large extent yes because gankers are less interactive than NPCs.
It's just interdict -shoot.
As such the gameplay offered by them is the dull repetitive submit-wake.
NPCs at least know what the com panel is.
Like any other behavior, ganking is subject to positive reinforcement by rewards. The reward of ganking is either a fight (which is why gankers also interdict each other) or angry reactions by the victim (aka "salt"). I spent some time on a large ganker discord, and they had a channel where people would share angry chat messages and other reactions, e.g. complaints on Reddit etc. Some people really lose their cool when they lose their ship. Ganking is a form of trolling, and it gets fueled by that fury and vitriol.If more and more players flew hardened ships, if effectively forced to by the game, i.e. fewer and fewer no-risk targets (from the attacker's perspective), then I expect that the gankers would still do their thing but with little option but to target ships that may stand a better chance of escape.
So in your words ganking is form of trolling. Also BANNING the trolls would work. Or blocking them for good.Like any other behavior, ganking is subject to positive reinforcement by rewards. The reward of ganking is either a fight (which is why gankers also interdict each other) or angry reactions by the victim (aka "salt"). I spent some time on a large ganker discord, and they had a channel where people would share angry chat messages and other reactions, e.g. complaints on Reddit etc. Some people really lose their cool when they lose their ship. Ganking is a form of trolling, and it gets fueled by that fury and vitriol.
If you take away those rewards, ganking will fade away. Nothing bores a ganker more than a target that, upon interdiction, simply submits and then leaves. And nothing angers them more than a target that denies them a fight but interdicts them back multiple times. I've done this for a while, and now I rarely get interdicted at all. If more people did this, ganking wouldn't be fun any more. SPEAR's approach didn't work because it didn't take away the rewards.
I don't expect that gankers carry around, when engaged in ganking, anything in their ship that they'd be annoyed to lose - just as I expect that those seeking salty reactions hope that the target is laden with stuff to lose.Like any other behavior, ganking is subject to positive reinforcement by rewards. The reward of ganking is either a fight (which is why gankers also interdict each other) or angry reactions by the victim (aka "salt"). I spent some time on a large ganker discord, and they had a channel where people would share angry chat messages and other reactions, e.g. complaints on Reddit etc. Some people really lose their cool when they lose their ship. Ganking is a form of trolling, and it gets fueled by that fury and vitriol.
That's one approach - if one wants to give the gankers anything at all, even the time wasted interacting with them. Some choose not to play with them at all, or excise each one they encounter from their game.If you take away those rewards, ganking will fade away. Nothing bores a ganker more than a target that, upon interdiction, simply submits and then leaves. And nothing angers them more than a target that denies them a fight but interdicts them back multiple times. I've done this for a while, and now I rarely get interdicted at all. If more people did this, ganking wouldn't be fun any more. SPEAR's approach didn't work because it didn't take away the rewards.