The Open v Solo v Groups thread

Well now you can be happy then. There is your challenge right away, just visit that HIP system and show the thargs who is the boss.

Iirc there's no trade station in that system..

If there's already OP NPCs that you avoid (presumably) how would it affect you if there were OP Human NPCs you could also avoid?
 
Iirc there's no trade station in that system..

If there's already OP NPCs that you avoid (presumably) how would it affect you if there were OP Human NPCs you could also avoid?
It is pretty easy to avoid thargoids. Especially that very agressive variant. As far as I know they behave automatically hostile only in ONE system. Otherwise getting aggressive reaction depends on player. When it comes to human NPC's, low securities and anarchies are everywhere.
 
Well now you can be happy then. There is your challenge right away, just visit that HIP system and show the thargs who is the boss.
They won't stay in that HIP system. Hostile hyperdictions have occurred at other places recently.

With a little luck, FDev will expand the Thargoid threat right into the bubble. Finally a reason for everyone to build proper ships. This would end the ganking problem in open basically as a side effect.
 
They won't stay in that HIP system. Hostile hyperdictions have occurred at other places recently.

With a little luck, FDev will expand the Thargoid threat right into the bubble. Finally a reason for everyone to build proper ships. This would end the ganking problem in open basically as a side effect.
Considering that human weapons don't work on thargs, and AX plus Guardian stuff is not optimal against humans, what is a proper ship?
 

Robert Maynard

Volunteer Moderator
Finally a reason for everyone to build proper ships.
.... or give the game a miss for a while - it'll be there to come back to later.

.... or stick to Horizons 3.8 - as the Thargoid increased threat does not appear to be in that version to the same extent.
This would end the ganking problem in open basically as a side effect.
It wouldn't - as being forced to harden ones ship by the game has no bearing on whether one wishes to give gankers any content.
 
.... or give the game a miss for a while - it'll be there to come back to later.

.... or stick to Horizons 3.8 - as the Thargoid increased threat does not appear to be in that version to the same extent.

It wouldn't - as being forced to harden ones ship by the game has no bearing on whether one wishes to give gankers any content.
It doesn't matter if you wish to give gankers content or not. If you fly a hardened ship, they don't want your content.
 
It doesn't matter if you wish to give gankers content or not. If you fly a hardened ship, they don't want your content.
Are you saying that all gankers are just concentrated on "easy to win" "challenges"? I mean there are players that are easier to beat than average NPC. Where is "challenge" in that?
 

Robert Maynard

Volunteer Moderator
If you fly a hardened ship, they don't want your content.
If more and more players flew hardened ships, if effectively forced to by the game, i.e. fewer and fewer no-risk targets (from the attacker's perspective), then I expect that the gankers would still do their thing but with little option but to target ships that may stand a better chance of escape.
 
Last edited:
Are you saying that all gankers are just concentrated on "easy to win" "challenges"? I mean there are players that are easier to beat than average NPC. Where is "challenge" in that?
To a large extent yes because gankers are less interactive than NPCs.
It's just interdict -shoot.
As such the gameplay offered by them is the dull repetitive submit-wake.
NPCs at least know what the com panel is.
 
To a large extent yes because gankers are less interactive than NPCs.
It's just interdict -shoot.
As such the gameplay offered by them is the dull repetitive submit-wake.
NPCs at least know what the com panel is.
And on lets say ganky side their explanation of wanting more "challenge" as reason for their behauviour: NPCs won't panic, won't press wrong buttons, won't fly shieldless. More "challenge" than certain players.
 
If more and more players flew hardened ships, if effectively forced to by the game, i.e. fewer and fewer no-risk targets (from the attacker's perspective), then I expect that the gankers would still do their thing but with little option but to target ships that may stand a better chance of escape.
Like any other behavior, ganking is subject to positive reinforcement by rewards. The reward of ganking is either a fight (which is why gankers also interdict each other) or angry reactions by the victim (aka "salt"). I spent some time on a large ganker discord, and they had a channel where people would share angry chat messages and other reactions, e.g. complaints on Reddit etc. Some people really lose their cool when they lose their ship. Ganking is a form of trolling, and it gets fueled by that fury and vitriol.

If you take away those rewards, ganking will fade away. Nothing bores a ganker more than a target that, upon interdiction, simply submits and then leaves. And nothing angers them more than a target that denies them a fight but interdicts them back multiple times. I've done this for a while, and now I rarely get interdicted at all. If more people did this, ganking wouldn't be fun any more. SPEAR's approach didn't work because it didn't take away the rewards.
 
Like any other behavior, ganking is subject to positive reinforcement by rewards. The reward of ganking is either a fight (which is why gankers also interdict each other) or angry reactions by the victim (aka "salt"). I spent some time on a large ganker discord, and they had a channel where people would share angry chat messages and other reactions, e.g. complaints on Reddit etc. Some people really lose their cool when they lose their ship. Ganking is a form of trolling, and it gets fueled by that fury and vitriol.

If you take away those rewards, ganking will fade away. Nothing bores a ganker more than a target that, upon interdiction, simply submits and then leaves. And nothing angers them more than a target that denies them a fight but interdicts them back multiple times. I've done this for a while, and now I rarely get interdicted at all. If more people did this, ganking wouldn't be fun any more. SPEAR's approach didn't work because it didn't take away the rewards.
So in your words ganking is form of trolling. Also BANNING the trolls would work. Or blocking them for good.
 

Robert Maynard

Volunteer Moderator
Like any other behavior, ganking is subject to positive reinforcement by rewards. The reward of ganking is either a fight (which is why gankers also interdict each other) or angry reactions by the victim (aka "salt"). I spent some time on a large ganker discord, and they had a channel where people would share angry chat messages and other reactions, e.g. complaints on Reddit etc. Some people really lose their cool when they lose their ship. Ganking is a form of trolling, and it gets fueled by that fury and vitriol.
I don't expect that gankers carry around, when engaged in ganking, anything in their ship that they'd be annoyed to lose - just as I expect that those seeking salty reactions hope that the target is laden with stuff to lose.
If you take away those rewards, ganking will fade away. Nothing bores a ganker more than a target that, upon interdiction, simply submits and then leaves. And nothing angers them more than a target that denies them a fight but interdicts them back multiple times. I've done this for a while, and now I rarely get interdicted at all. If more people did this, ganking wouldn't be fun any more. SPEAR's approach didn't work because it didn't take away the rewards.
That's one approach - if one wants to give the gankers anything at all, even the time wasted interacting with them. Some choose not to play with them at all, or excise each one they encounter from their game.
 
Back
Top Bottom