Reward balance on on-foot missions

I do not know if this is only a me-issue... But I found that the on-foot missions do not pay well in general (compared to the ship missions). I understand that the idea might be that if you have a large and expensive ship you invested more and therefore the missions pay you more. not anyone can have a tough combat ship or a big hauler and this is what gets rewarded. At least in real life..... However in Elite... We all can and with little effort. So if we use the same logic no one would like to do the simple tasks in real life because it pay less...
In that sense.. is on-ship gameplay the end-game of elite?

I do not believe this is the intention, however, with the rewards being less epealing and the missions fairly repetitive I fear that the on-foot gameplay would be less and less used by many. Because also normally it takes you far more time to execute a simple on-foot mission than an on-ship mission. I believe I am not alone in this: Your most precious resource in Elite is your time.

Here comes the suggestion:

1. Maybe reanalize the balance of mission rewards (monetary at least).
2. Enphasize cross-mechanic missions, in which you have to pick up something with the ship and deliver it on the SRV and afterwards activate an on-foot panel (like the guardian SLF unlock process).
3. More variety on on-foot missions, maybe oriented to multiplay and cross-mechanic (air support while teammate is infiltrating, etc.)
 
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On foot missions are more for getting materials. Even ship missions (when doing them as intended) don't pay all that much.

The new defence missions pay out a couple mil and the combat zones will net you 10+ mil a pop
 
On foot missions are more for getting materials. Even ship missions (when doing them as intended) don't pay all that much.

The new defence missions pay out a couple mil and the combat zones will net you 10+ mil a pop
Yes, the combat zones are the best to earn a couple of bucks. The new defense ones are doable with gear lower than G5? I only tried 2 times and was not able to hold them (I have G3 equipment)
 
Yes, the combat zones are the best to earn a couple of bucks. The new defense ones are doable with gear lower than G5? I only tried 2 times and was not able to hold them (I have G3 equipment)
The only upgraded equipment I have are ones I happened to find in shops. My best is a g3 kinetic rifle with a scope attachment.

The AI was built as poorly as the rest of the on foot systems and is very easy to manipulate.

Have a thermal and a kinetic rifle for your primaries and either the plasma pistol or kinetic as you secondary (I recommend the plasma) this will kill any npc with minimal ease. Keep range as best to can and keep moving. Most npcs won't be able to hit you reliably.
 

rootsrat

Volunteer Moderator
I do not know if this is only a me-issue... But I found that the on-foot missions do not pay well in general (compared to the ship missions). I understand that the idea might be that if you have a large and expensive ship you invested more and therefore the missions pay you more. not anyone can have a tough combat ship or a big hauler and this is what gets rewarded. At least in real life..... However in Elite... We all can and with little effort. So if we use the same logic no one would like to do the simple tasks in real life because it pay less...
In that sense.. is on-ship gameplay the end-game of elite?

I do not believe this is the intention, however, with the rewards being less epealing and the missions fairly repetitive I fear that the on-foot gameplay would be less and less used by many. Because also normally it takes you far more time to execute a simple on-foot mission than an on-ship mission. I believe I am not alone in this: Your most precious resource in Elite is your time.

Here comes the suggestion:

1. Maybe reanalize the balance of mission rewards (monetary at least).
2. Enphasize cross-mechanic missions, in which you have to pick up something with the ship and deliver it on the SRV and afterwards activate an on-foot panel (like the guardian SLF unlock process).
3. More variety on on-foot missions, maybe oriented to multiplay and cross-mechanic (air support while teammate is infiltrating, etc.)
3.
The monetary rewards are ridiculously small unfortunately IMO. Not sure why tbh. Are they meant to be "pre-ship" missions? As in early game type of stuff? Not sure really. It doesn't make sense to me. I'd love to see the monetary rewards ramped up.

Material rewards are not bad, but could be better also.
 
The monetary rewards are ridiculously small unfortunately IMO. Not sure why tbh. Are they meant to be "pre-ship" missions? As in early game type of stuff? Not sure really. It doesn't make sense to me. I'd love to see the monetary rewards ramped up.

Material rewards are not bad, but could be better also.
agreed
 
Yeah, all the rewards are tied to the CR payout, so that is gimping foot missions in general, as I discussed very dryly here https://forums.frontier.co.uk/threads/odyssey-mission-material-rewards.606334/ . To make Odyssey more BGS-relevant they need to increase the rewards as they don't compete with ship missions in CR/hr 🤷‍♀️
Agreed but intelligently to be lore-friendly if possible... hahaha.

An on-foot courier mission to deliver ipod songs should not worth the same as a delivery of 750 tons of cargo (maybe...) if possible...
 
Yeah, all the rewards are tied to the CR payout, so that is gimping foot missions in general, as I discussed very dryly here https://forums.frontier.co.uk/threads/odyssey-mission-material-rewards.606334/ . To make Odyssey more BGS-relevant they need to increase the rewards as they don't compete with ship missions in CR/hr 🤷‍♀️
They need to fix them before they do anything to make them more relevant to the bgs. The fact that nearly everything generates a fine and notoriety anarchy systems nearly went extinct. Everyone farmed anarchy factions to avoid the fines
 
They need to fix them before they do anything to make them more relevant to the bgs. The fact that nearly everything generates a fine and notoriety anarchy systems nearly went extinct. Everyone farmed anarchy factions to avoid the fines
That's down to ppl not knowing how to do the missions without fines & notoriety 🤷‍♀️ Easy enough in practice, but seems to have stumped many.
 

rootsrat

Volunteer Moderator
Maybe the ship rewards are just ridiculously large.... :p
The whole Credit economy is broken and beyond fixing at this stage :(
Yeah, all the rewards are tied to the CR payout, so that is gimping foot missions in general, as I discussed very dryly here https://forums.frontier.co.uk/threads/odyssey-mission-material-rewards.606334/ . To make Odyssey more BGS-relevant they need to increase the rewards as they don't compete with ship missions in CR/hr 🤷‍♀️
Yeah. They don't need to really be on-par - realistically on foot missions should pay less than ship missons, but the disparity is (way too) huge.
 
The whole Credit economy is broken and beyond fixing at this stage :(

Yeah. They don't need to really be on-par - realistically on foot missions should pay less than ship missons, but the disparity is (way too) huge.
Especially if you consider that many times doing an on-foot mission takes you more time than doing a ship mission that pays 10 times more (or more). Realistically should pay less on foot because of the investment to have a specialized vehicle, licences, fleet or something in that line. This does not apply to the game so lightly and directly because everybody can have a relatively large ship easily so the on-foot mission quickly become outclassed by the simplest ship missions. Once the novelty washes away nobody performs on-foot missions (especially for the rewards)
 
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rootsrat

Volunteer Moderator
Especially if you consider that many times doing an on-foot mission takes you more time than doing a ship mission that pays 10 times more (or more). Realistically should pay less on foot because of the investment to have a specialized vehicle, licences, fleet or something in that line. this does not appli to the game so lightly and directly because everybody can have a relatively large ship easily so the on-foot mission quickly become outclassed by the simplest ship missions. Once the novelty washes away nobody performs on-foot missions (especially for the rewards)
I would refrain from generalising like "nobody" or "everyone" ;)

I'm sure some people do them for roleplay, some just for fun, a lot will be also doing them for materials etc.

Unless you have a reliable source that "nobody" is doing on foot missions anymore? :D
 
I agree, but please do not divert the subject on rigorous linguistic or semantic issues. I correct myself:

My fear is that the effort put into this wonderful expansion that brought us legs could end up appealing to very few people that do the missions only for rpg and personal taste.

Seems to me that the reward system for ingame missions should seek to somewhat balance some aspects so more people experience and use the very diverse aspects of this game and that the ones that like more some mechanics do not feel hindered by the high reward imbalance.

Just looking to make the game better and Frontier to feel the efforts put into the space legs reach many players.
 
I would refrain from generalising like "nobody" or "everyone" ;)

I'm sure some people do them for roleplay, some just for fun, a lot will be also doing them for materials etc.

Unless you have a reliable source that "nobody" is doing on foot missions anymore? :D
'bout the only thing I do now is foot missions and ground CZ.
 
I do not believe this is the intention, however, with the rewards being less appealing and the missions fairly repetitive I fear that the on-foot gameplay would be less and less used by many. Because also normally it takes you far more time to execute a simple on-foot mission than an on-ship mission. I believe I am not alone in this: Your most precious resource in Elite is your time.
Maybe this can be "fixed" by introducing your relation/reputation with exact settlement leader. So that the mission one could get from settlement mission board are (much) better paid when relationship is topped. This way it could be connected to the clearance level and potentially allow player to officially get some materials from settlement supplies (also negatively affecting reputation a bit).
 
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