See, this is an example of doing it poorly. That was just "boring alliance politics", not "grand struggle between good and evil, and evil has cookies".We had that in places like Di Jian, with expected results.
People supported the NPC faction for the novelty AX missile launcher instead of the player faction.
The worst bit is: I'm involved with the player faction and the CG was just completely dumped on them with no warning, and they had no input in any rewards. We know collectively what reward we'd have asked for but nope, not even a hint from FDev it was coming.
There was no leadup establishing the player faction as goodies and the faction with the novelty AX missile as baddies doing a bribery. Or at least, nothing beyond the baseline "the sirius corporation are as shady as any other corporation in the elite universe".
I'm talking about something like... say...
Darkwater Inc in Summerland. You know, the absolute final baddies of the NMLA storyline and Theta Seven?
The Lords of Restoration, a bunch of corrupt imperial senators literally kidnapping the Emperor? Murdering millions of people and leading the playerbase on a series of incredibly bloody wars?
The final goal to wipe them out was a one-sided curbstomp to wrap up the storyline.
None of the previous goals had particularly offered to side with them, only pick and choose what happened to their scapegoats, like the marlinist refugees and Liz Ryder.
Everything else about the storyline set these guys up to be utter villains, the absolute definition of baddies, even if there had been an option to take their side in the CG it's unlikely the playerbase would have taken it, all else being equal. Because they're absolutely, unambiguously, the bad guys.
... what if there were a bribe on the table?