I have mixed feelings about "major feature overhauls". If a feature truly needs an overhaul, and the overhaul is good, then I'm all for it. Mining in Elite is a perfect example, where the overhaul really did improve on a barebones gameplay loop (bugs notwithstanding). Yet another tweaking of Engineering, however... One of the things that has driven me nuts with Overwatch over the years is that they just couldn't leave that game alone. The constant tweaking messed with my muscle memory and general "doing X results in Y" instinct. I also feel a lot of the tweaks were not for the better, but even if they were, the improvement was marginal and really didn't offset having to relearn my favorite characters. Bringing this back to Elite, I have my complaints about Engineering*, but on the other hand I have ships that I have an instinctual feel for, and if the stats were changed (assuming no "legacy" modules like the first Engineering revamp), that could be more disruptive than helpful.
Now I wouldn't mind a general balance pass on combat-related modules, as I hate the bullet-sponge nature of higher-level NPCs. Something like limiting HRPs and MRPs to military modules slots only (or at the very least, limit the number per ship like AX weapons), limiting shield boosters or giving them some offset penalty (heat / power consumption), etc. Other people would likely hate such changes, however, so I'm not expecting this to be the revamp, especially since it hasn't been a major topic here in the forum.
But enough about what I don't want or expect. My high kinda-realistic hope is for an
exploration revamp. Give me procgen flora and maybe even some simple fauna (even if they are Mr. Potatohead like NMS) along with a more fun, less grindy way to scan, catalog, harvest, and interact with this life (including setting up ground-based observation stations). Or / and, maybe it's something totally different like providing access to Guardian city interiors, like dungeons in a typical MMO. Whatever it is, I just ask that the developers watch David Braben's video on the important of procgen over reusing the same dozen hand-crafted assets over and over and over again. Put the same energy into a Flora Forge and Guardian "Dungeon" Forge as you originally put into the Stellar Forge, and I'll be like
* Horizons
