place your stupid high hopes " major feature overhaul for 2023 "

Admit it, you just want the on-foot equivalent of the first Elite Energy Bomb.
As in: something that can erase enemies at the push of the button with no chance for it to miss or for them to evade/retaliate.
in which case you need what ever the weapon is that the drones use on the tv series Colony.... .that was quite the effective weapon.

(very under rated tv series btw which ends on the most infuriating cliff hanger.... but i digress...... its a v good weapon.)
 
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An obvious guess would be something thargoid related, as this is what the story will be building towards.

Other thab that I guess engineering. Nearly everyone complains about it and it even got officially discussed in the forums last year.

Sure, ship interiors would be neat, but I am not sure if Fdev changed their mind so drastically.
 
Here's my tinfoil hat theory for the 2023 rework. Thargoids come in and all out war us. A few of the powerplay people get killed in the war like Hudson and Mahon then they use that as an excuse to rework powerplay.
 
Here's my tinfoil hat theory for the 2023 rework. Thargoids come in and all out war us. A few of the powerplay people get killed in the war like Hudson and Mahon then they use that as an excuse to rework powerplay.

We need no Thargs for that :)
Arissa was kidnapped and could have been killed in the process. 🤷‍♂️
Presidential Starships can suffer mysterious malfunctions 🤷‍♂️
And so on.
 
We need no Thargs for that :)
Arissa was kidnapped and could have been killed in the process. 🤷‍♂️
Presidential Starships can suffer mysterious malfunctions 🤷‍♂️
And so on.
True but might as well use the bad aliens for it. They already have to get rid of Hudson because of established lore so why not kill him off?
 
I'll bite LOL .... in truth, my main hope is for Exploration and more importantly, finding new items/bios/materials and discoverying new potential resources generally which feed into various game play modes and functions.

Forgive the 'me mindset here' .... for me, if I am roaming around a planet surface, I want my exploration to result in more than just scanning and then selling data.
I'd like there to be motivation to explore also, think prospecting but not just in the mining materials sense but also biology and chemicals which feed more directly into engineering, medicine and hopefully future idea like terra-forming and/or habitate building.

I strongly beleive there is a solid case for introduction of more 'science' into the exploration activity including scanning of stars (all types) and pulling data for 'Scientists' (a new grooup who are not engineers).

Go Explorers!

S!
 
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I personally would really like for "salvaging" to get a major overhaul. It could even tie in with another tweaking/balancing/overhauling of engineering.

The recent ship kits really made me think about this as a possibility, even though I doubt it'll happen. Salvaging is one of the best resources for quite a few manufactured materials, but as it stands, it is easily one of the shallowest "gameplay loops" in the game. It's a shame, because salvaging could easily be as interesting as mining, and their idea of salvaging back in the KS days was also a lot more extensive than what we currently have. It would be great to have salvaging modules, cutting up ships/debris, and actually having gameplay attached to salvaging. For me personally, it would make salvaging as a means of collecting manufactured engineering materials much more appealing too.
 
Actually, there's a lot that can be rebalanced in the realm of combat - from the ships themselves to ship weapons to on-foot combat: the FDL / Cutter shield tank meta, the state of Hulltanking, PAs / Rails being far better than other weapons in part due to resistances, overpowered / underpowered Engineering blueprints and Experimentals, the unfortunate state of the Oppressor, etc.

There's quite a bit there to address, but I don't know if a balance pass constitutes an overhaul. This sort of rebalancing really should be an ongoing process...
I was thinking this the other day, though in regards to specific weapons that are basically useless (relatively speaking) and mostly ignored - torpedoes, mines, cannons...

Then I remembered that Frontier hasn't given us a good bounty hunting CG in months, and I surrendered all hopes of them showing combat any love. Have they even fixed the mismatch between bounty displayed on HUD and actual credits earned? I feel like that ageless, simple-to-fix bug still existed last time I played. Maybe it's a Horizons-only thing.
 
Typical, cowards ruin all the fun. :rolleyes:
to each their own, but whilst it is not realistic i really think the flight mechanics are one of the jewels in the crown of the game. Frontier and 1st encounters both had a more realistic flight model, however most (not all) felt that their control model was not as fun as the original game.

ED attempts to be a hybrid of the 2 and i think FD nailed it.

a full neutonian model akin to Frontier and 1st encounters could never happen in Elite anyway (according to the devs) as the multiplayer networking could not cope.
 
Tri-superpower cooperation breaks down in light of the Thargoid threat in an "everyone for themselves" style approach, and we get vaguely engaging military career paths to fight against other superpowers and the thargoids.
 
I hope it's not simply engineering.

imho whilst engineering is grindy and could do with looking at again the far bigger pain point is Frontier never really uplifted exploration all they did was give better tools. What we are missing is the ability to search for and unlock clues that help the player learn and unlock the mysteries of Elite... for that to be a journey, a gameplay experience not simply mapping systems for credits or taking photo's.

The Powerplay argument I get as well, since that in theory give the player purpose and agency to effect the galaxy, there is a lot that can be done there.

Engineering though... it's just means to an end once you've been through the cycle once. Yes you could streamline it or you could just open modules for credit purchase once unlocked a very simple solution that achieves that don't waste time on it when there are other things needing attention is my view.
 
So, so many ideas. Most of mine are in the suggestions thread but here's a few on my mind currently:
1. Atmospheric planetary landings obvs
2. PMF economy - budgets and resources, and the ability to offer your own missions to players or NPCs to improve that
3. Strategic combat, possibly related to above, including battleships like mini fleet carriers, and you can use NPCs either employed or via battle missions
4. Planetary bases with mining

That should keep FDev busy for a while.
 
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