Can't turn in passenger mission (miserable status)

Hey all! I am a rather confused, and wondering if I ran into a bug.

I recently took 2 sets of first class passengers on a trip to see some sights across the galaxy (tripple black holes!). After visiting the required spot they tell me to bring them back, no further messages or requests. Coming back in my home station I get scanned, and forgot that one of the passenger groups is secretive. Not ideal, but also normally no deal breaker, they were happy before, and now have the wonderful "miserable" status.

I move to turn in both missions, but weirdly enough the one with the miserable status doesn't pop up on the completed missions screen in the station (screenshot):

Elite - Dangerous (CLIENT) 9_7_2022 6_18_41 PM.jpg


even though it shows something completed on the mission board selection screen (screenshot):

Elite - Dangerous (CLIENT) 9_7_2022 6_18_31 PM.jpg


I have 64 empty cargo space, no material or data collection filled more than 10%, all modules are repaired and switched on, and the mission is also clearly displayed on my ships transaction screen (screenshot):

Elite - Dangerous (CLIENT) 9_7_2022 6_17_37 PM.jpg


The mission should give only money, reputation or influence anyway, no materials of any kind.

I've logged in and out, restarted the game, went out of and back into the system + station, tried both solo and open, and threw a mug of coffee at the passengers cabin. No joy, they don't want to pay up, nor eject.

Have I missed something?

One consideration that came to me a bit later: at the time I was scanned my cargo hatch was switched off and at 0% health. If the passengers ejected (which I didn't notice, but I might have missed the message), could this have actually caused a bug like this?)
 
What does your cabin seating look like in your right-hand panel? Are they even still on your ship?
Yes, they seem to be still in the ship, 3 people in the cabin.
I can also not sell that cabin because it's occupied, nor can I change ship because the game is sure there are still people onboard.
 
What about the left panel, are you still able to discard/abandon the mission ?

If not this seems to be a case to open up a support ticket...
 
Won't passengers eject themselves if they're unhappy enough? Try undocking and getting into a dogfight, or crash into something hard enough you lose shields...

I want to say that they will bail out if you make them mad/scared enough.. I seem to remember (long ago) that I took a passenger once, then kind of forgot he was aboard while I went around doing other things... Eventually I seem to remember that he sent me a dirty message and ejected himself,and the mission failed...

Or maybe that was a fever dream?
 
I would guess the passengers have ejected and the mission just hasn't updated.
If you go into the restock screen and have the option to resupply the passenger cabin, that will confirm it - when passengers eject themselves the escape pods for the cabin have to be restocked before it can be used again (which trips a lot of people up, thinking their cabins have glitched and become unusable).
 
is the faction that offered this mission to you still present in system? i think i have seen similar troubles with missions offered by factions which retreated from system during running the mission.
 
I like the retreated faction idea, guess we would need the OP to dig through their journals to see if it was correct as it doesn't seem to show on the mission details page. Maybe that's why they're miserable :)
 
Faction retreat has been an issue for long-running missions forever. If the mission giver retreats from the system before you finish, the mission can't be handed in and can only be abandoned. Unless you can somehow get them to expand back there before the mission timer express.
Similarly, Odyssey missions have short deadlines specifically because those settlements change states rapidly. And giving people 24H or more would cause this issue constantly.
 
Similarly, Odyssey missions have short deadlines specifically because those settlements change states rapidly. And giving people 24H or more would cause this issue constantly.
Doesn't really explain why ground missions taken from a station keep ticking down even after they're complete, unlike space missions. I'd be happy just with that change.
 
Doesn't really explain why ground missions taken from a station keep ticking down even after they're complete, unlike space missions. I'd be happy just with that change.
That part has been questioned since the alpha test and I don't think we ever got a convincing explanation for it.
 
Back
Top Bottom