I don’t see a key note speech there by Chris Roberts or Tony Z, Chambers or any of the top leads at all? I mean, maybe it is confirmed there will be a few of those and there is no need to put it in the program? Or am I missing something?Lol, this Citcon schedule...
CitizenCon 2954
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
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Yay, Pyro! Again. Again. (Only minus the Jump Points this year, because who knows how/when it'll arrive...)
Plus an exciting new mission template. (10:1 it involves stealth. Like that exciting stealth mission. In that Citcon. That time.)
Plus... caves!
And a PU addition to Quantum Travel which vaguely references SQ42. So SQ42's in too...
My favourite though has gotta be...
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The ageing city that they're having to rebuild completely because they can't fit any missions into the buildings as intended...
* chef's kiss *
I don’t see a key note speech there by Chris Roberts or Tony Z, Chambers or any of the top leads at all? I mean, maybe it is confirmed there will be a few of those and there is no need to put it in the program? Or am I missing something?
On top of this, the game design documentation and foundation work for Bounty Hunting v2 is nearing completion, which includes bounty drop-offs and the use of virtual NPCs.
Oh Tony...
We're now in early stage testing to allow Quantum to start pushing the first few bits of simulated data out the door and start impacting the game, and we expect to go live with these efforts later this year. The first stones in the virtual AI foundation were laid long ago, but it's only been within the past couple of months as engineering resources rolled off of some other major initiatives that the implementation efforts really started to take off. This technology will allow VNPCs the freedom to operate and evolve independently of player actions and open up all sorts of new gameplay possibilities. Bounty Hunter v2 will be the first feature to exploit virtual AI but it's really just the tip of the iceberg.
Tony, Tony, Tony
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That iceberg sure is buried deep...
Bounty Hunter V2
End date has been extended from 2022-10-20 to 2023-03-01
I decided to ask Spectrum for their wise thoughts. It's going well so far
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They literally answered last year what is required for TOW to go out to a wider audience. Which has not changed. Simple answer, client-side framerate and to a lesser extent, desync. So not until after the new renderer and further improvements come.
"There is no when until we basically fix the performance and net-sync." - They explicitly stated that, and it is all timestamped in the comments. Everyone can see the work being done on this, and yet keep asking for an update on TOW when the answer has not changed. They want to release it with decent performance so it can have some longevity, simple.
Well, last year the 1-2 minutes long Roberts closing remarks were clearly stated in the program: https://starcitizen.tools/CitizenCon_2021If Chris stays on trend, he's just going emerge from a cupboard at the end and say: "Physicalised".
Tony Z being missing is a curious one though. It's not like having nothing to show ever stopped him before ¯\(ツ)/¯
There is no Tony Zzz because Que Pasa is already implemented and fully integrated into the game. In order to realize its potential fully, it still needs Object Container Meshing, though.If Chris stays on trend, he's just going emerge from a cupboard at the end and say: "Physicalised".
Tony Z being missing is a curious one though. It's not like having nothing to show ever stopped him before ¯\(ツ)/¯
It was nice to hear that Bounty Hunter V2 is going well though...
As a Spanish that always gets a chuckle out meQue Pasa
So he tried Star Marine:
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Stream ended a few minutes later, so he could relax![]()
Also, holy manure, there is nothing about SQ404.
Some fun unverifiable gossip![]()
scam citizen has internal employee turmoil on the UK office I hear as a couple of Scrum masters and product owners are leaving the company due to burnout with the most affected project being Squadron hence the hush hush of things.
For those unaware, last week was my final week with Cloud Imperium Games. I took my leave after strong disagreement with a number of decisions made regarding the Austin department and the direction of the company as a whole. To those who remain, I wish the best of luck.
- 'Gameplay Locations Pipeline' Producer left in September. (Liked her phrasing about managing CEO expectations for the Citcon 2021 demo incidentally
).
Wait...does that make him a refugee?
We sure this guy is still running things for the PU?
And bad news everyone. It seems another infamous blocker is still around…
Source: https://www.twitch.tv/videos/1422273315?t=0h17m4s
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Chris still very much at that PU helm :/
That is Chris Roberts and SC, pretty much word for word.A rather lovely parallel, via the refunds sub...
Source: https://www.youtube.com/watch?v=w_0i45gbQUA
A rather lovely parallel, via the refunds sub...
Source: https://www.youtube.com/watch?v=w_0i45gbQUA