My SRV has Magical Powers. It Can Turn Day Into Night

My SRV is special. It has has magical powers. It can turn day into night. All I have to do is turn on the headlights.

I am curious why headlights make everything darker. That's not how lights usually behave. It is a minor annoyance that I must turn off my headlights to see properly when I drive into daylight. I don't remember this in Horizons.

Headlights.jpg
 
My SRV is special. It has has magical powers. It can turn day into night. All I have to do is turn on the headlights.

I am curious why headlights make everything darker. That's not how lights usually behave. It is a minor annoyance that I must turn off my headlights to see properly when I drive into daylight. I don't remember this in Horizons.

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Eye adaptation to the brightness of the headlights? Would be completely blown out otherwise? Maybe.
 
Eye adaptation to the brightness of the headlights? Would be completely blown out otherwise? Maybe.
Perhaps. The headlights would need to be pretty powerful to achieve this in daytime, considering they are pointed away from the cmdr. We are only seeing reflection from the dirt. The amount of light being noticeably cast on the ground during day is surprising. Compare this to an IRL car's highbeams during daytime, where from the driver's seat you can't even tell if they are turned on.

But a quick test shows your thoughts are correct. When I park on the edge of a cliff and flash headlights on/off over the cliff (no reflection from anything) the headlights have no effect to the sky. When I park facing an inclining slope (lots more reflection from the ground) the sky gets darkened significantly. It all seems exaggerated. Edit: Maybe our helmet visor is automatically compensating giving us a darker image.🤷‍♂️

I have not noticed the game "effecting our eyesight" elsewhere in the game. I will have to start noticing.
 
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I just tested my car's high-beams at noon against a wall directly in front. I could see they were on, but nothing very significant.

I have also been around outdoor arc welding. The reflection from it is also not significant enough to make the surounding area and sky seem dark.
 
Some years ago, lighting didn't change, our ship screens reacted like a technological appliance from the future. Provided us with enough light to see even at dark side of planets.

Some players complained, they felt it wasn't immersive enough. Instead of breaking their canopies to add immersion, they asked for more natural light effects. So our canopies turned to plain glass.

I think what we have now is a more exaggerated version, emphasizing loss of night vision under bright light.
 
its a very Odyssey thing
first thing I do in the srv in Odyssey it turn off the lights, so I can see.
then if it is actually dark, I start with NV, so the sudden total bright white doesn't make me want to jab things in my eyes.
and then if I still can't see, THEN I turn the lights on low. I DO WISH THERE WAS A RHEOSTAT aka DIMMER, SLIDER, ADJUSTER,.
as in LOW is still TOO BRIGHT!!!!!
soooo many things in ODyssey want to damage my eyes.

the only video game that requires , tribute to Corey Hart, 'Sunglasses at Night'.

not really sure how things like this get screwed up. its fine in Horizons.
takes a special kinda programmer to break something that was working.
 
its a very Odyssey thing
first thing I do in the srv in Odyssey it turn off the lights, so I can see.
[...]
takes a special kinda programmer to break something that was working.

Was out at a planet far enough away from the primary star to be very dim even on the day side, the other day, and with SRV lights on, the only thing you can see is the pool of light from the SRV, but if you turn them off, you can (just) make out the surrounding landscape.

Also it doesn't take a special kind of programmer to break something that was working, that's the foundation of programming itself. It takes a special kind of programmer to find where actually broke despite being completely unrelated to what you just changed.
 
But a quick test shows your thoughts are correct. When I park on the edge of a cliff and flash headlights on/off over the cliff (no reflection from anything) the headlights have no effect to the sky. When I park facing an inclining slope (lots more reflection from the ground) the sky gets darkened significantly. It all seems exaggerated. Edit: Maybe our helmet visor is automatically compensating giving us a darker image.🤷‍♂️

I have not noticed the game "effecting our eyesight" elsewhere in the game. I will have to start noticing.
I experienced this quite a bit when I was messing around in a mountain range close to the terminator line a couple of days ago, trying to get a picture of the mountains with the galaxy in the background without the planet surface being completely in shadow or the sky being too bright to make out the stars. Depending on my altitude and how light it was at my position, I was able to watch a mountain in the distance fade to black (when I was lit, and the background was relatively in darkness), or reappear as a highlight (when I ducked below a mountain and the mountain was the only thing that peeked out of the shadows)

Unfortunately I didn't save any screenshots of it when it was unoptimal lighting conditions because... well. Why would I take a bad photo?
 
Yeah, lighting is borked. Makes headlights not a great deal of use at all. I get the idea (and I much prefer places that are supposed to be black being black), but the implementation's rather off.
 
Guys, this game that has a hard time handling multiple light sources gets wired when I introduce a new light source
 
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