As far as im concerned they come under the same bracket - low life.Pirates are not gankers...jeez!
Pirates want some or all of your load. And threaten to destroy your ship or damage it stranding you, if you don't pay up.
Gankers kill for absolutely no reason apart from knowing they have the upper hand.
Indeed. From the target's perspective there's no difference between them until after the encounter - and, given that some pirates destroy their targets, that's no difference at all.There is a qualitative and immersion related difference between the two.
Pirates have always been part of game back to '84. Though the credit inflation robbed them of their primary driver and in ED the gankers robbed them of their gameplay.
Mate completely understand that and sometimes you have to take my posts with a bit of tongue in cheek.There is a qualitative and immersion related difference between the two.
Pirates have always been part of game back to '84. Though the credit inflation robbed them of their primary driver and in ED the gankers robbed them of their gameplay.
Id love to meet a player pirate. The trouble is, when interdicted you can't tell the difference soon enough. The "FA-off, flip, boost, high-wake" routine will be done before a pirate's demands come up on the screen.Pirates are not gankers...jeez!
Pirates want some or all of your load. And threaten to destroy your ship or damage it stranding you, if you don't pay up.
Gankers kill for absolutely no reason apart from knowing they have the upper hand.
Id love to meet a player pirate. The trouble is, when interdicted you can't tell the difference soon enough. The "FA-off, flip, boost, high-wake" routine will be done before a pirate's demands come up on the screen.
That's why I say gankers have destroyed piracy. They've made a game environment in which the meta is not to wait for communication.
Sometimes when interdicted I do wait; I'd like to meet a real pirate. On every occasion when I've stopped and said "Hi", though, I've immediately exploded and received no explanation. OK, at least it keeps the blocklist up to date.
.... and anything implemented to improve the gameplay of "real pirates" could, and would, be abused by non-pirates as they would have more ways to make the game less fun for their targets.Because the pirate mechanics are crap at best. No way to "snag" the victim stationary after taking out his weps. Only way is to disable victims drives.
Ingame comms is only via text which again is daft.
No grappling hook. So 99% of pirates are consigned to npc pirating. Even then the pickings are slim.
Borked !
Limiting one ship in a wing in terms of carrying no weapons to be able to equip grappeling hooks would not limit any other wing members.But what I'd do is this.
Grappling hook only issued to ships that do not have weps equipped.
My thinking is thus...
Upto (depending on size of ship) 8 grappling hooks of various sizes. Larger being more effective on larger targets. Fired as volleys or in firegroups.
Replacing the need for weps. Once the hooks are sufficiently in place reverse thrust reel em in. Mini game.
Course the hooks wanna be hooked into the rear of the victim to rule out their firing upon the pirate.
Doing no hull or module damage except perhaps drives at rear. But that's digressing.
No use to gankers at all as the proported victim doesn't blow up and without hatchbreakers it would be pointless to all.
Weps are only needed if its the only way to disable a vessel.
So hooks are a viable way round that.
Now a cobra trying to hook a conda...mmm is it possible lol.?
But essentially non violent. Just a gameloop with a degree of skill required from the pirate. An engineered ship customised accordingly. And alot of potential haulers hehe
Love the idea but how are you going to persuade any real pirate to give up a 4A Multi-Cannon for a fishing hookCould weps fire destroy the tether thus negating having a all hooks dood with em
Interesting, i like this idea, the Pirates fish hooks vs my 2 Large Beams and 4A MCWell that's easy. Once you've hooked the fish. Having either contacted or not, either way the outcome is loot. So that's a persuader right there