The biggest mistake I have seen in Exploration

I usually play EDO with GFN (Geforce Now) and I wanted to see the local performance of the U13.

I am on a planet with a water atmosphere (HD 37732 9 A), very nice to take pictures.
I was with the SRV testing locally, and I came across a specimen I had not seen before. Perfect for comparison!!!!

Here is the first capture with the local instance of EDO, a shell in the background in phosphorescent green, very, very rare.
mwixYkO.jpg

same image taken in GFN (Geforce Now) without moving, leaving one and entering the other.
o1y0Z73.png

It's not there?????!!!!! o_O o_O o_O o_O o_O o_O o_O o_O o_O o_O o_O

I restart locally to see if it was a transient error, but it's still there:
HTQyEh1.jpg


I go back to GFN (Geforce Now) and it's not there
(the SRV disappears when you leave the session without being inside it)

vy5LEIM.png


it seems to me an almost impossible mistake to reproduce, it was a coincidence to see it, but the impact it can have is enormous.


I scrolled with the SRV to find another one to check if this was also happening, but this time it looks fine in both instances (local and GFN).
oa64TIA.jpg
TJ1my9Z.png

Note: all local captures are High (Alt + F10), while GFN captures are normal captures (F10).
 
Last edited:
The way that biologicals, rocks, etc are appear to be rendered means they can sometimes appear as you move. I suspect there's nothing actually different between geforce now and your local version, just rendering of one individual object in one version ... didn't happen. For whatever reason.

I suspect it could just as easily happen on the local version with an object that did appear on the greforce version.

If you were seeing consistently less biologicals on geforce, then it might be a trend to be concerned about. But the geforce version is still the same local version, it's just not local to your pc. So there won't be any difference to the detriment of the geforce version.
 
The way that biologicals, rocks, etc are appear to be rendered means they can sometimes appear as you move. I suspect there's nothing actually different between geforce now and your local version, just rendering of one individual object in one version ... didn't happen. For whatever reason.

I suspect it could just as easily happen on the local version with an object that did appear on the greforce version.

If you were seeing consistently less biologicals on geforce, then it might be a trend to be concerned about. But the geforce version is still the same local version, it's just not local to your pc. So there won't be any difference to the detriment of the geforce version.
you are right, but I am worried about the fact that due to lack of resources, GFN was in ULTRA SS x1.25, it could have run out of memory to generate that object, this could be a problem, I will open a ticket, although it is difficult to describe it.
 
Back
Top Bottom