New planet tech in Horizons 4.0...
... but not in base game mode:
No engineers in the base game...
... but engineered modules keep their stats, and Guardian modules remain visible and usable. In Horizons 4.0, Odyssey settlements have no human NPCs, but skimmers and NPC ships are still present. Maintenance services, mission boards, and commodity markets are accessible from the ship as usual. The absence of human NPCs appears to have no impact on performance.
Unlike Horizons 3.8, EDH4 supports combat, trade, exploration and CQC ranks above Elite, but of course no mercenary and exobiology ranks. You can't buy Artemis, Maverick, and Dominator suits in EDH4 or in the base game, but if you're already wearing one of those, you can still edit its cosmetics. Your Holo-Me can't be edited in base game mode but remains visible instead of reverting to the default black flight suit/opaque helmet outfit.
Hangar doors are sealed shut.

... but not in base game mode:

No engineers in the base game...

... but engineered modules keep their stats, and Guardian modules remain visible and usable. In Horizons 4.0, Odyssey settlements have no human NPCs, but skimmers and NPC ships are still present. Maintenance services, mission boards, and commodity markets are accessible from the ship as usual. The absence of human NPCs appears to have no impact on performance.
Unlike Horizons 3.8, EDH4 supports combat, trade, exploration and CQC ranks above Elite, but of course no mercenary and exobiology ranks. You can't buy Artemis, Maverick, and Dominator suits in EDH4 or in the base game, but if you're already wearing one of those, you can still edit its cosmetics. Your Holo-Me can't be edited in base game mode but remains visible instead of reverting to the default black flight suit/opaque helmet outfit.
Hangar doors are sealed shut.
