The Open v Solo v Groups thread

There we go you all finally said it - comfort and no danger. You participate in BGS and Power Play which are both Player vs Player activities but don't want to actually meet the other side. Also if you run a block list you just make Open another Private group because of the way instancing works. That's so fair and balanced - got it!
 

Robert Maynard

Volunteer Moderator
There we go you all finally said it - comfort and no danger. You participate in BGS and Power Play which are both Player vs Player activities but don't want to actually meet the other side. Also if you run a block list you just make Open another Private group because of the way instancing works. That's so fair and balanced - got it!
There is no danger in this game - as explained earlier, twice. Each player chooses how they want to play the game - and they don't need to take other players' desires into account.

We all affect the BGS and Powerplay, by design - as both features were implemented for players in all game modes. The existence of the three game modes sharing a single galaxy has meant, from the very beginning, that other players (and therefore PvP) are optional extras that no player needs to choose. Player driven does not mean "requires players to engage in PvP".

Not sure why players in Open having access to exactly the same tools to affect the BGS and Powerplay as players in the other two game modes is perceived to be in some peculiar way "unfair" - unless the "unfairness" relates to not being able to force other players to engage in an optional game activity to satisfy the out-of-game ruleset of a subset of the player-base.

If was Frontier's choice to implement the block feature before the game launched - as they foresaw a need for it. It has only been strengthened and made easier to use over the years, presumably due to observations of the behaviour of how some players choose to play the game.
 
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Not sure why players in Open having access to exactly the same tools to affect the BGS and Powerplay as players in the other two game modes is perceived to be in some peculiar way "unfair" - unless the "unfairness" relates to not being able to force other players to engage in an optional game activity to satisfy the out-of-game ruleset of a subset of the player-base.
I am not a native speaker but will try for one last time:
BGS and PP are Player vs Player (PvP) activieties. When done in wings in PG having the same benefit of winging up in Open but without the possibility to meet your opposition is absolutely not fair.
 
There we go you all finally said it - comfort and no danger. You participate in BGS and Power Play which are both Player vs Player activities but don't want to actually meet the other side. Also if you run a block list you just make Open another Private group because of the way instancing works. That's so fair and balanced - got it!
BGS isn't a PvP activity unless two players choose to make it so. If they do so choose, they could also choose to play in Open and take a break from BGS to fight. I say "take a break" because PvP combat isn't a BGS activity; it has no influence on BGS except for minor system security effects.

PP could be made into a PvP activity with a few changes and I'm not opposed to that if FD choose to do it. ATM, though, it can be played in any mode by design; it isn't a PvP activity in its present implementation.

But all this is well known. BGS and PP are just excuses to moan about other players' choices.
 
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Robert Maynard

Volunteer Moderator
I am not a native speaker but will try for one last time:
BGS and PP are Player vs Player (PvP) activieties. When done in wings in PG having the same benefit of winging up in Open but without the possibility to meet your opposition is absolutely not fair.
In a game where itsi-PvP is an optional extra, it is not "unfair" for players not to choose to engage in PvP.

The BGS and Powerplay do not require any player to engage in PvP. While some players choose to engage in those features using out-of-game rules, i.e. play in Open only, those rules are of no relevance to other players.
 
Or as i am doing at the moment finishing off logging all available Tourist beacons without worrying about idiots.
They are not idiots, they are just your enemies who are trying to cancel your work, and fight for the couse, you dont have gankers in BGS objective and you know this, those are all your legitimate enemies who are doing exactly what you are doing, diffrence is that in open, you can be better or worse than palyer encountered and partially lose progress, but this work for both sides. Everybody in similar threads talk about some mythical gankers, without really taking closer look for compeltely diffrent scenarios
 
Which i don't have to bother with in Solo

O7
and its excatly the reason for open bonuses to pp and propably BGS too, it must be risk reward calculation involved and promotion of open play in one form or another, it's just fair play for those who play in open and eat those rebuys
 

Robert Maynard

Volunteer Moderator
and its excatly the reason for open bonuses to pp and propably BGS too, it must be risk reward calculation involved and promotion of open play in one form or another, it's just fair play for those who play in open and eat those rebuys
Playing in Open is a choice - no player needs to do it. Some players can't play in Open. That some who enjoy playing in Open want a bonus for doing so is obvious. Noting that Powerplay was, at the time of the Flash Topics in 2018, the only feature even being considered for an Open bonus - with the BGS being ruled out.

Simply playing in Open is not enough to warrant a bonus - as the vast majority of Open is exactly the same as Solo, i.e. devoid of other players, so there's no guarantee of facing an opposing player.

.... and if any bonus were to be offered for actually being "attacked" by another player then it would be open to collusion between players to gain the bonus in non-contested encounters, just like bounties were at the beginning before the claim cap was implemented.
 
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