My problem with Odyssey graphics...

How about something wrong with the shaders being generated? Can force the game to redo the shaders or better still clear out your current shader cache might be a nice way to make sure ever is reset,

Nividia puts its stuff in: C:\Users\[USERNAME]\AppData\Local\NVIDIA\DXCache

Can also make sure if you have enough shader cache available rather than having to build stuff on the fly, Nividia Control Panel can set a cache size on disk or unlimited
 
Granted this was taken with the Ultra+ option (RIP, when is it coming back??). I played for around a week after the terrain checkerboard option was added before I realized I could turn it off.
1663629863263.png
 
Yeah it's strange, my planets usually look like this, it's rare I get any sort of issues and that's usually up close with surface colour changing as fly over;

MGpaFer.jpg
 
I don't want to experiment. I want someone at Frontier to take responsibility... explain what is causing the pixelation and tell us how to fix it.

Millions of computers, many thousands of different models of video cards and driver versions, tens of thousands of different ways to set up graphics and options, but sure, they can tell you how to fix it............
 
Well, @Morbad is very good at nitpicking settings and to pinpoint what they do and also at hardware.
Maybe he can provide some hints - i can only say that i no longer have the time or the patience to try them over.
Mine are all maxed out (for good measure) but i do have a rather potent gaming laptop with a video card with plenty of vram
Are we talking about this pixelation? @Morbad already looked into that. There appears to be no setting to fix it.
 
Yeah, people keep saying that, but they never go to those places and take screenshots to prove it, even after I post the exact coordinates.

The denial is strong when it comes to Odyssey's flaws.

Didn't that just happen in this very thread?!

Ofc it did, right there in the post #17 on the previous page 🤷‍♂️

While from the way the opening post is phrased, they do seem to have this issue with any landable
Which definitely points to something wrong on their computer - either settings or shader cache or both or something entirely else.

So no, it's not always FDev's fault.
 
After messing with settings a number of times I have come to the conclusion that nothing I change will ever make landables look good from orbit or at altitude. They will always look pixelated until I land and on-foot rendering kicks in. The non-landables look fine though. Here is a comparison of a landable versus a not-landable...
View attachment 323160View attachment 323161
But you're not doing a straight comparison. The rendering will be slightly different at 12.7km above the surface (picture 1) and 30.1km (picture 2).
 
But you're not doing a straight comparison. The rendering will be slightly different at 12.7km above the surface (picture 1) and 30.1km (picture 2).
they're not the same planet, the OP pictures. One is a landable and the other a non landable in the same system. The correct comparison is these two pictures:
2022-09-19-2-jpg.323160

and mine:

screenshot_0572-jpg.323216
 
The OP pic is clearly not how the planet is supposed to look. Clearing the graphics folder would be the obvious first step and would perhaps fix it, it used to fix it for me when this happened in older patches with an old 960 card.

The impact craters aren't even defined in the image, just dark areas, they shouldn't look like that.
 
This is something the really annoys me in the new planetary tech. I generally prefer the new planets up close, but from orbit they are horrible. The terrain morphing and object pop up is equally bad.
So I'm not the only cmdr that gets cute cookie shaped rocks popping up through the ground as I approach them? Its like they are little creatures popping their heads up. And boulders that sink from 2 meters in the air down onto the planet surface as I travel towards them?


On a not very awesome computer and typical mediocre internet, not running on ultra mega high graphic settings and okay fps I would expect the visuals to be acceptably good but not amazing. And I forgive limited rendering distance. But I would NOT expect actual obvious "motion" of objects as their position is corrected while traveling towards them. It looks weird and significantly breaks any illusion you are flying a spaceship over an actual planet.

In this respect Horizons was superior. Perhaps just an issue for low-end and regular mediocre PCs.
 
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