Ships ASP explorer ship FSD increase?

Hi fellow commanders, I currently use an ASP explorer with a current jump range of 37LY and 30 LY laden, i used to have this at the mid 40's LY but i stupidly done some supposed "upgrade" with the engineers that actually down graded my jump(iv clearly messed that up somewhere with the engineers) what can an asp get to in terms of max jump? and im presuming i need to go via the engineers everytime then take some kind of trade off between losing some capability elsewhere on my ship for a higher jump range? think im at level 5 with the 1st engineer, im not actually logged onto the game the now to post further details.

All advice is appreciated, stay safe out there o7
 
Get the double-engineered FSD v1 from Human Tech Broker for starters. :)
I've engineered my AspX quite extensively for range, which means the v1 FSD with mass manager experimental (you can add the experimental to it without losing the engineering), lots of lightweight modules and the ship being quite vulnerable (as in not fit for returning data in open :D ).
I carry one SRV, can boost and have shields to buffer the inevitable lithobrakings, while having 74.6 LY unladen jump range (route plotter uses full fuel range which on mine is 72.5 LY).
 
Get the double-engineered FSD v1 from Human Tech Broker for starters. :)
I've engineered my AspX quite extensively for range, which means the v1 FSD with mass manager experimental (you can add the experimental to it without losing the engineering), lots of lightweight modules and the ship being quite vulnerable (as in not fit for returning data in open :D ).
I carry one SRV, can boost and have shields to buffer the inevitable lithobrakings, while having 74.6 LY unladen jump range (route plotter uses full fuel range which on mine is 72.5 LY).
cheers for that, really appreciate. although making it so vulnerable not so great, take it thats the main point but? to boost range you need to get rid of cargo racks , passenger cabins etc etc make it lighter and increase range but with caveat is its a sitting duck?
 
cheers for that, really appreciate. although making it so vulnerable not so great, take it thats the main point but? to boost range you need to get rid of cargo racks , passenger cabins etc etc make it lighter and increase range but with caveat is its a sitting duck?

Cargo racks have no mass, AFMU has no mass, any piece of equipment that shows 0 mass won't change the jump range, but they may increase power use, so adding more equipment that uses power may require you to have a larger PP or PD, and that will indeed reduce jump range. You can of course power extra equipment down to keep the PP and PD smaller, you just need to be far more careful managing power. For instance it wouldn't be once I have heard of CMDR forgetting this and dismissing his ship from the surface only to see the thrusters power down and it dropping like a rock on to the surface and going BOOM!

Experience and understanding count for a lot when setting up a ship, and of course asking for advice, so well done coming here. What may have happened on your sudden jump range drop is that you may have accidentally overwritten your FSD engineering, if you start to engineer it to grade 5 and accidentally select the wrong engineering type you will suddenly find yourself back at level 1.
 
cheers for that, really appreciate. although making it so vulnerable not so great, take it thats the main point but? to boost range you need to get rid of cargo racks , passenger cabins etc etc make it lighter and increase range but with caveat is its a sitting duck?
Well, regarding PvP, AspX is a sitting duck. :)
But yes, the more you optimise it for jump range, the more of one it becomes.
Mine isn't optimised all the way, which would make it pretty much useless for even exploring, but I've done quite much to get as long legs as possible while keeping it comfortable enough to fly. Not a fighter, a runner, but nowhere near gank-proof.
 
I have an AspX in storage that is unengineered apart from the FSD (92% G5 and no experimental yet), and it has a Guardian booster. It is bare bones, if I took it out I'd probably add a few AFMUs and maybe a cargo rack. The PP and thrusters are undersized one tier, and it jumps 59.46 Ly fully fuelled (48.96 without the booster). Undersizing further and/or lightweighting will add further jump range, but I'd say that is about the minimum to expect with a fully grade 5 engineered FSD (a normal one).

Oh, and it's made of paper, so not for open.

Edit: corrected the jump range. It was wrong :)
 
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If it's the one ship I can't stand - it's the ASP. The engine in that thing sounds like a playing card in the spokes of my bicycle wheel and drives me nuts, lol.

I know it's a great ship for exploration and all but damn that noise.
In the beginning, I loved the AspX. In VR, the cockpit view is amazing. At some point I, too, started to loath the propeller sound. I stopped flying it in favour of other ships, but recently got back into an AspX (as a core miner) on an alternative CMDR I started recently. I really enjoyed being back in the Asp, and I didn't own an Asp on my main anymore but had two paintjobs from StellarScreenshots I never got to see. So I built the one above. But I never take it out, so I didn't bother engineering it further. Which is a pitty, I guess.
 
Cargo racks have no mass, AFMU has no mass, any piece of equipment that shows 0 mass won't change the jump range, but they may increase power use, so adding more equipment that uses power may require you to have a larger PP or PD, and that will indeed reduce jump range. You can of course power extra equipment down to keep the PP and PD smaller, you just need to be far more careful managing power. For instance it wouldn't be once I have heard of CMDR forgetting this and dismissing his ship from the surface only to see the thrusters power down and it dropping like a rock on to the surface and going BOOM!

Experience and understanding count for a lot when setting up a ship, and of course asking for advice, so well done coming here. What may have happened on your sudden jump range drop is that you may have accidentally overwritten your FSD engineering, if you start to engineer it to grade 5 and accidentally select the wrong engineering type you will suddenly find yourself back at level 1.
thanks so much for this, yeah iv defo done something unwittingly at the engineers for sure. i just assumed all additions had mass, but il be sure to look out for that from now on in :) this gives me the heavy fear - "For instance it wouldn't be once I have heard of CMDR forgetting this and dismissing his ship from the surface only to see the thrusters power down and it dropping like a rock on to the surface and going BOOM!" lol lol that be god damn awful that!!!
 
Well, regarding PvP, AspX is a sitting duck. :)
But yes, the more you optimise it for jump range, the more of one it becomes.
Mine isn't optimised all the way, which would make it pretty much useless for even exploring, but I've done quite much to get as long legs as possible while keeping it comfortable enough to fly. Not a fighter, a runner, but nowhere near gank-proof.
cheers for the input. Although im an explorer at heart in the game, i tend to go 2-4k LY from bubble then come back for a bit with the data i also sometimes spread that data amongst the bubble, im also partial to planetary scan jobs, passenger trips and data courier work etc so having my ship so weighted to the one thing not really an option for me, i need to have some combat/toughness to my ship. was hoping there would be a free hit with increase fsd somewhere but apparently not-always some kind of trade off
 
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If it's the one ship I can't stand - it's the ASP. The engine in that thing sounds like a playing card in the spokes of my bicycle wheel and drives me nuts, lol.

I know it's a great ship for exploration and all but damn that noise.
wait? not all ships sound similar lol? i know what your talking about there ha ha, i kinda dont mind it but yes, it does indeed match your description lol lol. I just assumed ships sounded similar with maybe just a slight variation to them
 
was hoping there would be a free hit with increase fsd somewhere but apparently not-always some kind of trade off
The pre-engineered FSD from tech broker will give you that.
That said, one better points of E: D is that there's (almost) always trade-off. If you want a jack of all trades, it's possible, but it will not excel in everything. Learning to adapt your build to the task(s) you use it for and/or differentiating buils / ships for different tasks improves you chances of survival (be it environmetal hazard, NPCs, own mistakes or even hostile players) and makes the experience better IMO.
 
cheers for the input. Although im an explorer at heart in the game, i tend to go 2-4k LY from bubble then come back for a bit with the data i also sometimes spread that data amongst the bubble, im also partial to planetary scan jobs, passenger trips and data courier work etc so having my ship so weighted to the one thing not really an option for me, i need to have some combat/toughness to my ship. was hoping there would be a free hit with increase fsd somewhere but apparently not-always some kind of trade off

If you are only doing short trips, want a good view and a nice handling ship for exploring my Type 6 gets over 50ly in range, for 2-4kly you aren't really going to get into areas that are a problem with that sort of range, and she's a sweet handling little ship with a great cockpit view and lovely sound!
 
It's worth engineering your sensors to be as lightweight as possible, they're ridiculously heavy on an AspX. That will add to your jump range.
 
You can get a 1D distributor and make it engine focussed, which is only half a tonne. You don't need weapons, only need shields for landing, and that still lets you boost if you need to.
 
If you are only doing short trips, want a good view and a nice handling ship for exploring my Type 6 gets over 50ly in range, for 2-4kly you aren't really going to get into areas that are a problem with that sort of range, and she's a sweet handling little ship with a great cockpit view and lovely sound!
hmmm il need to look into that then. iv already played about with the 3rd party sites that someone else mentioned above, great sites them, very handy. although , what do you mean by this?........."for 2-4kly you aren't really going to get into areas that are a problem with that sort of range" what kind of problems you meaning? as im waaaaaayyy out in the black again now and was looking to head even further than before due to being just a tad of elite status in exploration
 
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