Newcomer / Intro What are you up to?

Oh, totally forgot... While traveling back from Guarijio, I happened to stumble across this while scanning the system:
1UELW1.jpg

Had to pay it a visit.
1UELW2.jpg

And gazed into the Eye Of The Tiger, er, no, the Storm.
EyeOf The Storm.jpg

My first uninhabited one. Already discovered and mapped - this is about 250 ly below Suhte, after all...
(Took a slight detour...)
 
This is not just an Oddyssey issue. You are able to target stuff tha is on the opposite side of the geyser you are looking at, or sometimes even one that is standing a few meters behind it. You will always have to double check if you can see the stuff you are targeting. If not, some inspired shunting is in order.
The scanner itself is not easy to read, but once you got that sorted you can find anything. Those rocks you have seen in these videos are also targetable and show up as rectangles in your scanner. In a range slightly below 25 meters, you can pop these with five bullets.

Here is a video that should help you understand your scanner a little better:
Source: https://youtu.be/ewP5b76BqLc
Thanks for the video. I think I might have already seen that one (I know I've seen other videos uploaded by the same person anyway,) but I'll give it another watch. All the prospecting videos seem to be about Horizons though, not Odyssey.
Yes they moved it in Odyssey, shame really, there was a really good mountain range there. I think they moved it to put it in the dark because it looks so awful in Odyssey. ;)

Go there in Horizons it is much better.

Re the wavescanner - that is why I say I do all my material gathering in Horizons, driving the SRV and shooting-up meteorites and outcrops for materials is very Zen if you are in the right mood. Plus of course the fragments don't disappear when your wheels drive over them which is a real pain in Odyssey.
I'd much prefer it if everything worked properly in Odyssey but then I guess so would all other Odyssey users, but whatever, unless the devs get around to fixing it sometime it is what it is of course. I need to set all my SRV key bindings in Horizons properly though as during my previous stint in ED back in 2015, before my absence of several years there was no landing on planets and therefore no SRVs.
 
I'm still hunting for Felicity-type stuff, mostly for her experimental effects now. Went to Dav's Hope and I'm exploring a few other systems near there now. Found a few wanted things lying around at Dav's Hope and that was in Odyssey, not Horizons. I did try Horizons briefly while I was there in the exact same spot, but the settlement appeared to be gone, (unless it was in another area somewhere in Horizons.)

So far, what I've found out about prospecting in Odyssey is that the SRV wave scanner is pretty much a waste of space as it never targets any ordinary rocks at all, which from the Horizons videos I've watched is what it did do in that. In Odyssey you just have to drive the SRV towards geysers and so on and a target rectangle will usually appear. Anything crystalline seems to find the best not so common stuff, but another problem with Odyssey is that sometimes you can keep firing bullets at a target and nothing comes out at all so you're just wasting bullets. So maybe the devs need to sort that one out...

The other moon you can see in this screenshot is pretty much the same as this one that I'm on, with geysers and so on but I won't bother to land there as I think I've found all that I want on this one, so I'll explore here for a little while longer to stock up with some more stuff, then it's off to see You Know Who once more. :sneaky:

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Dav's Hope was, long ago, much better than it is now for manufactured materials. I don't bother with it as I find High Grade Emissions signals far more productive. If you want to max your stocks of biotech conductors, exquisite focus crystals and modified embedded hardware from near zero, about 12 sets of passenger missions in a shieldless Python from Robigo Mines does the trick. That is assuming you are allied with the mission giving factions there.
 
I don't bother with it as I find High Grade Emissions signals far more productive.
Yup, I came across some of those in the Mamba. Much better than all the "mechanical scrap" and whatnot you get from the degraded emissions. They show up in the FSSS and that's where I first noticed them but I wish there was a way of filtering out all the signals you don't want, as I've found it hard scrolling through all the indications given by the FSSS as mostly I can only find the dozens of degraded ones and trying to find and discover the High-Grade ones is like looking for a needle in a haystack...
 
Yup, I came across some of those in the Mamba. Much better than all the "mechanical scrap" and whatnot you get from the degraded emissions. They show up in the FSSS and that's where I first noticed them but I wish there was a way of filtering out all the signals you don't want, as I've found it hard scrolling through all the indications given by the FSSS as mostly I can only find the dozens of degraded ones and trying to find and discover the High-Grade ones is like looking for a needle in a haystack...
Finding high grade sites is a matter of understanding system faction states and system populations that are likely, but not guaranteed, to generate them.
Pharmaceutical Isolators - systems in outbreak
Improvised Components - civil war
Etc.
My go to reference
Source: https://youtu.be/iHl-SsKQfe4
 
If you ever think of doing a Salvage mission on a high G planet - just dont.
I just did one (small satellite) on about 2.5G planet and it was hilarious.
Since i needed both MI and to kill members of the local anarchy (massacre mission with no targeted settlement) i kinda relogged the hell out of it.
But it was funny. Sort off

Enemy reinforcements (which i badly needed to complete the massacre mission) failed like 90% - presumably due to a very large planet with a lots of G under it's belt.
And by failed i mean the Viper dropship was usually crash* landing getting stuck in the geometry, ofc with the poor NPC stuck inside.

The nice part - the Viper dropship was sporting a nice Pirate Red paintjob and a raider kit.
The bad part - it had the tendency to drop really close of what i would call On Top of Me. And once it actually happened, it grazed me really bad, like i lost shields and and a good chunk of my life bar - i was left with 20% hitpoints.

After completing the massacre mission i decided to pick up the item from the satellite, so i cut the panel and... well... the panel didnt fall off.
Due to high-G and the position of the satellite, the cut panel was kinda stuck there.
I relogged, once more, and again, the cut panel failed to drop.
Took me another relog to, luckily apparently, drop that panel and pick the item

Anyway - did i said it was funny? The high-G has a nice effect on ragdolls... so killing the NPC and watching them colapse really fast was... well... interesting

*Edit: and by crash landing i mean they somehow were getting materialized under ground and made their way to the surface where it was getting stuck.
Only once i got them unstuck by boarding my ship - out of fear to not getting a drop ontop of me (or better said under me) - and after boarding i heard the well known npc voices and the Ship under attack warning

edit: typos
 
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Finding high grade sites is a matter of understanding system faction states and system populations that are likely, but not guaranteed, to generate them.
Pharmaceutical Isolators - systems in outbreak
Improvised Components - civil war
Etc.
My go to reference
Source: https://youtu.be/iHl-SsKQfe4
Aye, I saw that over in Wiki Fandom about which system faction states do what. My problem is identifying the one or two high grade emissions, amongst the dozens or even hundreds of degraded ones with the FSSS when I'm scrolling the arrows pointer thingy over orbital lines. I'm actually trying to do that right now with the tuner on concentrated emissions in my base system of Deciat which is in boom.

I'll take a look at that video though, cheers!
 
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