No Single Player offline Mode then?

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I bought this game for the offline mode. I enjoy online and MP, but since I spend at least 8 months without internet every year, basically I can't play it unless I'm home in between contracts. Well, that's not going to happen. It is a big step backwards in my opinion. As said before, all the backers who bought the game for the offline mode were cheated. That's a shame, time to buy FM 2015.
 
Ok, there probably are a a fair chunk of people who never want to be bothered by another player, and want to live without even the spectre of unseen players effecting the markets and exploration.

I find that nuts, but to them the distaste will be real, even if they never have to see anybody _ever_ in solo online.

Still. That's how the cookie crumbles. They either accept those unseen people the same way they accept all other unseen factors in the galaxy simulation, or they refuse to play. We share the world with others, and often we don't get exactly what we wanted.
 
While I can understand the disappointment many people will have I can also understand that things can certainly change as new information becomes apparent. Frontier clearly has a vision they do not wish to compromise and they view their vision as far more important than a 2 year old plan that lacked hindsight. I think such things are just factors of reality we just need to be graceful about and accept.

https://forums.frontier.co.uk/showthread.php?t=56686

Here's what someone researching whether there would be an offline mode would have found as the most recent, moderator-in-direct-contact-with-devs approved perspective as of ... yesterday.

Are we to believe the decision to drop offline support was made yesterday? Or only made inevitable by game features yesterday?
 
While I can understand the disappointment many people will have I can also understand that things can certainly change as new information becomes apparent. Frontier clearly has a vision they do not wish to compromise and they view their vision as far more important than a 2 year old plan that lacked hindsight. I think such things are just factors of reality we just need to be graceful about and accept.

I think it also goes much deeper than this though. People want to play this game 10 years from now. Can we honestly believe that the servers will be kept up that long?

I do believe, however, that if FD doesn't come up with an offline solution and a continuing online solution, the community will before their servers go dark.
 
Sorry. I do not understand. Offline is die? Or for "offline" I must to connect to the server sometimes ? To obtain new data.
Sorry for my English.
 
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Ok, there probably are a a fair chunk of people who never want to be bothered by another player, and want to live without even the spectre of unseen players effecting the markets and exploration.

It's not that, I don't think. Most simply want to have an offline game they can play. I mean, I prefer to always be in the open online game, but if anything happened to that online game (such as the servers closing down) then there'd be the one player offline game to always go back to.
 
Still. That's how the cookie crumbles. They either accept those unseen people the same way they accept all other unseen factors in the galaxy simulation, or they refuse to play. We share the world with others, and often we don't get exactly what we wanted.
To many that's not the point.

The point is that for many it will be physically impossible to play the game, if an ongoing connection to game servers is required.
 
Sorry. I do not understand. Offline never will? Or sometimes I'll have to connect to the server? To obtain new data.
Sorry for my English.

There is no offline mode

On release we will have the following modes

Open Play - fully socially interactive galaxy
Group Play - curated socially interactive galaxy
Solo Play - private however the galaxy is still evolving based on the actions in all three modes
 
I wanted to thank Frontier for clarifying the issue. I get that sometimes you think something will work, and then it turns out it didn't work the way you thought it would.

I note from the Kickstarter, that the fully offline promise was actually an update to the original Kickstarter. See below or at https://www.kickstarter.com/projects/1461411552/elite-dangerous#project_faq_43734 :

How will single player work? Will I need to connect to a server to play?

The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.

The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.​

That was what it originally said when the Kickstarter FAQs were drafted, some time after the launch. Then, after that, they added:

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).
Last updated: Tue, Dec 11 2012 4:56 AM EST​

So, what I'm noting here is that apparently as originally envisioned, the single player experience was intended to sync up with the server. Then, a lot of potential backers asked for fully offline. And somebody must have said, "It can be done offline." So they adjusted their original assumption. They also offered the proviso that they were "investigating" how this would work.

Now, it turns out it simply doesn't work. At the moment, there's simply too much data that needs to be stored on the server for the original vision of the game to function. We've now been told that both versions of the game are basically incompatible. That to include one was the sacrifice the other.

Here's a question: What if it had been the other way around? That in order to provide for fully offline, they had to sacrifice several aspects that were integral to the "evolving galaxy" vision?

If that's the choice they had to make, I understand fully why it was made. It doesn't sound like it was an easy decision.

And, please, let's have a little respect. I don't know when they figured out it wouldn't work. And neither do you. Benefit of the doubt, maybe they've been trying to find a way the entire time because they didn't want to disappoint anyone. And benefit of the doubt, maybe there's still attempts being made to make this right.

Finally, after reading all of your comments, I better understand where the fully offline players are coming from. Months without Internet connection potentially, etc. So, please, guys and gals, please be respectful of this point of view. It is wholly legitimate.

I still hope they find a way to deliver what these backers were expecting, and what Frontier was hoping they could deliver.
 
Sorry. I do not understand. Offline never will? Or sometimes I'll have to connect to the server? To obtain new data.
Sorry for my English.

Well, the thing is that what you do in the universe has to be synced with the server. So while in Solo mode you're not interacting with or seeing any other players each time you accept a mission, sell cargo or explore some planet your client will have to talk to the server.
 
https://forums.frontier.co.uk/showthread.php?t=56686

Here's what someone researching whether there would be an offline mode would have found as the most recent, moderator-in-direct-contact-with-devs approved perspective as of ... yesterday.

Are we to believe the decision to drop offline support was made yesterday? Or only made inevitable by game features yesterday?

I did indeed answer this question because to the best of my knowledge this was what I knew. This news is just as much of a surprise to me as it was to everyone else, as I too, as many know, am a SP offline player.
 
Quite disappointing. As a family father I get precious little uninterrupted game time. There is no pause (game keeps running while you are in menus)
Ummm, please show me an on-line massively multiplayer game with a functioning pause button. HOWEVER, you can "Quit to menu", and then restart it later, which works pretty well for me (although I occasionally get the forever-spinning-ship-of-death due to network bugs that haven't yet been fixed).
 
Those who think they're refunds will bring FD to the collapse are totally wrong. The offline mode opens the door into the game cracking and torrent distribution that will result much bigger revenue loss than your refund crusade. And this is why many big titles pursue the on-line connectivity even if it's not required by the gameplay.
 
Ok ...and next.
Remove the Solo mode ?????

You ask why ...because:

.... Pirate player will shout....We didn´t get enough Hauler, it meanless to Play pirate without the chance to get BIG Treasure..... Haulers will not risk Big Treasure Online.( Afew will, but only until they can afford it...)
.... PK/PVP Players want a Challenge but if there are no one, than you must Force Player that they Stop playing Solo.
.... You try to Hunting Online an PK, but he jumps to Solo, clear his fines, and return with an better ship .... sooner or later they will see that exploit and than they must cut....bye bye Solo.

I am sure there will be much more "Reason" that they can found to force all in ON Galaxy...for the Sake of the Vison and immersion of the Living Galaxy.

And if you now said...no they don´t do it.... think about the canceling Offline. They really will do all to make it easy for them, and they will support the Fully Multiplayer because we see now that they don´t Take care about Offline, and I see many Exploits in Solo.

I am really upset about the removing ... I start to accept SC because it is an Compromise for the MP/Group play. But I really want to get my Explorer Tours offline to find my On way in this Galaxy.
(I even today post some result)...but in an Online Galaxy .... I can´t play 24/7 to get a chance to be one time the First ... I know now they will say 400 Billion....but:

1.) You must reach the Boundary of unknown space ..mmm again something against Solo mode......Open player must fly to hostile PK/PVP area ...Solo player not, they only must escape NPC...and I agree that is easier....
2.) I reach wrong angle or unlucky ... I didn´t have so much free time.
3.) Finally I want Play and find in MY Style and not RUSH RUSH

Oh I see you say ..Solo/Group/Open will not impacted in this Way .... They will because other while you didn´t have this Immersion of a Living Galaxy, and if Solo is an OWN Galaxy (and waht Michael said didn´t sound so...), why we didn´t get this then for Offline...

I am really upset ... maybe I give now the "Rebuild" of First Encounter a try....and wait 30 more Years....
 
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https://forums.frontier.co.uk/showthread.php?t=56686

Here's what someone researching whether there would be an offline mode would have found as the most recent, moderator-in-direct-contact-with-devs approved perspective as of ... yesterday.

Are we to believe the decision to drop offline support was made yesterday? Or only made inevitable by game features yesterday?

Yeah, I don't believe that for a second.
I became a member on the board before buying and dropped the hammer when reading the thread you just linked. This post confirmed what I read on the on-site information for Elite. This thread also lured more people into buying, I believe.
Frontier must have known about dropping Offline well before the dates in this thread, but they didn't step in then because it would've upended their update-schedule.

https://forums.frontier.co.uk/showthread.php?t=56686&p=972240&viewfull=1#post972240

You don't make a decision like that and then practically run out to share it with the general public. That's totally in direct conflict with their MO.
 
While I can understand the disappointment many people will have I can also understand that things can certainly change as new information becomes apparent. Frontier clearly has a vision they do not wish to compromise and they view their vision as far more important than a 2 year old plan that lacked hindsight. I think such things are just factors of reality we just need to be graceful about and accept.

Considering how easy it would be for them to allow a static, nondynamic offline mode, whatever vision they might have is no argument for them to break one of their initial promises.
In fact, it does seem to mean alot to way more people then I thought, making all the more petty they fail to fulfill it.
 
I can understand some being upset and those who now feel unable to play properly should get a refund.

That's no need to attack frontier....like so many they set out to achieve so much and hit the limits of their capacities.

So they made a decision - dumb everything down or fulfill our original ambitions for the game and have to abandon one element.

I don't believe Michael to be a liar nor a fool...you can tell it hurts. Twas the only decision to deliver the gameplay they promised and we expected.

Now, I'm not hard of heart but perhaps the very thing going for Elite is now part of the backlash?

It's 2014....a persistent internet collection....big deal much?

I'm sure FD have crunched the numbers and found this will not affect enough in a financial sense to affect decisions in a gameplay sense.

I am sorry for those who can't be online 24/7....but (harsh as this sounds) this is modern gaming.
 
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