Any point to play 4.0 in VR?

I've been playing Elite on and off for years, going back to before Horizons and for a while now, I've been playing in VR on a valve index. In my opinion, Elite is one of the best VR games out there, but the Odyssey / 4.0 release seems to have completely abandoned that. I wasn't interested in Odyssey once it became clear early on that it was going to be a tacked-on FPS, so I didn't care that much that it wouldn't be in VR. Frankly, if I want to fly a spaceship to a planet, then get out and walk around, I'll just play No Mans Sky. I like Elite for the spaceships.

Now that Horizons got the 4.0 update I figured I would give that a try, supposedly it's gotten a bunch of updates to performance since the early days. I was pretty alarmed at the number of bugs and just missing content in the menu (can't see yourself in holo-me, can't see yourself when changing commander customization, can't see your ship in the preview thingy they added), but what was REALLY alarming was how awful it looked. I tried messing around with various AA settings and super-sampling, and I was never able to get the aliasing and shimmering under control. Even things as simple as the fonts in the spaceship HUDs looked worse. Thankfully we can uninstall patches, so I did that and went back to 3.8, but I have to say that I'm very disappointed. I'm curious what experiences other people have had, but this sure seemed like a step back in terms of a VR game.
 
I've just updated from a GTX1080 to an RTX3070 and Odyssey in VR has become very much more playable for me. I put on the headset once again last night and was genuinely wowed again. There are some issues with stuttering, particularly with going into and out of supercruise but otherwise my experience was amazing.

Simply put, Odyssey is an objectivity bigger pull on hardware for a subjective improvement of quality. If I had one of those shiny new 4090's I bet it would be amazing but it's now at least acceptable to me again on the 3070.
 
I was getting decent enough frame rates with my 1080ti in 4.0, it was just the shimmering and aliasing artifacts that killed it for me. Maybe if I had dropped all the settings down far enough to run something insane like 2.0 supersampling it might have been better, but 3.8 just looks better to me in VR
 
One thing to note is that Odyssey, and I would imagine the Horizons 4 client too, enables FSR by default. It looks terrible in VR unless you run a resolution where it doesn't help anymore anyway. The aliasing is still bad, but enabling FSR absolutely trashes the image. I've had the best results leaving upscaling at normal, SS and HMD at 1.0 and adjusting with the SteamVR slider. You can't get rid of the aliasing, but it gets tolerable, for me at least. I am running a Reverb G2 at 70%, which is around 2500x2500 per eye I think.
 
I played Odyssey twice when it was released, now I have not played elite/Odyssey since.

Elite is dead for me, I have no interest in playing until Odyssey has VR on the ground and in the space station.

I only popped in to see if anything has changed.

(Odyssey on release gave me over 60fps before any patches took place)
 
I want to play the Oddity content in VR, but obviously it's very much a compromise to me considering the greyness and 2D nature of it, so I've felt ED isn't worth me bothering with anymore. Or FD for that matter.

If I do, it'll be 3.8 if it hasn't been ditched by then. Hey-ho.
 
Any point to play in VR? I guess it depends on what you want. I've played it in VR and it's... disappointing. At least, the Odyssey part is. But, then again, with no real game-play added for explorers like me? Odyssey even without VR is just unengaging...
 
What I find is that if/when reprojection kicks in to compensate for a drop in frames the visual fidelity hit is enormous, like it's intolerably bad. For some reason Odyssey generation frame times are a lot slower yes I know people point to the fact it looks better blah blah and yes it does 'a bit' but its in no way proportional by that I mean the performance impact is large and the benefit small.

People don't like to talk about it but imho there is something not right with the Cobra engine, its either simulating or calculating something in a wholly inefficient way that is impacting the frame times making VR very tough. However because it manages 1080p ok that's fine for most people apparently and VR players are just a bunch of drama queens running dead-end niche tech to some (I tend to block those people :) )
 
Yup.
Go on a planet and look at the splendour of the distant horizon, look down so you can hardly see anything but the patch of land beneath you and your FPS tanks
 
I've been playing Elite on and off for years, going back to before Horizons and for a while now, I've been playing in VR on a valve index. In my opinion, Elite is one of the best VR games out there, but the Odyssey / 4.0 release seems to have completely abandoned that. I wasn't interested in Odyssey once it became clear early on that it was going to be a tacked-on FPS, so I didn't care that much that it wouldn't be in VR. Frankly, if I want to fly a spaceship to a planet, then get out and walk around, I'll just play No Mans Sky. I like Elite for the spaceships.

Now that Horizons got the 4.0 update I figured I would give that a try, supposedly it's gotten a bunch of updates to performance since the early days. I was pretty alarmed at the number of bugs and just missing content in the menu (can't see yourself in holo-me, can't see yourself when changing commander customization, can't see your ship in the preview thingy they added), but what was REALLY alarming was how awful it looked. I tried messing around with various AA settings and super-sampling, and I was never able to get the aliasing and shimmering under control. Even things as simple as the fonts in the spaceship HUDs looked worse. Thankfully we can uninstall patches, so I did that and went back to 3.8, but I have to say that I'm very disappointed. I'm curious what experiences other people have had, but this sure seemed like a step back in terms of a VR game.
For VR Odyssey is poor unless you have a 4090, trouble is soon you will have to play in 4.0 or just Legacy, not good.
 
4.0
Odyssey it don't make any difference any more, I played both the other night, same bad graphics and performance. Performance did improve, GPU runs smoother, but your CPU is now going to take the hit, i used to run right at 90fps cpu now I fall far as 75-65 at times. Its not causing a issue, the milliseconds are still reasonable.
There's no reason to run 3.8 any more, pick your poison 4.0 or Odyssey
 
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Been playing flat screen for a while now.. 6yr old running about its imperative that you keep your head on a swivel, found myself with some kid free time last night so i put on my headset and went off to kill some thargoids.... . improvements have been made since launch its almost day and night, burning station loads of scouts and interceptors.. pretty solid performance, still hitches a little in stations until i remembered i had upped the fidelity for flat screen .. but solid and playable
 
Been playing flat screen for a while now.. 6yr old running about its imperative that you keep your head on a swivel, found myself with some kid free time last night so i put on my headset and went off to kill some thargoids.... . improvements have been made since launch its almost day and night, burning station loads of scouts and interceptors.. pretty solid performance, still hitches a little in stations until i remembered i had upped the fidelity for flat screen .. but solid and playable
Yes some of this new narrative is almost overwhelming in VR.
 
I go the feeling that Odyssey improved too, No "pop up" shadows in stations anylonger, but my 3080ti still struggled with the stations, barely hitting 30 fps at moments.
 
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