Exploration is basic. I don't care of players dedicated their time just to that. If people like it that so be it.
I know people who have one 15+ accounts all ranked to elite in exploring, in next to no time, because it is that easy.
And like I said, if exploring was that deep and well thought out.
Why are explorer class ships pointless?
Why do explorer class ships have no specialist equipment?
Why is there no real wear and tear mechanic to stimulate long term stresses?
Why can you go exploring in combat class ships?
Pooping on things people love? No, because not everyone loves it. There are hundreds of threads about how poor exploring was done. So?
Exploring really is very basic.
You are right though, combat it's self is not basic, but what I was referring to combat zones. There is no nuance to them, they are just basic and boring. Always in open space, never defending a facility, defending or attacking a convey, in an asteroid belt or anywhere else that is interesting.
Shall we look at pirating then.
Let me ask you these questions if you think pirating has depth.
Where are the secret pirates stations that only recognised pirates would know? With big better supplied stations revealed to the player the more you make a name of your self as a crim.
Where are the pirate engineers supplying unique equipment that only they can use? As why would a crime based engineer engineer the ships of bounty hunters?
Where are the proper smuggling mechanics? Other than just boosting through the letter box.
Amazing depth, amazing.
Why is it, that the ships are the ones that start to feel consequences of a player's action, rather than the player themselves?
The ships become "hot", restricting where they can go rather than the player becoming "hot". When the authorities and sales persons will ask, who is buying this murder machine for a billion credits and who do we pay the insurance too? Of course the police are going to know who is flying the ships.
To raise but a few simple questions. And it's not like these are difficult question, these are simple basic and common sense factors you should be
I think mining is the best feature in this game, it's actually really really good and well done. Problem is, as I explained before. You log back in a 1000ly years from nowhere and suddenly you got pirates spawning out of nowhere for no reason.
And it completely ruins the mining experience... Along with the ridiculous ease at which you make money, making money meaningless.
The lack of any content thought throughout the game, is as obvious as it is shocking.
You just post a wall of text, only to show your lack of interest/understanding in Exploration
but it's ok.
And no, explorers are not really interested in Elite exploration rank or having 15 accounts all with Elite rank in exploration
