This is a review I recently wrote and its a shame, it had so much potential and still does.

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The PF is not akin to the UN, but they are akin to a union of mercs for any kind of work if there is the right amount of credits (or mats). While some members may consider certain ethics, they are not bound to any ethics or law whatsoever.
 
The PF is not akin to the UN, but they are akin to a union of mercs for any kind of work if there is the right amount of credits (or mats). While some members may consider certain ethics, they are not bound to any ethics or law whatsoever.

Okay,

Still, I wouldn't let anyone who ranked up with the Imperials or Federation, near my Alliance secrets.
 
But they're just honorary titles, you never become a real admiral in the federal navy. As a reward for services rendered you get a honorary title, access to some permit locked systems and the possibility to buy some ships. Forget trying to command even a lowly ensign as you're not part of the navy..

And seeing the power of the PF I don't think either the Feds or the Imps want to alienate us in any way, shape or form.
 
But they're just honorary titles, you never become a real admiral in the federal navy. As a reward for services rendered you get a honorary title, access to some permit locked systems and the possibility to buy some ships. Forget trying to command even a lowly ensign as you're not part of the navy..

And seeing the power of the PF I don't think either the Feds or the Imps want to alienate us in any way, shape or form.
Of course.

But honorary titles shouldn't give you billion credit military grade murder machines as reward. It would be something more mundane like, keys to the city, money and bunch of flowers and a few TV interviews.
 
What about trading, what has changed in 8 years of development... Oh, just missions moving x amount of goods just a couple of jumps away that may involve getting repeatedly pulled out of super cruise time and time again, because you're in a T-9 and expected to defeat a FDL that has been engineered to hell. And if you run away, he repeatedly pulls you out of super cruise time and time and time again. And that is all they have added in 8 years to trading, is just annoyance.
I'm fairly sure there's missions to go to Colonia from the Bubble. That's not just a couple of jumps.
 
Yes, I understand what honorary means.

It is just that you are not grasping the concept of... If I am the Alliance leader, there is no way in hell am I letting someone like you who has killed thousands of my citizens, undermined my governments whilst working for enemy factions, anywhere near working for the alliance, even if it was in an auxiliary capacity. I wouldn't trust you at all. Get out

Then underhandedly put a bounty on your head.
 
I got some advice for you.

You are actually lobbying for a change in gameplay mechanics that would restrict someone else's freedom of gameplay because it is in your opinion not the right thing to do. I suggest you don't. You may play like there are consequences if you want to do that, but don't force it upon others if it is allowed by the gameplay mechanics alone.

Such drastic nerfs to gameplay mechanics won't be taken lightly by the majority of players.
 
A King - Admiral is player who has ranked to the top in both the Federation and Imperials. Meaning they have ranked up in two factions that hate each other's guts and have some really big wars in their past.

It is the equivalent of me ranking up to the top rank in both the Rebel Alliance and Empire in Star Wars. Because according to some, that is perfectly fine and makes for excellent game play.

I prefer the much more nuanced factions of Elite to the Star Wars universe...at least in concept. Star Wars has certainly had a lot more in terms of fleshing out their two opposed factions, but that's all there is to it. Clones good, Drones bad. Rebels good (at least in ultimate intent, Andor's been great fun to watch I have to say), Empire bad. There's not much more to it, which makes for good television but not so much for personal involvement.
 
That wasn't my experience, but I was late the the X-Universe party (I picked up X4 well after most of the bugs were fixed).


And I've not touched Odyssey, so I guess we're both equally stubborn, LOL. I'm defending EDH 3.8 in this thread, not Odyssey 😛

* You read that right, I'm actually defending EDH, because I think the OP is wrong in his overall evaluation of the game.
Have you actually tried Horizons 4.0 yet? Just curious.
 
I prefer the much more nuanced factions of Elite to the Star Wars universe...at least in concept. Star Wars has certainly had a lot more in terms of fleshing out their two opposed factions, but that's all there is to it. Clones good, Drones bad. Rebels good (at least in ultimate intent, Andor's been great fun to watch I have to say), Empire bad. There's not much more to it, which makes for good television but not so much for personal involvement.
I do too.

Although, me personally I prefer the nuance between the three faction in the Expanse. The Belters, Earth and Mars. The political intrigue gets to me and I just love the characters too. Especially Amos and Bobbie. The thing is, when things are well done, it makes you think, you have a understanding from each point of view, no one is good, no one is bad, it's just a conflict of different perspectives profound in their own way.

I love that. Simple black and white is boring.

The Dune series is another series of books I love with the political play between House Atreides, House Harkonnen, The Emporer (House Corrino), the Bene Gesserit and the Freeman. I love the character's, I love the political play, it intrigues me.

This is why ED, disappoints me. They have the ability to create something great, but they haven't even added the option join Alliance yet. Taking out the debate over King-Admirals, the problem with the under development of faction mechanic is soon realized that there is third massive faction that isn't accounted for in game, that has had major influence over the lore of ED's history.

For 8 years, they have been abandoned. I really want to join the alliance.
 
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No, I can go back into the game right now and know what I want to do... If my joystick didn't die, the potentiometer went, so it kept turning on the Z access... Anyway, no, I could quite easily find something to do, it's just that there is no depth to doing it.
The universe feels dead, boring and generic. I doesn't feel like I am playing Elite. I want to join the Alliance faction, but can I do that after 8 years? Nope.

I think suggesting you can find something fun to do is a cop out argument.
Hate to be that guy but our real universe feels dead, boring and generic. It's thus quite realistic that Elite manages to show it. Planets don't like they do in No Mans Sky. The majority of them will be boring and dull planets without any life on them whatsoever.
 
Hate to be that guy but our real universe feels dead, boring and generic. It's thus quite realistic that Elite manages to show it. Planets don't like they do in No Mans Sky. The majority of them will be boring and dull planets without any life on them whatsoever.
You can't make that argument really.

1) In real life, we don't what is out there and the galaxy could be teaming with life, we just don't know.
2) ED is game/simulator, it doesn't matter, the point is, you don't have to make it as boring as possible with nothing out there.
 
Nothing wrong with that.

And nothing wrong with wanting to make the game much much better than it is, bringing players back and getting Fdev to some hard-earned cash to hire some more peoples.
I don't think money is an issue with FDev. They've just bought another Studio and have been making a profit.
 
You can't make that argument really.

1) In real life, we don't what is out there and the galaxy could be teaming with life, we just don't know.
2) ED is game/simulator, it doesn't matter, the point is, you don't have to make it as boring as possible with nothing out there.
That's the thing though. Elite isn't boring and there is still stuff out there to find. Perhaps more than in our own reality. I very much doubt there's Thargoids out there. There could be a Guardian type race though.

And I never said our galaxy isn't teeming with life. It may well be. However, I'm also fairly sure most of it isn't. Stellar Forge uses real data and proceedurely generates Systems. Yes a lot of that data has been updated a bit since it was first implemented but it's still a pretty accurate 1:1 scale version of our future galaxy.

From the brief bit of information we've had about Starfield, it also looks like their 100+ ProcGen Systems will also be pretty dull to explore. Yet I'm still excited to explore them!
 
No. I think you misunderstand me.

You log out and there is nothing around you, when you log back in with a half full cargo of mined metals and minerals or whatever. The game spawn's pirates on top you and every time they just come for you and your mining craft isn't set up for combat, it's a fat unsightly mining vessel and so they just take you out along with hours of beautiful mining and the 2 hours it took you to jump to the middle of nowhere to avoid this. It's frustrating and awful.

It should simply not be spawning pirates at all unless you are in a marked Hi, med or Low risk mining zone. If you are outside the bubble or inside the bubble and in a very low populated system and in a random unmarked are of a planets ring, astroid field, then just don't spawn pirates, the chances of them bumping into you are so low, it isn't worth working out and putting in game.

So just stop it Fdev, just stop it... 8 years is more than enough of this garbage.

The same goes for the pirates that hassle during trade missions. If you escape them once, just stop it, there is nothing more annoying than being interdicted 20 times by the same ************ NPC, time and time again.

Just stop it, kill it with fire, whatever. Just stop it, it's so so so annoying.

As for PP, I you are right, it does need to be removed, but I think it needs to be redone as I described in previous posts, above.

Consequences of choice, when joining a faction.
Meaningful faction progression. That is not just delivering leaflets, but real military based missions like the stealth one I described above
Restrict it to Federation, Alliance, Imperial and Independant Systems.
Restrict engineers to their factions. Why on earth would an Alliance engineer work with and sort out a federation aligned player? Go away, it's utter garbage.
But most of all, keep it to the lore of Elite and make players feel that lore
And so much more.
This how Powerplay should have been, not some ill thought out random bolt on that is part of yet separate to the game and.... just stop, it is so annoying.

It's so sad, that all they have improved in 8 years of development is better mining. How the hell did they let that happen. What the hell went so wrong.
I thought you wanted more depth in gameplay mechanics?
 
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