07 Commanders,
I am here to share a ship build that I simply nicknamed the “Muhammad Ali.” To quote the great boxer, “Float like a butterfly. Sting like a bee. You can't hit what your eyes don't see.”
Muhammad Ali was designed with the intent and purpose to have sophisticated technology i.e., cold running with superior thermal load handling. This presiding ideal was the motivation on the blueprint choices for the three core modules – power plant, thrusters, and FSD – and other blueprints that have thermal load reduction benefits. The optional internals were geared towards Hull tanking (~52-53% balanced resistances) and the hardpoints are c3/c2 Plasma and c1x3 Shock cannons. On the lower c2 hardpoint, I am still testing whether to have c3/c2x2 Plasma or c1x3/c2 Shock cannons since the lower c2 hardpoint gets swapped for the Remote Flechette Launcher for Odessey missions. The c6 Fighter Bay optimizes the uptime on the launched fighter, which translates into more damage potential gained from the fighter.
For those CMDRS that wanted to try the Alliance Crusader but never dared. Here is my Corollis ship build link for Muhammad Ali.
Here is some combat footage using the ship. I play the Elite Dangerous on the PC with keyboard/mouse. This video has me running c1x3xc2 Shock cannons. I could sit in dead space and rapid fire all four shock cannons to the last ammunition shot and never overheat the ship.
Last comments,
Even though the thrusters were engineered with Clean r5 and Drive Distributors versus the Dirty Drag + Drag Drives, I thought the ship handled nimble enough to engage and dog fight the two FDL. There is only a 3% pitch difference between the two, and the 3% on keyboard and mouse can make the ship a little squirrelly - You may notice me trying to get a smoother line up on volleys periodically.
I am here to share a ship build that I simply nicknamed the “Muhammad Ali.” To quote the great boxer, “Float like a butterfly. Sting like a bee. You can't hit what your eyes don't see.”
Muhammad Ali was designed with the intent and purpose to have sophisticated technology i.e., cold running with superior thermal load handling. This presiding ideal was the motivation on the blueprint choices for the three core modules – power plant, thrusters, and FSD – and other blueprints that have thermal load reduction benefits. The optional internals were geared towards Hull tanking (~52-53% balanced resistances) and the hardpoints are c3/c2 Plasma and c1x3 Shock cannons. On the lower c2 hardpoint, I am still testing whether to have c3/c2x2 Plasma or c1x3/c2 Shock cannons since the lower c2 hardpoint gets swapped for the Remote Flechette Launcher for Odessey missions. The c6 Fighter Bay optimizes the uptime on the launched fighter, which translates into more damage potential gained from the fighter.
For those CMDRS that wanted to try the Alliance Crusader but never dared. Here is my Corollis ship build link for Muhammad Ali.
Here is some combat footage using the ship. I play the Elite Dangerous on the PC with keyboard/mouse. This video has me running c1x3xc2 Shock cannons. I could sit in dead space and rapid fire all four shock cannons to the last ammunition shot and never overheat the ship.
Last comments,
Even though the thrusters were engineered with Clean r5 and Drive Distributors versus the Dirty Drag + Drag Drives, I thought the ship handled nimble enough to engage and dog fight the two FDL. There is only a 3% pitch difference between the two, and the 3% on keyboard and mouse can make the ship a little squirrelly - You may notice me trying to get a smoother line up on volleys periodically.
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