Can you please restrict NPC indications for Trade Missions to 1 or 2.

I see T9s in combat zones more often than other large ships. Can you teach NPCs to avoid them please?

What's that having to do with T9 "maneuverability" during interdictions?

While T9 is really nice to fly in normal space (it's not fast, but it's not drifty either), it's a real nightmare in supercruise and during interdictions
 
What's that having to do with T9 "maneuverability" during interdictions?

While T9 is really nice to fly in normal space (it's not fast, but it's not drifty either), it's a real nightmare in supercruise and during interdictions
Bad quote, should be
However, in a Cutter you can submit to interdiction and beat the crap out of any pirate.
Seems like NPCs have different opinion in terms of ability to "beat the crap" out of others in CZ by flying T9. But maybe I am wrong and in terms of price-quality it is better choice.
 
So you're getting 2 ships interdicting you simultaneously? That's mission stacking.
A 'conda on its own shouldn't give an unbeatable interdiction. I have had one drop in after I was interdicted by a small ship. Fortunately System Defence wasn't too far behind.
The mission related NPCs will continue to do so till they are destroyed or the mission is handed in. Stick around until they're dead or the interdiction will happen again.
A tight orbit of the star can also deal with NPCs.
 
So you're getting 2 ships interdicting you simultaneously?

No, that's not possible

What is possible it to get a long line of pirates queuing to interdict you, as in: you get interdicted by the first one, you beat the interdiction and you instantly get a 2nd interdiction chained to the first one. Beat that 2nd interdiction too and get a 3rd interdiction chained in. And so on.

Or, you get a long line of pirates queuing to interdict you, first interdiction is commencing and you feel brave enough to submit.
Within the first 30 seconds (or less), the entire queue of pirates will drop in the same instance with you and the first pirate that interdicted you.
And now, instead of being 1-vs-1, it's like 1-vs-4 or even more.
The only nice part is there is always a chance for the pirates to start fighting eachother, but you will still have some on you.
 
No, that's not possible

What is possible it to get a long line of pirates queuing to interdict you, as in: you get interdicted by the first one, you beat the interdiction and you instantly get a 2nd interdiction chained to the first one. Beat that 2nd interdiction too and get a 3rd interdiction chained in. And so on.

Or, you get a long line of pirates queuing to interdict you, first interdiction is commencing and you feel brave enough to submit.
Within the first 30 seconds (or less), the entire queue of pirates will drop in the same instance with you and the first pirate that interdicted you.
And now, instead of being 1-vs-1, it's like 1-vs-4 or even more.
The only nice part is there is always a chance for the pirates to start fighting eachother, but you will still have some on you.
It's kinda fun to take a combination of legal and illegal missions so that you get pirates and bounty hunters trying to interdict you because when they all drop in on you at the same time it can be a lot easier to get them to fight each other.
 
it once was common to get more than 1 ship trying to interdict at the same time
it often ended with you in normal space and no enemy
I believe they fixed that as it has been well over a year if not longer since I have seen those.

but it does still occur, the difference now is 1 interdictor takes over making it a normal interdiction.
once interdicted and in normal space, both usually show up.

and for the ones like me that have several stacked mission, the best I get is 5 ships at once. 5th one usually being a random npc that wants to fight too.

its only irritating to have dozens of interdictions all the time, over and over...when I am trying to do something besides killing them.
but that is part of life when you stack missions.
you can switch to Odyssey, then the Horizons mission interdictors won't follow you.

my preference is simply to switch to a faster ship like a courier or a mamba
then I just submit and fly away, easily
I never fight the interdiction unless I am hunting HGE's.
It is not worth the effort or the time it takes.
so much easier and faster to submit and fly away.
 
If you're only doing 1-2 missions at a time, then yes it'll be only 1-2 interdictions. Maybe a 3rd one if you get the non-mission pirate interdiction.

You should do the interdiction mini-game against NPCs, if you just submit and low wake, they will do the same thing and interdict you again - it's the same NPC.
 
If you're only doing 1-2 missions at a time, then yes it'll be only 1-2 interdictions. Maybe a 3rd one if you get the non-mission pirate interdiction.

You should do the interdiction mini-game against NPCs, if you just submit and low wake, they will do the same thing and interdict you again - it's the same NPC.
Again: Your chances of winning the interdiction with a Type-9 against a mission related conda is at 50% depending on your skill and also used device (mouse, Hotas, etc). This is also depending on your combat rank. The higher your rank, the more difficult to beat interdictions (in my experience). Dare a fight with a deadly npc conda, with engineered weapons and shields and SCB, perhaps also a fighter needs a very special prepared Type-9.
 
Again: Your chances of winning the interdiction with a Type-9 against a mission related conda is at 50% depending on your skill and also used device (mouse, Hotas, etc). This is also depending on your combat rank. The higher your rank, the more difficult to beat interdictions (in my experience). Dare a fight with a deadly npc conda, with engineered weapons and shields and SCB, perhaps also a fighter needs a very special prepared Type-9.
This can be fixed by upgrading to an Imperial Cutter - a multi-purpose ship with the same cargo potential as the specialized T9 freighter, and with considerably better SC manoeuverability.
 
This can be fixed by upgrading to an Imperial Cutter - a multi-purpose ship with the same cargo potential as the specialized T9 freighter, and with considerably better SC manoeuverability.
OP seem to have only a Type-9. The Cutter is also rank locked. Of course the Cutter would be one possibility to deal with this "problem", you could also use a anaconda (with less cargo space then) or other ships. You can even bypass the challenge by using a FC if you have one. There are ways to avoid or deal with mission generated npc pirates, this ways are only simply not as easy as when you are a starter/beginner because the challenge grows with your own progress in the game. I don't think this is fundamentaly bad design, just the process of realizing how it is could be a little painfull.
 
The problem is, for some reason, the game decides to make it unavoidable and there is nothing you can do.

So drop out of super cruise, burn it, drop ya mines trying to slow them down and get back into super cruise. Rince and repeat 20 times...

It needs to stop, there are no excuses for it.

For me, it's game breaking as the thing I like most is trading and running missions in my T-9.
If its a low sec system then your going to get more interdictions because of more pirates simple as tbh, its unavoidable and as stated by others part of the game.
 
Just for interest, maximum theoretical cargo capacity if you go shieldless, SLFless, DCless and use every available optional slot for cargo (which I don't recommend):-

Cutter 794
T9 790
T10 534
Anaconda 470
 
Just for interest, maximum theoretical cargo capacity if you go shieldless, SLFless, DCless and use every available optional slot for cargo (which I don't recommend):-

Cutter 794
T9 790
T10 534
Anaconda 470
It's even more interesting if you use the Coriolis "trader" build which uses minimum size shields for each ship, rest cargo racks

Cutter: 730t
T-9: 758t
T-10: 470t
Anaconda: 454t

Which, imo, indicates how crap T-10 is (it really needs at least another size 7 optional internal) compared with Anaconda.

However, while i'd not run a shieldless T-9 as a mission runner/trader, i usually run my Cutter trader shieldless, sporting 784t of cargo with no fear of it being destroyed by NPC pirates (i can win any interdiction in a Cutter and even if i submit, the Cutter can outrun any pirate - which is not the case for a T-9)
 
It's even more interesting if you use the Coriolis "trader" build which uses minimum size shields for each ship, rest cargo racks

Cutter: 730t
T-9: 758t
T-10: 470t
Anaconda: 454t

Which, imo, indicates how crap T-10 is (it really needs at least another size 7 optional internal) compared with Anaconda.

However, while i'd not run a shieldless T-9 as a mission runner/trader, i usually run my Cutter trader shieldless, sporting 784t of cargo with no fear of it being destroyed by NPC pirates (i can win any interdiction in a Cutter and even if i submit, the Cutter can outrun any pirate - which is not the case for a T-9)
Yes, T10 is in a sad place. It's not even good for its stated purpose of AX combat. Basically, it's a sitting duck and doesn't have enough defence to fill that role.
 
There are ways to deal with it, but yes, this is one of several aspects of NPC behavior, interaction, and presence in the galaxy that doesn't stand up to more than passing scrutiny. I think it would need to be part of a larger overhaul, however, one including changes to dialogue and things like making individual kills more meaningful for combat rank (and basing it off of more than the opponent's combat rank, anything that impacts TTK and the opponent's firepower ought to be considered).
 
I'm not in favour of fewer pirates.
The trade mission descriptions always warn you if hostile ships will be after you and the comms message about enemies tells you how many there will be in total. ATM they're one of the best sources of G5 manufactured materials, ("best" in the sense of being readily available and quick to collect rather than appearing in great numbers).
Running to the station being stopped repeatedly by pirates is the original Elite experience.

Is doing missions what you spend all your time doing? That would explain a lot of your discussion points surrounding Engineering doldrums.

At any rate, being stopped repeatedly by pirates could be more fun if individual 'runs to the station' were more meaningful in nature. When the game more or less expects you to do runs by the dozens in a given day...that swiftly gets tedious for many of us.
 
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