I am a little bit bored with the hauling/mining/combat trifecta of CGs. You, Fdev, actively try to force your players into week+ long game loops with absolutely no variation. With all we can do in the game, that seem rather unimaginative.
So how about doing a mission running CG, with the influence you earn by completing missions for the faction running the CG being the points you get towards the CG.
Now the haulers can do delivery missions, or source commodities. The miners can take mining missions. The fighters can take combat missions. But we also have the option to free hostages, scan installations, sabotage mega ships and settlements, retrieving black boxes, loot the componets, and every other mission we can do. You know, variation.
You can still add extra incentives and/or increased monetary reward for the missions if you want, or just make the reward payout absolutely massive.
So how about doing a mission running CG, with the influence you earn by completing missions for the faction running the CG being the points you get towards the CG.
Now the haulers can do delivery missions, or source commodities. The miners can take mining missions. The fighters can take combat missions. But we also have the option to free hostages, scan installations, sabotage mega ships and settlements, retrieving black boxes, loot the componets, and every other mission we can do. You know, variation.
You can still add extra incentives and/or increased monetary reward for the missions if you want, or just make the reward payout absolutely massive.