If only I could get Richard Burton to do the voice over, ho humLove it, plus one for using one of my most favourite albums.
If only I could get Richard Burton to do the voice over, ho humLove it, plus one for using one of my most favourite albums.
I actually meant that it should be fully integrated in the main game...Indeed and what i did in this spin off game (DLC) somehow affected my commander in Elite Dangerous.
The story offers rewards, recognition and even consequences to the choices i made in campaign.
I actually meant that it should be fully integrated in the main game...
I actually meant that it should be fully integrated in the main game...
One of the problems I have with MMOs is that when everyone is doing the same things in the same shared world, then that world feels more like an amusement park or 'The Amazing Race' show than an actual, immersive world. In a truly single-player game, you get to experience the world change around you based on your actions in a logical, progressive way as you go through the various quests and narratives.I actually meant that it should be fully integrated in the main game...
Okay....There's big difference between single player only games you've mentioned and game like Elite, where everyone plays in shared galaxy.
So, all of a sudden half of people lived through the same personal narrative, saved the same people from death and rescued the same virgins because they bought it for £15? Let's not forget rewards adventure like that should provide. Sounds like pay-to-win scenario.
It just sounds like you guys are bored with Elite premise of being open world sandbox.
Would you buy an ED single player spin-off like 'enter name of non-existent game here'?Would you buy an ED single player spin-off like Squadron 42?
Pay to win means that you put money in microtransactions to have more powerful guns that kill all enemies faster than a standard weapon or you access to better and more powerful game mechanics that makes a in-game difference to other players that don't buy it.Sounds like pay-to-win scenario.
Yes i know. But i met you half way on that for the sake of thread compatibility.
Im also fresh off night shift and not long awake, im only on my first cup of precious life-giving coffee and the language centres of my brain are still booting up.
I can feel a wall in there, that i have to physically push through before any sentence i write makes a lick of sense.
Would you buy an ED single player spin-off like 'enter name of non-existent game here'?
Nah.
Tbf, that isn't what Pay2Win is.Pay to win means that you put money in microtransactions to have more powerful guns that kill all enemies faster than a standard weapon or you access to better and more powerful game mechanics that makes a in-game difference to other players that don't buy it.
Which is of course not this case because a single player campaing adds a scope to the game and some more interaction with the player but doesn't give you anything for free because everything you gain you obtain it playing the game with the current assets and not through some magic transaction that makes you stronger and faster.
Pay-to-win
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers. Such games are called "pay-to-win" by critics.
Hey, that's how I always feel!Yes i know. But i met you half way on that for the sake of thread compatibility.
Im also fresh off night shift and not long awake, im only on my first cup of precious life-giving coffee and the language centres of my brain are still booting up.
I can feel a wall in there, that i have to physically push through before any sentence i write makes a lick of sense.
Absolutely.One of the problems I have with MMOs is that when everyone is doing the same things in the same shared world, then that world feels more like an amusement park or 'The Amazing Race' show than an actual, immersive world. In a truly single-player game, you get to experience the world change around you based on your actions in a logical, progressive way as you go through the various quests and narratives.
Ironically ED's 'generic' mission system is probably better for a shared MMO galaxy than scripted quests would be, since we are all doing our own thing, even when it is the "same" thing. Now how would that look if all players were given the same storyline and interact with the same NPCs? Unless Frontier was clever enough to do a hybrid hand-crafted story with procgen NPCs, goals, and rewards where I'm helping Sally retrieve her kidnapped brother and you're helping Bill retrieve his kidnapped wife in a different system...