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  1. MadDogMurdock

    FIX THE T-7 Transport!

    Seem to remember the T7 having a relatively large fuel tank, resulting in longer range without refueling than other ships. A niche benefit but was useful for a CG or two where the nearer supply sources dried up quickly.
  2. MadDogMurdock

    GALNET - 29 JUL 3308 - SUPERWEAPON CONSTRUCTION COMPLETED

    The superweapon will now undergo a prolonged period of performance optimizations. It is feared that console Thargoids may be impervious to these improvements.
  3. MadDogMurdock

    The Quest To Find Raxxla

    12 pages until this thread reaches Elite status and the location of Raxxla is revealed.
  4. MadDogMurdock

    One of our planets is missing?

    Beware - unless you’re careful with your FSS bindings, you could get headlook hacked. The FSS also works better on optical computers.
  5. MadDogMurdock

    Roll back Horizons on Consoles to 3.2

    I’d buy it.
  6. MadDogMurdock

    NFTs and Elite

    Imagine you’re married to a beautiful woman, but she’s always sleeping around. Your marriage certificate is the NFT.
  7. MadDogMurdock

    Focused Feedback - Balancing Ship Engineering & Material Gathering

    Low grade materials could be made more useful by tweaking the material traders. Instead of 6:1 at all levels. G1 > G2 - 2:1 G2 > G3 - 3:1 G3 > G4 - 4:1 G4 > G5 - 5:1
  8. MadDogMurdock

    The "Transfer large amounts of Cargo from my FC" Minigame is great...

    We’re talking super difficult changes here. Think of the bugs a ‘1-click left of 0 = max’ UI change could introduce. ;)
  9. MadDogMurdock

    Supercruise/Warp, figuring out how the code works in ED?

    Given that mass and distance of the system bodies are known, I’d suspect that FD are calculating ‘gravitational force’ in the usual way G=M/r2 for the applicable bodies based on your location, and then using the max value as a factor to determine the max speed possible against the max possible...
  10. MadDogMurdock

    Focused Feedback - Balancing Ship Engineering & Material Gathering

    Earning by other means such as exploration data is a great idea. The simplest other idea would be to randomize the mission rewards. It seems like specific material rewards are tied to specific mission types. Just randomize it - if a mission can reward a specific G4 or G5 at the moment, just...
  11. MadDogMurdock

    Shouldn't dedicated ships make more money on average in comparison to multitasking ships?

    Hmm, is an Anaconda fitted out for combat really the same ship as when it’s fitted out for passengers or trading. A multi-role ship is only really a multi-role if it’s compromised on its outfitting. E.g. A general purpose Python fitted with a Pax Cabin, Cargo Hold, Collector Limpets, KWS, Wake...
  12. MadDogMurdock

    The Fort Asch Obstacle Course

    The wreckage bits look similar to the stuff found in the old USS wreckage sites: https://forums.frontier.co.uk/threads/23810-prototype-wrecks-wip.264118/
  13. MadDogMurdock

    Borg Cube

    The skybox is already selective about which stars get rendered. This just modifies the selection of which stars to render.
  14. MadDogMurdock

    Borg Cube

    The existence of the cubes is baked in but the way the skybox renders stars is not. A relatively simple algorithm to compare neighbouring cubes and smooth how many stars get rendered towards the boundaries would go some way to covering up the bones of the system. I.e render more towards the side...
  15. MadDogMurdock

    Post-Odyssey Population and What it'll Take to Bring Players Back.

    If this is the FD official pizzeria, there’s only Focaccia bread on the menu.
  16. MadDogMurdock

    Building Earth

    This is from 5 years ago featuring integrated flight sim and VR/AR Source: https://youtu.be/9Gue-r1Vy0g
  17. MadDogMurdock

    Building Earth

    It’s not been simple and it’s not finished by any means but definitely doable. Source: https://youtu.be/syfCeXrRggs We’re aiming at realistic simulation of the Earth as it is today, but the toolset could be applied to a future Earth setting by replacing the procedural buildings, and alternate...
  18. MadDogMurdock

    I have concerns about where Elite Dangerous is headed and have for years.

    What we wanted: Mos Eisley What we got: Hives of scan and pillaging
  19. MadDogMurdock

    ?? Is it time for Elite Dangerous 2 ??

    Oolite: Dangerous for sure. ED2, I’ll pass.
  20. MadDogMurdock

    PSA : Lose vs Loose

    The OP could of been a contender but looses out in the #1 grammar offense stakes ;)
  21. MadDogMurdock

    The Odyssey Haiku Thread

    Adders are red Mambas are blue Odyssey sucks Not a haiku
  22. MadDogMurdock

    Lack of systemic design is disappointing

    FD don’t do systemic design. Nearly everything they add is self-contained with little linkage to the rest of the game. Powerplay as a parallel but unlinked control layer to the BGS Wing missions as a new separate category instead of making all missions wing available. CQC Materials as an...
  23. MadDogMurdock

    Custom ED T-shirts?

    I got a long-sleeve custom one through the store a few years back. Poor quality to be honest.
  24. MadDogMurdock

    How would you feel about an entirely new Elite dangerous game?

    If FD embraced their publisher role and did EDII as a platform, sure. FD can focus on the sim aspects of the galaxy and flight model etc., and let 3rd party developers create gameplay within it.
  25. MadDogMurdock

    The 7 (or 5) stages of grief - how many weeks or months before people reach stage 7 (or 5)?

    The universe doesn’t end with a bang, it just fades away…
  26. MadDogMurdock

    What is the biggest funkiller for you?

    Still the FSS
  27. MadDogMurdock

    2-3 Years 100+ devs and this is what we get?

    Serious question: Can you make a proper pizza in 0g?
  28. MadDogMurdock

    Insurance should cover the cargo too.

    You want realism? The Evergreen will likely be impounded for 10 years plus while the lawyers haggle about who should pay. Sure, let’s do that. Elite Dangerous: Small Claims Court
  29. MadDogMurdock

    No 'on foot' interactions with pre Odyssey content?

    Did you expect any better? Wing missions told us everything we need to know about FD’s approach years ago.
  30. MadDogMurdock

    Insurance should cover the cargo too.

    Seems like the OP wants a risk free experience. Combat pilots risk losing their bounties and combat bonds until they disengage and trade them in. Explorers risk losing all their data (sometime months worth) until they reach port and trade it in. Mission runners risk failure penalties, loss of...
  31. MadDogMurdock

    Frontier Development's FY2021 Trading Update - All the sections mentioning Elite Dangerous

    You can tell that DB isn’t exactly hands-on with his products ;)
  32. MadDogMurdock

    Pre-2.4: The Golden Age for Elite Dangerous?

    Yup, 2.0 was the high point.
  33. MadDogMurdock

    People forget that the last paid Expansion was almost 6 years ago.

    OP says it’s been 6 years as if that’s a good thing. If FD had a real vision for their game, there would’ve been fully featured paid DLCs every year that not only deepened and broadened the game but actually built on what was already there. Instead we get barebones MVP addons that barely...
  34. MadDogMurdock

    Okay Roadmap were ?

    Those milestones are a bit middle of the road
  35. MadDogMurdock

    Fixing odysee is going to be just the fss isn't it?

    Obligatory post You know what I want ;)
  36. MadDogMurdock

    What are minor factions in lore

    A minor faction is any form of organization that could potentially rule. Historical and current examples include: Political parties Religions Trade Unions Criminal Organizations Royal Families Armed Forces / Militias Corporations many many more
  37. MadDogMurdock

    Solution to ganking without sacrificing open play :P

    That’s why I mentioned PvP crimes. There are many PvP activities that aren’t crimes and wouldn’t incur PvP bounties: Bounty Hunting CZs Powerplay etc. Then throw in anarchies where nothing is a crime and you effectively create those ‘hives of scum and villainy ‘ where you better be careful or...
  38. MadDogMurdock

    General Solution to representing player memorials in-game - Repurpose Tionisla Orbital Graveyard

    Wouldn’t it be better to go beyond the roll call idea and actually implement it as a genuine Ship Graveyard. Take the ship most flown by each CMDR with the name, paint job, decals, etc. that they used and add it to the debris field that is the graveyard. Make them indestructible, but scannable...
  39. MadDogMurdock

    Please give us Roll controls for FSS and DSS

    Never had these issues with the ADS - just saying ;)
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