Solution to ganking without sacrificing open play :P

That's a good point. Only way to stop useless ganking without sacrificing good PVP would be to generate a penalty system close as possible to real life (without imparing fun for those who likes PVP). The problem is how to discriminate Ganking from good immersive PVP?
That’s why I mentioned PvP crimes.
There are many PvP activities that aren’t crimes and wouldn’t incur PvP bounties:
  • Bounty Hunting
  • CZs
  • Powerplay
  • etc.
Then throw in anarchies where nothing is a crime and you effectively create those ‘hives of scum and villainy ‘ where you better be careful or you’ll be dead.

Not sure where unexplored space fits in this though - whether it should be entirely lawless or still protected by Pilots’ Federation ‘rules’.
 
IMO PvP zones are the obvious answer. High Sec would be PvE, Anarchies would be PvP, Mid and Low Sec would be some diluted PvP. This could be done by assigning ships entering a high sec an automatic NPC ATR escort, and perhaps also covering the high sec system with an interdiction jamming field.

This would feel more immersive than "flags" IMO.
PvP zones are one of the big things I've always thought about when it comes to any proposed flagging system, and a big one would be anarchies just straight-up disabling the flag

there's a lot of things I'd log to see happen to make sec levels and states make a difference to be honest, like as far as I'm concerned warzones should be entirely lawless

like the entire system is in civil war but the police response is exactly the same as it is at any other time? Seriously? The war might as well not exist outside of the CZs.
 
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