I'd like to start by acknowledging that I'm sure this feature has been suggested before to Frontier, and that it's long been known that this wouldn't be a thing, ever.
However;
I'd like to propose a basic Long-Distance Auto-Pilot feature for Elite Dangerous that automatically plots and flies...
I find them very useful for several reasons. But one thing I don't like is having to spend almost 10 billion credits for a spaceship that in 3308 can't automatically go to a particular system.
These are the ideas I would like to propose.
- I fully understand that there could be problems in...
Despite the many objections the developers of Elite Dangerous (and some players) seem to have regarding integrating an autopilot into the game, I would like to share my suggestion for how one could be implemented without breaking current game-play dynamics and also provide a few reasons for why...
The APEX addition to the game has been teasing players with the obvious feasibility and the near achievement of adding two features they have been waiting for. Here are links to recent threads that can be found on this forum.
1) There can/should be a more complex autopilot system...
Adding some form of engineering to the Supercruise Assist module could add more interesting and useful changes to how this module operates. This would preserve the already existing modules and would preserve the new player experience by using the current engineering system. These upgrades would...
Trying to land a large ship on some planets can be very difficult and time consuming.
It would be very handy if all ships would indicate areas on the surface that are suitable for landing when the landing gear is deployed.
Additionally, it would be nice to to have the ability to "autoland"...
I have long studied the ship's flight in FAOFF mode on the keyboard + mouse, joystick and gamepad.
The easiest way to control in this mode is to use keyboard and mouse + Mouse Relativity Mode Switching.
If you control with RUD + Joystick is more complicated, but at the expense of RUD you can...
To be honest, I usually solve the issues by just killing the game process, but recently this problem has really triggered me and I cannot just keep calm anymore. Frontier, ship autopilot (AP further) when you are in SRV or fighter is a real piece of hell! It fails on every planet that is not a...
Here is an idea.....I think it would be cool if you could have pre-set wing formations, here is how the mechanism could work
There could be a Wing Formation Module which would work on synchronising position of ships in the wing based on some predetermined layout
ie:
1. Wing formation shapes...
So 24th century ships (Star Trek) have computers that can fly the ship to a destination. 10 centuries later , in the same galaxy...ships are not able to be flown by computer. What gives?
I understand this request will probably cause uproar within the community saying that it removes the...
Hi all!
I am quiet sure that these suggestions happened before in some way, I want to write down my own ideas.
My first suggestion would be to have only open game mode. Atm the game is basicly a single player game with multiplayer possibilities. I understand the players who play alone or...
EG an autopilot that does a couple things. I can manually pilot out at maybe one jump per 45 seconds (Edit 1 min 8 sec - timed myself from hitting Jump to hyperspace travel, honk while fuel scooping to Jump again.) if I honk etc (maybe faster). I think the off line autopilot should be limited...