colonisation

  1. Brieus

    Schlepping: Type-8 vs Type-9

    Since I've been doing more schlepping than usual with the colonization thing, I figured I'd do some empirical testing on efficiency of T-8 vs T-9. I've got mine set up with comparable jump ranges, thanks to the Titan SCO drives, and Guardian FSD boosters. My T-8 carries 384 tons, vs 724 in the...
  2. C

    EDA of economies in colonized systems

    Was interested in overall state of economies that turned out. Filtered only stations that were created by players (id begins with 42...) , excluding construction sites, updated after TB3 rolled out. Data source: Spansh stations dump Notebook published on Kaggle...
  3. C

    Suggestion: move facilities

    suggestion: add paid ability to move orbital facilities to a new location once it's been built. Maybe it will take a week (untill thrusday) to complete, maybe it will make facility unoperational forthe time being, maybe it will cost 5 to 50 million credits depending on a tier... That's alright...
  4. kepler68

    Station Cosmetic Ideas

    I wanted to share some thoughts and ideas for station cosmetics beyond Interior overrides and solid colors for the whole rainbow: For paintjobs, You can also pull from most of the selection for Fleet carriers and get some fantastic results, but I think another great source of inspiration are...
  5. C

    Build a system with every Odyssey settlement

    This is a request for community effort to build out an interesting system. Acquired system with a bunch of planetary spots, which gave me idea to turn it into a place to display all layout variants of Odyssey settlements, and maybe Horizon hubs as well. It also has some 3 terraformable planets...
  6. J

    Construction Installation “pin-ing”

    Hi there 👋🏻 not sure how quite to go about suggesting this, or if it was just overlooked, But when you do your colonisation it’s great in the fact it acts like a mission, allowing you to see what “mission critical” commodities are needed in every market you go to. But once you finish that...
  7. marx

    How to get Universal Cartographics?

    This question has popped up here and there, so I thought I'd make a thread for it. The subject is simple: what can I do to get Universal Cartographics on my Coriolis? (Or Asteroid base too, I guess.) After all, looking at the crowdsourced data, such player-built bases do exist. Does anyone have...
  8. kepler68

    Tips on stocking Insulating Membranes?

    I've been playing with the Trade Specialization calculator (https://cdb.sotl.org.uk/specialisation/hybrid), and collectively 0.3's worth of Industrial, Hightech, and Military influence is enough to flip 4.1 Refinery influence from exporting IMs to almost always importing them. Playing with the...
  9. Wartface

    Free station paintjob and naming with my ARX.

    I'm giving a station paintjob and custom name of the community's choice in return for a bit of assistance. Some of you may recognise that I've been doing some extensive Colonisation. For a while I've been doing my analysis and testing with T2 builds. I've got to the point where I need to...
  10. C

    Best place to put a Coriolis port for a High-Tech system?

    After looking for a system to colonise and finding one that's good enough, I realize it's more suited for Extraction/Refinery because of HMC planets but I really want to make it High Tech. As a second economy, I don't know yet. I was thinking either A1, A3 A or A5 E. Unfortunately none are...
  11. Wartface

    Constructing a specific Economy

    Summary In impact order, these effect the Colony Economy: The Body you build on (1.00) Specific Features on the Body (1.00) Tier2 facilities on the same Body as your Colony (0.80) Tier1 facilities on the same Body as your Colony (0.40) Extras from System Resource Quantities and specific System...
  12. Wartface

    ED:Colonisation Summary and Tips

    ED:Colonisation Summary and Tips Introduction Over the past two months, like a lot of commanders, i've been dabbling with Colonisation. A bunch of stuff has happened during that time. As things are appearing to stabilise, I wanted to capture and share my experiences and knowledge. If you're...
  13. W

    Please make the "primary port" location more distinc, visible in system map

    I've spent 2 minutes to find it depending on system complexity it can be frustrating just like make it a different color or give it an outliner like the structures under construction
  14. V

    Market Deleted After "Strong Link" Completed

    Trying to work out what exactly has gone wrong here. Pre-patch I built an Orbis above a 6 slot HMC. As expected, spawns with a Colony Economy. Post-Patch I login and it has about 6 weak links from across the system and a market showing all sorts of things for sale and its now an "Extraction"...
  15. SergMx

    Proposal for initial development

    After colonizing my first system, I talked to people who had already colonized a lot. There are two options for remodeling the initial development. I proceeded from the fact that the game should be equally possible both in single and team mode. 1. Always colonization of any system begins in the...
  16. Ralph Vargr

    Workplace Relations In Colonization

    Source: https://www.youtube.com/watch?v=k7k9_xuJG8c
  17. Darkcyde

    Release EDSC - New Trailblazers web tool

    Hi Cmdrs, I'm here to introduce a new web tool that is in development, and is ready for imminent release to the public. Just a few finishing touches to be made Now Released! This will help you manage every aspect of your new colonies, from deciding what to build, projecting stats from future...
  18. kepler68

    Station Economy management - suggestion

    [MODS PLEASE DELETE THIS! DIDNT REALIZE YOU MOVED IT OVER! SORRY!!!]
  19. W

    Solist and the pain of finding a good system

    I'm kind of frustrated.. I can't manage to find a decent system with at least 1 landable planet. I was looking for hours for a system I could colonize, but regardless how far I went, whether every good system is gone or I find useless ones. It's a chore to have to fly to a contact, just to...
  20. Rheinjäger

    Construction Order Requirements for Starport Economy Conversion

    I've heard in a discord group chat that in order to economically influence a Starport (Orbis, Ocellus or Coriolis), we need to build the Starport itself first and then build the ground settlements to influence it. Can this be confirmed or did anyone ever proved this to be false alarm by having a...
  21. imski

    Time for a Colonisation Sub Forum?

    As the title says. A place to concentrate the info for this new feature to make it easier for new players to either ED or just colonisation to ask questions and look for guidance.
  22. kepler68

    Does the primary faction always control new starports in my system?

    I'm planning on bridging out to a target star around 100LY away, and i'm wondering if i'd need to do a bunch of BGS stuff to trigger an election or war to get my player faction to own a starport (and thus start as the main faction for each of my bridge systems) or if i can build a bunch of...
  23. Rheinjäger

    Please Allow Facility Removal/Deconstruction in Colonisation

    I have posted this in Colonisation Feedback section but there are too many comments there so I guess it'd be better to post it here as a thread. Trailblazer is a new gameplay feature and there is still a great deal of uncertainty among the community regarding how it works. Many players have...
  24. Ruh Roh Rah

    Colonisation System Status NEEDED!!!

    We're all enjoying the colonisation update and even though it is paused the half of us who have system(s) we're still enjoying it but now we're wondering what our builds are doing to our systems and how it is changing. We need a form of "status" to see what direction we need to take to gain...
  25. Ralph Vargr

    Colonization CG Carriers? Where Are They?

    No word on when and where they will be deployed?
  26. SupremeMorph

    We need a System Statistics tab

    We need a tab for our colonies that shows the different stats within the system - standard of living, wealth, happiness, tech level, etc. Some level of visibility for them as well as, ideally, an explanation of what each one does for your system. Preferably using something precise like actual...
  27. N

    PSA: Check system scale before making a claim is potentially good for your mental health (maybe)

    So after I finished building in LP 355-64, I started looking around to see if anyone else is needing a hand, and I found this system (and it's despair)... The Colonization ship is parked more than 200 thousand Ls away, took all my Heatsinks and almost all fuel to reach it... ... and not too...
  28. M

    Proposal: New size of manned ships - destroyer

    Hi commanders! o7 I would like to propose an idea for a new size of ships for Elite Dangerous - The destroyer. It's something in between large warships (like Majestic-Class Interdictor) and available manned ships. Several options for how it will be acquired, which one is best is not yet clear...
  29. TheTerrorDragon

    Destroy station/settlement

    I have placed an orbital structure in space but have not yet started to fill or build it, but would like to delete/destroy it again. How can I delete the structure?
  30. M

    Hire NPC pilots to collect colonization materials

    I've seen quite a few people mention how nice it would be if we could hire traders or use our own npc crew to passively gather and deliver materials to colonization ships, so I made this thread in case it hasn't been mentioned here yet. I believe such a feature would be not only a great QOL...
  31. Z

    Possibility of demolishing buildings

    I propose to give players (architect) the ability to demolish objects built in the system, without returning resources and money for their construction.
  32. B

    Give players a one time 25-100 ly claim

    So with the madness, drama, and FOMO about claims and stealing... how about offering everyone an opportunity to equalize the playing field? As of now people who are on more, have carriers and credits, friends in game etc are at an advantage in claiming systems. Yet even those who can churn out...
  33. M

    General Am I stuck with this station forever?

    I placed station at the wrong spot. Got gas giant with metal ring (A ring) and ice ring (B ring). Meant to place it in a ice ring (B ring) but didnt know how it works. Looks like slot 0 is A ring and slot 1 is a B ring. I thought slot 0 is somewhere in ring and slot 1 is outside the ring. Now I...
  34. D

    Questions regarding Squadrons, Minor Factions and Vanguards in contect of colonisation

    Greetings Commanders, Dear Frontier Development, Now that colonisation is open for everyone, The Gatekeepers are willing to participate in colonisation, serving their beliefs. The Gatekeepers would like to be registered as faction, though currently there seems not to be a way to do this in a...
  35. K

    Make player's squadron fraction a default one when colonising system

    Many people, even when playing in a squadron, are playing solo most of the time. Changing the owning fraction of the system to the squadron's one may prevent from chaining owning fraction for multiple systems on the outer rims of the galaxy. Of course you could BGS your way to the top, but it is...
  36. W

    Changes are needed for making claims at new outposts

    I just spent 12 hours straight grinding to daisy chain out to a star system I wanted only to have it stolen by someone else who was camping out waiting for my last load at the colonization ship. That felt really bad. It’s like ganking has been added to my solo/pve world, but worse. Getting...
  37. B

    "Goods Subsidy" for Single-Player Colonization

    I've anticipated base building for a long time. The recently released colonization gameplay isn't the base building I had in mind, but it is still a neat feature of Elite. However, some of the costs (in time and tonnage) to complete construction projects are steep for a solo player. I assume the...
  38. Cosmo

    Integrate more Playstyles for Colonization

    The system colonization beta has only 1 viable playstyle: hauling supplies and materials. This is a monotonous activity. Many people dislike hauling especially for 100s of hours. So activities should be added to integrate other careers. For example: Combat = defend or escort NPC traders from...
  39. C

    Completed a station on a system and isn't showing up in my colonies.

    As the title says I spent the last two days hauling all the necessary commodities to complete a station in my claimed system. Upon completion of delivering the last if the commodities i notice I can't upgrade it or otherwise interact with the system as My Colonies in the Galaxy map is empty...
  40. Raspewtin

    New Colonisation Structure - Architect Settlement

    o7 Commanders and Dev team! One of the iterations on the Trailblazers update that I would love to see is an Architect Settlement; a true ground-based home base that would give the Commander who architected the system a place to call their own. Here's a suggestion of a few things that the...
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