experimental

  1. K

    Experimental Weapon Stabiliser is a military module, right?

    Right? So why it cannot be fitted into a military compartment slot? I know its EXPERIMENTAL but its purpose is clear. Is there any reason we shouldn't be able to fit that module into military compartment slots?
  2. 1bloke

    Latest CG power plants NO experimental effect

    just wondered if this was expected? we seem to be having this problem a lot lately being unable to add experimentals to CG gained modules. There was a work around for most players for the CG FSD's that same work around does not work for the CG PP's from colonia bridge 4
  3. SkyMech

    Experimental Effects

    In a near future update. Could we please have the ability to access the experimental effects from the remote workshops? It’s just incredibly tedious having to fly back to the engineers to add effects. Especially when my goal is to get as far from the bubble as possible with my new Anaconda.
  4. Baklavah

    Should Guardian Modules be able to be engineered?

    I would say yes and no. After much discussion with a few of my dedicated friends, we figured that there should be an "alien tech engineer" who can modify Guardian tech gear/weapons. However, we also believe that there should be a limit. They should only be capable of being engineered to G3...
  5. CMDR Cosmic Spacehead

    Drag Effect Balance Idea!

    While I haven't tested the new drag effect (boost blocking) yet, I've heard that it's quite overpowered. Edit: I've heard that FD are temporarily reverting the new drag effect. But here's some ideas to chew on! I had some interesting ideas to apply some balance! New idea, which I think is...
  6. M

    Engineers Advice on which experimental effect for seeker missiles.

    Hi, Could someone offer any advice on which experimental effect i should go for with grade 5 seeker missiles? On my asp explorer I currently have 4x gimbaled multi cannons on grade 5, with autoloader experimental effect. Trying like mad to get my combat rank up to unlock a few more engineers...
  7. MasterHastur

    Anti-Xeno Technology

    Speaking on behalf of the Xeno Hunting community.... "Intial testing of the AX Weaponry yielded varied results against the Thargoids. Though successful, preliminary tests show that as they observed our combat eventually they would overcome the weapons. Further development is necessary for the...
  8. Old Duck

    A suggestion for the next Bonus Weekend

    Make experimental effects FREE (no material cost) for a weekend. I actually don't mind grinding materials for a specific effect that I know I want, but there are probably dozens of effects that I would like to "experiment" with, but the material cost to try all these effects is greatly...
  9. F

    Lowering the Inertial Impact Burst Laser experimental effect angle

    I'm going to jump right on in here and say it; the 3 degrees of jitter isn't actually all that terrible. The problem is, it's terrible in comparison to other weapons. Allow me to explain as best as I can, using my favorite thing ever, math! So, if we assume you like to engage your targets at...
  10. G

    Engineers Clarifiaction needed for heat-related mods and heat itself, build advice

    Hello all, Now, I'd like to discuss the heat-related experimental effects of the engineers. First off, however I'd ask for some clarifications on heat buildup, heat signatures and detection range: If I run multiple thermal shock lasers, will their effects stack or is there some kind of...
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