fleet carrier feedback

  1. D

    Mappable button for super cruise assist, and the ability to cherry pick what you want to stock your fleet carrier with....

    I was shocked to find out there is no mappable button to simple activate and deactivate super cruise assist for whatever object you have targeted. That really needs to change. Also, I'm trying to stock my fleet carrier up with outfitting stuff that will be useful but I have to buy packs of...
  2. Kallipar

    Fleet Carriers Outfitting Options - Time for an overhaul

    I decided to start using my Fleet Carrier for Outfitting and the whole system is rubbish. Not only is the system completely opaque to in game viewing there is NO assistance on how to use. What I found after the event and after dishing out 1 Billion in credits is that the groups Analytical...
  3. camenecius

    Carrier Layout Improvements

    I have three of the carrier layouts: Drake, Nautlius, and Victory. There are things I like about each of them, and things I don't like. My favorite overall is the Nautilus--except for the superstructure being in front of the flight deck. At a minimum, I would like an alternative Nautilus option...
  4. Ramort

    Squadron's flagships

    At the moment, the maximum number of squadron pilots is 500 people, and if the squadron does not remain in one system, then it moves either in an organized convoy of narrowly focused ships, or the entire fleet on the fleet carrier at once. However, the control of the fleet carrier is tied to one...
  5. Delta_Vee

    Fleet Carrier Feedback and Issues (Odyssey Edition)

    Hey folks, I just wanted to sit down and give some thoughts, feedback and criticism on the current state of Fleet Carriers in Elite: Dangerous Odyssey. I run a squadron by the name of Whitetip Operation, we're about 200+ members strong in-game, have several star systems under our control and...
  6. SixPence59

    Fleet Carrier --> Points for the Future !!

    Hello Frontier Dev Team, I ask you to add the following properties to the Fleet Carrier. 1. Give the carrier a cockpit and let the players fly the carriers themselves as well as the other spaceships. The handling is adapted to the size of the carrier. 2. Provides a module for carriers that can...
  7. B

    Additions to FC play

    Greetings commanders, Having aquired the FC at launch, and having used it for a while now. I want to share with you my experiences and the changes i think are warranted. Here is a short description of the situation I'm in: me and two friends have most of our ships on my carrier and are using...
  8. Cmdr Redmail

    Allow NPCs to financially interact with fleet carriers

    I'm sitting here watching dozens (hundreds?) of NPCs interact with my carrier, and whilst it's great to see the landing pads quite so busy I confess I'm a bit annoyed at all these NPCs getting a free ride. They're stopping off, I can only imagine, to refuel and repair after conflict or to empty...
  9. Cmdr Redmail

    Please redesign the fleet carrier Commodies Market so we can run proper markets

    The whole carrier market system is currently so basic it hurts :( A proper market should allow you to set a buy and sell price, with the spread being your "margin" or profit. (spread being the difference between the buy and the sell price) I want to be able to specify a size of market (say...
  10. Flimley

    Refuelling the fleet carrier... another way

    Is it a good idea for us to refuel our carriers from scooping certain stars/gas giants? Currently with existing tritium deposits it could take up to two actual working days to mine enough tritium in order to refill the FC tanks. That’s way way to long..... Could we use a special tritium fuel...
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