Tornadoes in this game are currently destructive towards buildings and fences, where the worst case scenario is when it breaks the fence of really dangerous dinosaur species that would use this time to escape and attack guests. However, this form of destruction loses the unstoppable-force feel...
This post is essentially a culmination of some experiments I have been doing. At first it started out as a question on the fleetcomm squad chat. What happens when you neutron jump at 1%? Somewhere along the way it balooned into many experiments with people asking various things for me to test...