interactions

  1. gizmo1111

    Interactions expansion/patch - discussion

    Hello! I would love for PZ to have interactions not only between animals of different species (1), but also important interactions with keepers (2) and guests (3). Few examples: 1) Monkeys riding bigger species like elephants. Zebras, Wildebeests, etc. chasing each other and/or running...
  2. The_Keyser

    Things to do that aren't part of the gameplay loop and would serve immersion (with an addition to the ships interior discussion)

    Hey everyone, sorry if my english isn't perfect, I wanted to talk about something I didn't see yet and that is a bit related to ships interiors. When I went for the first time in a station at Odyssey launch, I was so happy to finally be able to talk to people, walk to different services instead...
  3. Jeminyne

    Best ideas to improve animal/guest behavior, realism, and player immersion

    I've been seeing a lot of great suggestions on these forums on how to improve these assets. I decided to make a "mega-thread" where people can suggest improvements that they think are the most feasible, and/or would be the best to prioritize for improving the immersion. Sometimes a little goes a...
  4. H

    Broken Promises - Feedback to full release

    I was super exited for the full release after the beta was super fun, but had several major issues. And now im sitting here after 20 hours playing the full game and feel a little betrayed. Here are the points I'm confused about: One of the biggest things are the (non existing) animal behaviors...
  5. G

    Dinosaurs Chance of small carnivores wounding but not killing medium prey via animation script

    What people don't seem to get is every single direct attack and defense interaction is a script animation sequence. It's not like a simple random run over and when close enough, play the animation. So I have a second idea oh how carnivores unsuccessful of killing herbivores can be implemented...
  6. W

    Solo Play interactions with other players

    Hi! I have three questions relating this topic: 1. In Solo Play, do other ships represent real players or they are AIs? 2. Am I destroyable in Solo Play Mode if I slow down in space somewhere in a star system and quit from the game application? How does other players see and interact with my...
  7. C

    The first step to making better PvE (better NPCs)

    One of the biggest problems with the game that doesn't get enough atttention in my opinion is the problem of PvE. Specifically, the missions and enemies of PvE feel flimsy at best and not at all like parts of a living universe. From transport pilots that continue to spout the same lines about...
  8. X

    Shipping ships and Cmdr Transportation

    I believe the ability to move ships from station to station should be implemented without the need for being physically present at either end of the transfer. Even if it took longer to transfer the ship due to getting messages across space. In addition, due to the increase efforts to colonize...
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