I am stealing these concepts from a really cool and in my view, unique 4X game called Star Ruler.
A Reverse Inductor in the game was an energy weapon that sapped energy instead of dealing damage. When it struck shields or a ship it would sap it's energy and with some additional capacitors could...
This is simply an IRL gameplay improvement idea, as in real life you can stack multiple smaller things in a larger space. Think of boxes in a box truck or moving van.
Now I am not saying you that should be able to fit two sizes 1 module in a size 2 bay. Not all things are the same size or...
Hi All,
Various versions and visions of this concept have been mentioned before on this forum, but I just thought I would raise this up again as we are nearing the Q4 update, in the hope that perhaps it (or something very similar) might be brought to the game as part of the QOL improvements...
Inspired by how the windows work in star wars. When your canopy breaks, a steal shutter automatically slams down, closing off the window, preventing oxygen from exiting the cockpit. The shutter would impair your vision, but maintain your HUD allowing you to still see the leads and triangle...
Let me preface this by saying (for the haters) that I keep coming here because I LOVE Elite's core game play. Flying the ships. Combat. Buzzing bad guys in asteroid fields and rings. Its visceral and real and heady, and I cannot get enough of small ship combat in tight quarters, with obstacles...
How about having a 'module carrier' optional internal module?
With which we can store and carry around an unequipped module?
Say, with a size 6 'module carrier' we can equip 1 size 5 (or lower) module of any type (weps, shield-gen, thruster, etc) to it - without having it active, of course...