Here are my wishlist of perfectly possible things we could have in the base game. I've put a ❗emoji before the ones I believe are the most urgent.
Note that those are just things possible to be added as updates to the base game, so I didn't put any new rides or coaster models.
Terrain:
Snow...
Basically the title.
I much prefer to lay down paths and then exhibits, but it's a bummer that barriers don't have a toggle to snap to paths. Having to manually move every barrier so it doesn't collide with the path can be time consuming and in my opinion not a fun activity.
Jurassic World 2...
Hello,
I'm experiencing a path alignment issue in Planet Zoo. I’m using the "Align to Grid" option, expecting paths to connect smoothly, but they refuse to snap together properly. Instead, the new path appears slightly thicker or different, and no connection is made, despite ensuring that the...
When using the pool and path draw tools, there is a new line meter which appears near the mouse pointer. This often obscures the line and making it sort of natural instinct to try and peer around the meter. Maybe the meter can go in the Info Panel?
Easy
Not so easy.
Some updates and additions I'd like to see for paths.
• 2 meter minimum for all path types
• One-way paths
• Toll booths for walk through attractions
• Circular and triangular path stamps
With all the great, new tools for editing paths, why not implement a mini-golf course (aka putt-putt)? Where I'm from, a lot of smaller amusement parks have miniature golf as an attraction. In addition, mini-golf courses are a great way to showcase theming and props, which seems to be a focus...
Following the recent announcements by Frontier, a plethora of ideas on how to monetize the game and support Frontier in maintaining server operations have emerged. Many commanders are eager to propose the most lucrative pay-to-win ideas to keep Elite thriving. However, these efforts will be...
Note: I decided to make a separate thread vs. adding this to the Free Update Meta-thread because it's a lot of detail and to increase exposure. I believe this suggestion has a good shot of getting through as it could really improve player experience, UI consistency and (hopefully) not be costly...
Would really like a “Employee Only” path for utility and keeping certain sections of the park separate.
1 Ultimate Main Street path that is a little larger than the others and a little more intricate. Maybe with the wavy middle-design Main Street had in the film on it with the lights on the...
Would it be possible as a quality-of-life update to have some of the decorations snap to the sides or center of a path? Such as lights, small plants, signage, and potentially chairs and bins?
I could imagine this feature to be very useful for players, especially on console, who could have a...
Is there a way to straighten out paths across dips like this?
Like maybe there's a modifier-key just like when you hit Z to straighten out path-angles?...
Because the thing is, you only get two options in a situation like this, which aren't really great.
You can just do it like this, with...
As you can see, there's litter all along this path, even though there's a bin at the start and end of it, which really isn't thát long.
I know that the AI isn't programmed as deeply as to be considerate, but it comes across like they're all juvenile, just throwing trash between the bins and even...
As you can see in the video, I was simply trying to find an elegant way to connect the branching path to the main path.
However, since I had connected a path before but deleted it, there was a break in the curb left, which I thought I'd just touch up later, which I think is fair to expect to be...
I think one way paths would solve a lot of the pathing issues I get in my zoos, the guests never use the bigger paths to get to the exit because it's a slightly longer way than the significantly smaller path along a habitat so they're all getting bunched up on the smaller path despite there...
In my opinion there is an acceptable or good variety of paths and fences, we have 7 varieties of paths and in fences we have exactly 5 resistance levels of different resistances and of course skins of eras. Yes, it's fine in my opinion but it never hurts to add more variety, I would integrate...
Howdy! I'm brand new to the forums so I hope I'm understanding how posting and tagging works haha. Quick disclaimer (just in case), none of the images in this post are mine except the below diagram. Thank you google images for the rest.
Anywho, now that the NA animal pack has been officially...
I'm curious as to how, when you download a blueprint from Steam, you get the paths to work out right for it. I have this great lemur exhibit that has food stalls in it and an area for guests to walk around and through the habitat but the paths never connect properly. I tried aligning to grid...
Been playing this game nearly 24hrs and the hardest thing to master is the pathways and steps for me.
I've gone through the early Career tutorials x4 and I've mastered many of the game mechanics. My main Issue is pathways and steps up and down and placing objects.
I think it can be simplified...
Hello everybody!
I’m new to this community and I’d like to post my frustrations. It’s about making paths. When i make a straight paths from the entrance or just random on the straight ground it automatically makes a gap under and by the sides of this path. Can someone help me with this? I only...
Title pretty much says it all: can we PLEASE get an option to turn this off? The path system is already annoying at best and down right impossible to work with at worst and constantly having to delete water and/or fences just so we can place more paths is an inconvenience that could easily be...
In the first video, I'm trying to align a path with an existing barrier. As the barrier does not seem to have a grid of its own, I find it impossible to keep margins consistent. The second video is an attempt to construct a simple building, add a pathway and a barrrier. I fail to complete the...
Heyo,
While I was building my habitats I noticed something weird, if it was intentional or not I do not know.
I have made an elevated path ever so slightly above the ground, that way i can make sunken habitats.
When I was terraforming I noticed that with the normal push-pull method I can...
I love Planet Zoo so far, graphics look great and there seem to be lots of details in the animals. However, one of my biggest fears is very likely to come true; keeping the path and piece-by-piece system of Planet Coaster.
I already didn't like it when I couldn't place walls directly at paths...
Sorry if these suggestion have been asked about before.
I have two suggestions.
It would be great to have a way of removing paths quickly, for example, using the multi-select tool to delete paths within an area.
Creating square or rectangular holes in the terrain, making it easier to have...
I’m not sure if this would effect the ATM machines people already have in their parks but it would be nice if they changed the ATM to have the same sized path as the vending machines/small attractions.
And while on the subject of paths I wish they would include the same path textures on all the...
Since I see a bunch of threads being answered I figured maybe we could get an answer on this topic as well? Are there any plans to fix the incredibly frustrating path systems? I'm talking about things like:
Not being able to attach paths to each other easily everywhere you want
Paths...