player/ideas

  1. C

    Story missions to guide players through the cool stuff Frontier has added

    Elite doesn't need a story with cutscenes, or at least not many. What it could really use is a set of simply missions that can steer players through all the events that Frontier has added in a contained environment where they are "new". 1. Start with the Tutorial, where you have someone guide...
  2. D

    Player rescue/salvage to reduce your rebuy

    You've bitten off more than you can chew in an RES, or CMDR GankyMcSpanky has yanked you and killed you, or you ran into a Neutron star, or a pirate killed you in a fit of spite. So, to the rebuy screen you go. What if, at the rebuy, there's an option that says "Wait X minutes for rescue"...
  3. Mr.Crisp

    forced 2+ player missions for crews or lonely players.

    When I played this game with my friends, we did play together in a group with similar missions, but where there missions that forced you to have more than one player precent? How about we make a large list of missions(from a tab inside a station??) that can be beaconed out to closeby systems so...
  4. NeilF

    External View [A definitive discussion]

    PLEASE IGNORE THE POLL! IT'S BROKEN! **LATEST NEWS** Looks like an external camera is finally arriving in V1.2:- Michael has confirmed the feature will allow you to view your ship from various angles and distances. It will also allow you to in effect obtain a cockpit/HUDless screenshot. And...
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