population

  1. K

    Combine odyssey into base game and do full epic/prime/steam giveaways(not f2p)

    According to me ED is between NMS and Star citizen and i believe ED has a good potential after odyssey update and will have good parts of the other 2 games but currently the other two games have large population compared to ED. By giving away full game content till now (not making it f2p), a...
  2. K

    Combine odyssey into base game and do full epic/prime/steam giveaways(not f2p)

    According to me ED is between NMS and Star citizen and i believe ED has a good potential after odyssey update and will have good parts of the other 2 games but currently the other two games have large population compared to ED. By giving away full game content till now (not making it f2p), a...
  3. T

    Suggestion: Colonization range boost based on system population.

    On the galaxy map in the colonization map mode, systems with high populations are glowing. That got me thinking- what if systems with higher populations had more "reach"? And in, a bonus to colonization range because of an abundance of eager settlers and available resources. This would encourage...
  4. M

    Animal population control automation

    I have an idea. It would be nice to have the option to automate certain events in game. One of my biggest grievances with the game is how challenging it can be to focus on a task you are undertaking. You are constantly interrupted by notifications of events that need addressing, e.g. inbreeding...
  5. iiMStevo

    General System development - dynamic population

    I haven’t seen anything about this previously except for a “momentary thing” back in 2016, so forgive me if this is something that does already exist (in some regard)... Dynamic Populations Here’s my thinking... When you spend your time grafting away in the BGS influencing the politics, making...
  6. G

    Dinosaurs "Small Dinosaur" size with special "Population" effect system

    Dinosaurs in JWE come in all shapes and sizes and that they all contribute to the in-game population system in a very simple way. I have been thinking of a interesting concept where the sizes of the dinos can be a little bit more advanced, particularly with "Small Herbivore" and "Small...
  7. S

    Breeding UI

    As of now, managing habitat animal population is a pain. TLDR version: keep filter settings in animal overview after closing when entering genealogy from animal overview, give the option to go back (to the exact spot you where) toggle whether to show animals not currently in the zoo in...
  8. Pixelated Sparkster

    General Gameplay Could we get a tooltip of guest overpopulation for hotels?

    The tooltips introduced in the game makes managing the parks a lot easier for the hammond lab, fossil center, and research lab. I would love it if we could get a tooltip to see the overpopulation percentage of guests when we hover over hotels instead of selecting and deselecting hotels.
  9. BinakAlgo

    Newcomer / Intro System names

    I have come with a very newbie question. Is there a game dev reason to name some systems and others don't? I would think that very populated systems close to Sol would have "real" names, no a scientific identification tag. After 1,000 years I imagine that 61 Cygni would become THE Cygni system...
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