sensors

  1. CMDR Mechan

    A detailed inquiry into Elite Dangerous Sensor Mechanics / Target Lock Acquisition

    Greetings fellow CMDRs! As a science project for the Anti-Xeno Initiative, myself and a few fellow CMDRs (thank you CMDR Bacon_, CMDR fvv2, and CMDR Miraka in particular!) have been studying detailed sensor lock mechanics. And thank you to CMDR Maligno for being enough of a friendly...
  2. TWolfJaeger

    Electronic Warfare

    This is gonna be a long read. As most threads go that try to tackle fundamental changes to the game for the nth time, I expect few views, mostly downvotes, and replies to "git gud", but I gotta put it out there or it'll never leave my head, so here we go: tl;dr 1) Increase the utility of the...
  3. A

    Small feature request: auto-add engineering materials to ignore list while storage is full.

    And it should auto-remove them from the ignore list as soon as we have space for them again, of course. Just a minor quality-of-life improvement.
  4. Camisade

    Sensor Sensitivity and Gimbal Weapons

    I'm wondering if the "Just go with D-rated sensors" is a maxim applying more to the fixed-weapons crowd than those using gimbaled weapons. I'm wondering if gimbal tracking sensitivity might actually play a bigger role across sensor classes than we currently believe. This note will have little...
  5. ebbrell

    friends to show as a green on ship sensors

    when you are friendly or allied with a faction. the factions members appear as green on your ships sensors. hostile appear as red etc. wing member appear as blue which is great. can we have friends appears either in green or another colour, any CMDR in your area which is on your friends...
  6. C

    Sensors, Limpets and Gameplay (and how module racks can improve them)

    The sensors on a ship are, unfortunately, one of the least valuable modules on it. They contribute very little to the actual ship (especially when compared to other core internals like distributors and thrusters). This irrelevance leads to a situation where sensors are picked solely based on...
  7. Kiithnaras

    Sensors and Turret/Gimbal Precision [Beating the Dead Horse]

    This concept would enable better quality sensors to affect the precision of gimballed and turreted (articulated) weapons. Before you start throwing up your hands, flipping tables, and kindly pointing out that Frontier have previously visited and subsequently tabled this, hear me out; I'm not...
  8. N

    Ship concept: Scorpion Scout & Explorer

    As we're supposedly going to get more for exploration soon. I'll toss out these ideas: Both of these ships look like flying screwdrivers, with long tails at the back. These tails provide mounting points for sensors, scanners, and other small stuff that doesn't have to be in the passenger...
  9. n13L5

    Trying to make SENSE of SENSORS - in regards to ship scanning for DATA

    Up to now, I've mainly been putting D-rated sensors on most ships and A-rated sensors on combat ships, as I heard a long time ago, that you can pick up enemy ships from greater distance. This seemed simple enough, and I really had no need for further inquiry, as there weren't any options to...
  10. G

    PvP balance big vs small ships

    Dear FD, I would like to strongly suggest that you remove experimental engineer effects that clearly favor small vs.big ships, like reverberating cascade, feedback cascade etc., or, at least, introduce experimental engineer effects that favor big vs. small ships like area of effect, AoE, damage...
  11. G

    High class sensor buff

    Dear FD, I would like to strongly suggest that high class sensors be immune to chaff and silent running so that big ships are finally viable in PvP again. E.g. 8A sensors should be completely immune and lower class sensors less, accordingly. Right now, there is practically no difference...
  12. K

    LostWinds Stuck in Melodia City!

    I am stuck between the furnace room and the lower melodia city, i can't go back throught the farnace room because the wall is to high to cyclone and jump onto and the further i go into the lower melodia city, the harder and more bemusing it becomes, please help!:S Kyle
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