state-of-the-game

  1. Trailstorm

    I paid for a Space Sim, not a buggy mess with immersion killing pop up menus.

    Revert to the old UI and integrate everything into it in a realistic way. This is a space sim, not a destiny nock-off.
  2. Anubite

    Plebeian: Safe

    Current: No fire zones out to mass lock range or greater, enemies mean nothing after you drop or before jump. Interdictions that result in entering orbital cruise no longer pancake you and them, instead the tether breaks. Practically infinite shields and hull. NPCs always warn you about...
  3. Anubite

    ☼ Marketing thoughts/ideas from a satisfied customer. (Long!)

    Low-cost Considerations: I doubt many 1.X or Playstation players, for the surest example, know the depth behind the evolution of their new "friends," from the initial launch of the UnkProbes, to station damage, how long it took to understand them, and how understanding them changed the course...
  4. A

    Elite:Dangerous Visuals

    Hi, first post, be gentle please. I would like to debate the visuals of Elite:Dangerous. While certainly nicely looking, they're just not quite right for me. If you compare them to other space games, these kinda look samey because the engine delivers the same kinda flat spaceship surfaces. If...
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