trailblazers

  1. grinning2001

    Release Raven Colonial

    https://ravencolonial.com has been going for a while now but I never listed here. Initially a spin-off from SrvSurvey to help tracking colonisation build progress, it continues to grow into it's own thing. Most recently it got a major improvement on the system page...
  2. Purrfect

    BGS Guide 2025 - Update due shortly after Vanguards release

    Hi folks, With the 2025 edition of the Guide, I want to add the following to the BGS Guide, assuming Vanguards doesn't totally destroy the existing BGS and replace it with something new. PowerPlay 2.0 - how to improve merit generation by BGS manipulation... and stop PCZs with wars (I know...
  3. S

    Fix all trailblazers economy problems with these two simple selections!

    To allow architects to find the happy medium between biowaste factories and self-consuming muddles, I suggest adding two settings for trailblazers ports: Trade Range (how far away the port accepts links from) Economic Focus (allow colony type ports to select which economy override(s) to use)...
  4. CMDR Mechan

    Colonization Mega Guide v1.0b Released

    Dear All, Coming in at a whopping 56 pages, the initial release (v1.0 beta, and yes the irony isn't lost on us ;)) of the Elite: Dangerous Colonization Mega Guide has been released. This is intended to be the "game manual" for Colonization which I feel we should have been provided with but...
  5. CMDR Nathan Atterlein

    About building large planetary ports on crater edges:

    Since terrain manipulation is (sort of) a thing now, I thought I'd make a refinery in a very dumb location. The result was on the level of dumb as you'd expect. :D And probably the funniest of all: outdoors-hangars! I'll need to find another pilot who's docking in one of these, as it...
  6. C

    Trailblazers - New Contact: Haulage Contractor

    Good afternoon, I would like to suggest a large-scale credit sink for wealthy commanders. Instead of hauling all colonization commodities manually, perhaps a new contact present at construction sites could provide cargo hauling services. The catch would be that instead of the player making...
  7. g0oglyeyes

    Orbital Construction Yards Need an Enforced No-Fire Zone

    I'm not sure why this is currently missing from the construction yards, but it really should have been intuitive. It's really strange to be a meter away from docking and have a rando NPC jump in after you and open fire while I'm on the pad. I see imposing turrets around like those at outposts...
  8. Ralph Vargr

    Here Are My Systems. Feel Free.

    There are six: Scorpii Sector SE-Q b5-2 Tool Shed Col 285 Sector UG-H b25-6 Aquarium HIP 84497 Punk Col 285 Sector YK-O d6-92 Brill Col 285 Sector ZH-F b26-4 Marley HIP 85548 Coriolis Under Construction/Big Twinkie I have kept my little empire within trading range of both other systems...
  9. Darkcyde

    Release EDSC - New Trailblazers web tool

    Hi Cmdrs, I'm here to introduce a new web tool that is in development, and is ready for imminent release to the public. Just a few finishing touches to be made Now Released! This will help you manage every aspect of your new colonies, from deciding what to build, projecting stats from future...
  10. Z

    Impossible to apply for colonization

    I want to apply for colonization of the system (it is marked as available and on the system map there is a marking of the main station), but it is impossible to apply, what to do?
  11. T

    Suggestion: Automatic Shipping from Colony Income

    Colony income is good- it's a regular reminder of all of the work you put in to build your colonies. However, the option to invest said income into constructions would be invaluable. Suddenly, colony income isn't just some tax money- it becomes help from your existing colonies to build further...
  12. Tryohazard

    Allow the Selling of Building Rights to other Players

    BOLD BLUE LETTERS MEANS WHAT I HAVE TO SAY IS SUPER IMPORTANT! NOTICE ME COMMANDER!!! Sorry just having fun with the formatting. Feels like nothing we say here matters anyway; they should call this thread the fan-fic forums. Well, to be fair to FDev, 75% of what we post is either incoherent...
  13. T

    Trailblazers Progression Mechanics

    System architect payments are a good start- a permanent baseline income that will constantly remind the player of previous efforts. The option to instead invest that weekly revenue into the commodity demands of one's current construction efforts would be a game changer. After all, where better...
  14. Rheinjäger

    Please Allow Facility Removal/Deconstruction in Colonisation

    I have posted this in Colonisation Feedback section but there are too many comments there so I guess it'd be better to post it here as a thread. Trailblazer is a new gameplay feature and there is still a great deal of uncertainty among the community regarding how it works. Many players have...
  15. W

    List of suggestions we NEED with colonization

    1-Being able to see what and how many of commodities you need for your current constructions when you open a commodities market, automatic. 2-Being able to see how the finished project will look PROPERLY before you start constructing, that small banner sized picture is very bad. Being able to...
  16. CMDR Nathan Atterlein

    General Influence station services within a colony

    So I've met about the fifth person by now, who ultimately only got to colonize small systems with non-landables (0 settlement/hub cap) and asteroid belts. They have a fantastic atmosphere, especially for criminal-themed outposts, installations. The problem with such idillic spots (despite their...
  17. V3sperI4

    Join Anastasia

    Anastasia is a group consisting of Traders who plan to colonise various areas in and around the bubble, constructing new habitats for humanity to prosper in. We will consist of various types of CMDR's focussing on BGS, Trade, Bounty Hunting and AX Hunting. As a squadron - We have no set...
  18. CMDR Nathan Atterlein

    Built a "large" IND settlement, it ended up being a "medium".

    Is this intentional? Interesting result. There's a clear distinction between small-medium-large settlement types (This here provided 2 T3 credits, while iirc actual medium types offer only 1 T3 credit) by name, is this an error, or everything is as intended? It's the layout with the large...
  19. Dlljs

    Need help with colonization? Project Akivili can help.

    Greetings Commanders! It’s been a week since system colonization began. Since then, there’s been a gold rush of Commanders rushing out to make their permanent mark on the galaxy. And that came with the realisation for many, particularly solo Commanders, of just how significant of an undertaking...
  20. W

    Changes are needed for making claims at new outposts

    I just spent 12 hours straight grinding to daisy chain out to a star system I wanted only to have it stolen by someone else who was camping out waiting for my last load at the colonization ship. That felt really bad. It’s like ganking has been added to my solo/pve world, but worse. Getting...
  21. Naomii

    Are the factions you colonize a system with considered native and therefore un-retreatable?

    I know we have been told that BGS operates normally in colonized systems. Pretty much every person I know who is at all involved with BGS is dying to know whether the faction that claims and colonizes a system is considered native and whether or not it can be retreated from it. Native factions...
  22. B

    "Goods Subsidy" for Single-Player Colonization

    I've anticipated base building for a long time. The recently released colonization gameplay isn't the base building I had in mind, but it is still a neat feature of Elite. However, some of the costs (in time and tonnage) to complete construction projects are steep for a solo player. I assume the...
  23. Cosmo

    Integrate more Playstyles for Colonization

    The system colonization beta has only 1 viable playstyle: hauling supplies and materials. This is a monotonous activity. Many people dislike hauling especially for 100s of hours. So activities should be added to integrate other careers. For example: Combat = defend or escort NPC traders from...
  24. _Flin_

    How can i access beta for "Trailblazers" tomorrow?

    Hi all, since i am very excited for the Trailblazers update, and wanted to try it out tomorrow, can someone enlighten me how i will be able to do so? Do i need to install anything? Do i need to buy anything? How does it work? Thanks, Flin
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