ui improvements

  1. KKJ

    Frontier please confirm you're working on the UI

    I know everyone's already talking about it but here are my grievances: Everything takes way too many clicks. I know designing the UI for a game this complex isn't easy but... come on. Every time the career walkthrough told me to find something and I kept being told to click through menus I...
  2. T

    Improvement in the reward selection UI.

    Please fix the bug with animated icons in the mission rewards window. When you hover over the window, the reward icon enlarges so much that it is cut off at the top and bottom. Therefore, you need to either reduce the thumbnail and adjust the entire width of the icon, or increase the title in...
  3. Dylan D

    In-game Logo Application for Squadron / Player Minor Faction

    In-game Logo Application for Squadrons and Player Minor Factions in Elite Dangerous would be a valuable addition, allowing players to fully customize their group's visual identity and creating a greater sense of community within the game. The ability to apply custom logos would enhance...
  4. T

    SRV UI navigation Odyssey

    Is anyone else bothered by the removed UI navigation control options for the SRV? I use my PS4 controller to control my SRV in Odyssey. But since the UI navigation controls aren't available in the SRV anymore (which was the case in horizons) I can't use the D-pad for navigating the panels...
  5. Caydran

    Just Curious?

    First, This forum and it's UI are far better than other gaming forum sites I visit, so why can't Fdev come up with better UI's for the Galaxy Map and System Map, or any other UI in the game? And second... My AMD Radeon Graphics card gets updates quite often. In just about every update, the...
  6. C

    I wish there was some kind of HUD widget that conveyed which direction you were moving.

    As the title says. Sometimes it's difficult to gauge the disparity between orientation and your current direction of travel, particularly in chonkier ships that have a ton of inertia, and ESPECIALLY when flying with flight assist off. Space Engineers has something on the little artificial...
  7. K

    ‘Docking Menu’ still broken - How can you not realise this yourself Frontier?!

    I struggled to understand how ‘experienced’ programmers and QA staff could ‘pass’ Update 4’s broken ‘Docking Menu’ where you couldn’t select what you wanted and the highlight didn’t move to where you wanted it to but to some broken silly forced ‘logic’ coded in. So I just updated to patch 5 and...
  8. Burstar1

    A Critique on the Current State of Exobiology

    So I've picked flowers for long enough now that I feel I have a handle on what it's all about although I am the first to admit there is much I haven't seen or may have missed in what I have. Additionally, my perspective is that of someone with no experience in software development or the...
  9. A

    Odyssey UI destroys the fun

    I'll start this out with I enjoy the Odyssey update, instability aside, however there are UI issues across the board that make the game so much less than it can be. The issues exist in: Outfitting Shipyard Ship-Missions Maps Ranks in the Internal (right) panel See below for broken out pieces.
  10. G

    Usability and UI Features

    I have some ideas, but i wonder how is it possible no one on Frontier themself find such easy enjoyable features as this. - if i require the codes for the chests, boards etc from an terminal at a station. Why in gods name i have to input it into the field like an ape with 1 finger on each hand...
  11. Slegnor

    Odyssey - Removing Bookmarks is unnecessarily complicated and bad UI design - easy fix suggestion inside

    Removing bookmarks in Odyssey is unnecessarily lengthy, and the changes go against all UI design principles of less clicks the better. Example: Removing a bookmark: Horizons: 1) Hover over bookmarked system 2) Click Remove bookmark icon 3) Click confirm button Result: 2 clicks, no additional...
  12. SkyMech

    Newcomer / Intro VR UI Panel

    I was in the middle of a dogfight when my settings changed for panel view. I had turn off auto panel pop up when I’m looking around in VR. Now the setting is gone and I’m in able to find it. The panels keep popping up!! Plus, now my toggle between panels is controlling my rolls now. IDK what...
  13. D

    Console UI Color ChangeIn?!

    Longtime console player here on console now Xbox Series X & just wanted to ask even though it probably has been but a million times, please allow us to change UI color in Odyssey on Xbox Series X|S, X1 & PlayStation 5, PS4 I'd pay for the colors if I have to or allow us to choose any we want...
  14. B

    General Too easy to accidentally block/report players in ingame communication pannel

    The other day I bumped into a member of my squadron in a HazRES, and we impromptu decided to wing up. After a while, some technical issue happened (one of us disconnected from the game or de-instanced) so the wing was broken up. As we both wanted to continue bounty hunting, and we were not in...
  15. Jeminyne

    Please let us make sections for items and blueprints in the UI!

    I've edited this image here to show what I mean! See where I added the plus-signs: I think it would be incredibly helpful if we could create our own folders, by clicking plus-signs like this. At the very least in the Blueprints tab, but all tabs would be great. Shown here is the facilities...
  16. NewBlacksmurf

    Please add third person UI for meaningful gameplay

    I know there are options to control your ship today in third person however there’s no UI so meaningful gameplay isn’t possible. The game is truly beautiful so knowing VR isn’t a focus, but we are already halfway there for third person...Let’s discuss Fdevs offering a third person UI for...
  17. I

    Missions shouldn't fail after they are completed.

    I have recently learned of an idiotic concept in Elite after playing it for 700+ hours. Apparently missions can fail after you complete their objective so long as their original time runs out... Came across this gem after I lost what I can best approximate to be around a quarter of a billion...
  18. S

    Please gives us blue bookmarks back....

    The title says it all. this "must amber EVERYTHING" has gotten out of hand and in fact, extremely obnoxious. i know its their theme and they love their theme. but players like customization and options for quality of life. We really should be having color options for our bookmarks instead of...
  19. MightyRevenge

    [UI/UX, Gameplay] Breakdown zookeeper feed task into feed food & fill water tasks and make it a priority list

    To give us finer granular control over what exactly our zookeepers do: Break down the "feed habitat" task into "refill food" and "refill water". Add drag handles on each task to make them sortable into a priority list. I know some existing workarounds exist here regarding having keepers with...
  20. greed92

    Custom Views

    Hello everyone! I love the game, but I think a must needed QoL imporvement (at least, for me :D) would be having the possibility to save the filters in the various game's windows (like all zoo animals, animal market, exhibit market, etc...) as "pre-set views". An example could be this: I am on...
  21. Pixelated Sparkster

    I think the vehicles could do with a few more tweaks.

    I feel as though the vehicles in the games require a bit of tweaking, here are my thoughts but let me know what you guys think as well: 1. The ranger vehicles could generate 2 NPCs that share the same models as the ranger gunner and driver. I think it will be really amusing to see the T-rex and...
  22. E

    Alpha Icon in Animal Tab with Habitat UI

    Hey there! Could the Alpha and Beta symbols be added into the Animal Tab within the Habitat UI. When assessing Alpha status, etc it would make sense to look at the entire social group to make decisions. So that icon being shown where all the animals are shown together (i.e. the Animal tab...
  23. A

    Heatmaps: Room for Growth

    Idea 1) I can't see my paths when I am looking at facilities (power, specifically), so it's hard for me to pre-plan. That would be useful. Idea 2) Show animal stress areas (as I mentioned on another post, because I am way too vested in this game). Idea 3) When it's nighttime in my park and I...
  24. MrTux

    Suggestions for a bunch of small UI improvements that would hugely improve the quality of life

    I've played Planet Zoo for quite a bit now and I love it. But I'm annoyed at the UI. It makes a lot of things take way more time than I think is needed. I've thought of some (often) small changes that would make the UI way better and make things like breeding micromanagement way easier, faster...
  25. B

    Wishlist of UI Improvements

    So, for the last couple of days I've been trying my hand at franchise mode. While the core gameplay loop has be hooked, the interface is driving me up the wall. Most of the information I want, particularly to help me manage animal breeding, is buried several clicks into several different...
  26. L

    Keeping Market filters after navigating away, comparing mates, etc

    I want to compare mates before committing to buying them, or buying the other half. Currently, I haven't figured out a way to compare two mates I haven't bought yet. Whatever, I just buy one and then compare to others in the market. But when I'm finished comparing, it brings me back to the...
  27. L

    Easier access to animal overview and zoopedia by...

    ... right clicking an animal in the Zoo's animal tab/enclosure's animal tab. Have a dropdown with Zoopedia and Animal Status or Overview or whatnot. Select the one you want. As far as I know, the only way to get to an animal's overview is by clicking the location button in the animal list...
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