1.2, 1.3, 1.4 all greared toward the pew pew crowd

yep I read the newsletter 1.4 is CQC for PC. Well if that's the mega stay up late working hard exiting news. Im so happy I could just do excrement in my trousers. And yep that was sarcasm. Elite has lost its way. Its not fluid, its not a sim, its a game with bolt ons.

The 1.4 CQC update is not the news that is going to be announced at Gamescom. That announcement is something totally different.
 
Endless spawning does not work so well in "war" zones, because that way there's actually absolutely no way to "win" or "lose" a battle, no sense of progress at all, no win, no defeat, no last stand heroics, no final charge for the win, the battle just goes on and on forever, with ships appearing out of the air on both sides. Its not a battle, is a bar brawl with endless supply of druken brawlers taking shifts to keep the brawl going forever.

And then there is also no consequence after the war magically vanishes, after a point the battle just disappears magically, like if the bar suddenly closed and all the drunken brawlers just crawl home, waking up the next day not remembering why they are covered in bruises.


Yea, that's an interesting point so how could they fix that.
Could they maybe have a couple of Capital Ships lurking in the background Pew, Pew'ing at each other. Maybe a way to gauge which way the battle is turning would be by the numbers of Capital Ships on each side. Have them jump out as the Battle progresses as one side achieves a certain level of dominance.
It would give those an idea how things are going and if it's worth a player's time.
Alternatively, if they can be forced out of combat by a players actions, that would make things a bit more interesting as well, maybe by targeting certain sub-systems? Keep score that way by number of times a CS is forced to retreat.
I don't know much about Capital Ships and how viable this may be beyond that if you get to close, they get mad...even if aligned.

Just random thoughts.
 
1.2 I was hoping for a fix to the missions and background sim...we got wings...
1.3 I was hoping for a fix to the missions and background sim...we got Powerplay...
1.4 I was hoping for a fix to the missions and background sim...we are getting CQC...

I'm hoping that the Gamescon announcement is something building on the behind the scenes mission infrastructure update in 1.3 and will be 'a fix to the missions and background sim' ...
 
This is how I see things too. I understand the OP's frustration as it would be nice if the core game was improved rather than tacked onto but FDev have been improving things for everyone slowly but surely.

Keep the faith, OP. They'll get there.

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If they announce walking in ships, Thargoids, better mission threads or stuff to find whilst exploring I will literally (read figuratively) poo my pants. I also assumed 1.4 would be CQC.
I thought I read somewhere Gamescom won't ba a planetary landing announcement? It was in either the Q&A or Newsletter I think, but there's been so many thread's and post's put up I can't find it. :(
 
Powerplay didn't really help the pew crowd at all tbh. It's flung them far and wide, making it harder to find a central place to find friends and enemies in one place. All it did was encourage the gankers to hang around looking for targets, which imho isn't pew. The combat CGs were a place for decent pew, but they've been abandoned by the looks of it.
 
I do not think most peole are intetested In CQC basicaly its aimed at the console market,The Full game is not the type of game you can pick up and get instant gratification,I think Frontier worry that Most console users just wont get it so they Have made CQC,I do agree that some Console users "will get it" But i fear these will be in the minority.

I would like to see more work on the background simulation,but lets face it bringing more life and depth to something as large and complex as a galaxy full of living beings is a far more abitious than a little race/combat game and if Frontier do have a 10 year plan that takes money so frontier need to chase the wonga

I just hope ED is well recived by the console community and sales are good
 
Yea, that's an interesting point so how could they fix that.
Could they maybe have a couple of Capital Ships lurking in the background Pew, Pew'ing at each other. Maybe a way to gauge which way the battle is turning would be by the numbers of Capital Ships on each side. Have them jump out as the Battle progresses as one side achieves a certain level of dominance.
It would give those an idea how things are going and if it's worth a player's time.
Alternatively, if they can be forced out of combat by a players actions, that would make things a bit more interesting as well, maybe by targeting certain sub-systems? Keep score that way by number of times a CS is forced to retreat.
I don't know much about Capital Ships and how viable this may be beyond that if you get to close, they get mad...even if aligned.

Just random thoughts.

There are plenty of options. For example defending/attacking/destroying supply outposts or faction headquarters (or destroy shield generators on planet surfaces soon ;) ).
Devs need more imagination.
 
Increased range route plotter 1.1
Double reward for scanning 1.2
Possibly the debug cam 1.2

I think that's it.

While serious issues like CMDRs losing all their data after a game misconduct destroys their vessel remains addressed, although it seems to be in the works to be able to recover that data. So that'll probably be the 1.4 update.

The route planner (as well as the ADS), actually removes any satisfaction in exploration, as it's no longer necessary to 'pick your way' from system to system, sometimes backtracking because you've reached a dead-end. The RP is fine for populated space though, and works well when trying to get to a certain area quickly, but I'd hardly call it something that benefits exploration (unless you like your exploration to be dull and grindy).

Double reward for scanning was a quick and easy attempt to pacify players who thought exploration was another route to untold riches, and were disappointed with the poor monetary returns. Personally, I was drawn to exploration for the satisfaction of achieving something meaningful. I mean, 'double rewards?' Isn't that that a simple matter of adding x2 to an algorithm?

The debug cam was always in the game, it was just hidden from players, and was something originally put in for the devs (the clue is in the name). Making it useable by players was just a matter of exposing this functionality, and eventually tweaking it to get rid of the clipping issue.

Not mentioned above, but 'First Discovered tag' is hardly a major addition, just something to appease those that wanted some sort of glory by having their name written onto the game. Not that this 'glory' actually means anything. When I was exploring and I looked at the system map, my brain only registered the presence of any tags, not the name associated with them. If I saw one, it was just a cue to grind-onwards and not bother with this particular system.

Why not just have the "BUBBLE" then and get rid of the galaxy all together?

Actually my preference would have been to KEEP the bubble going into Gamma/Release. Just make it invisible, with all systems outside the bubble greyed out, to indicate that no route to them is currently possible. Players would have thern been restricted to a 'mere' 15,000 populated systems, and FD would have had the breathing room to implement something deeper when time/resources permit (such as a Stellar Scanner being 'invented' to allow triangulation of those systems, used by explorers to open up new systems one-by-one).
 
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I thought I read somewhere Gamescom won't ba a planetary landing announcement? It was in either the Q&A or Newsletter I think, but there's been so many thread's and post's put up I can't find it. :(

All Frontier have said so far, is that it isn't Thargoids and it isn't Walking Around. Nothing has been said either way about Planets.
 
Really? I think its the opposite. As soon as wings came in traders started flying together for those extra free credits that come from nowhere. Powerplay is another stupid grindfest that only benefits those who already have tons of cash.

So imo, CQC is the first update to actually make the game fun. I dont care if they take back what they said on money earned in CQC carries over to the main game. If they screw up CQC this game is going to be uninstalled and then ill reminisce on the money ill never get back.
 
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Yea, that's an interesting point so how could they fix that.
Could they maybe have a couple of Capital Ships lurking in the background Pew, Pew'ing at each other. Maybe a way to gauge which way the battle is turning would be by the numbers of Capital Ships on each side. Have them jump out as the Battle progresses as one side achieves a certain level of dominance.
It would give those an idea how things are going and if it's worth a player's time.
Alternatively, if they can be forced out of combat by a players actions, that would make things a bit more interesting as well, maybe by targeting certain sub-systems? Keep score that way by number of times a CS is forced to retreat.
I don't know much about Capital Ships and how viable this may be beyond that if you get to close, they get mad...even if aligned.

Just random thoughts.

The way to fix that in a believable way is to introduce more or less realistic economy. Faction A has resources. Some of them are used to build ships. Every day faction A buys/produces a certain number of ships, depending on the amount of resources they possess. That number is a known known. Some of these ships are used for defending the system in conflict zones when the need arises. A civil war starts. When Faction A runs out of ships on the battlefield - the war is lost. Now faction B takes over faction A's resources, economically and politically. Faction B would have to have strong player support if it wants to win the war as it can only send a fraction of it's ship fleet to the system they aim to conquer and the rest of Faction B's fleet need to protect the home systems.

Stuff like that.
 
This is ...and I don't mean that as a shorthand for background simulation. ;)

There has been plenty of fixes and improvements to these things since release. Are there still issues here and there? Yes, but claming "ZERO progress" is just false.

Read through all the change logs and server side fixes. Plenty of stuff have been done. (Yes, I know some of these "didn't take", at least not the first time, but many also did.)

Ok, I'm going to do this just once.

What has been done to the game since the start of premium beta ?

-Lots of new ships.

-Mining system that is still under works and not done.
-Exploration system that is anyting but done and can't even be qualified of as a "system".
-background simulation went unchanged: it stlll does nothing.
-Wings that do not work because of their instancing problem.
-PP that is a few panels with absolutely zero new content.
-DDF is missing in action.

I'm basically playing the exact same game I was playing at the start of premium beta. I believed at the time it was a shell and things would be implemented during beta until release, and nothing has come for a year but system embryos that for the most part, are still not working decently.

Deliveries or absence of have zero impact on a station, best trade routes still include delivering palladium to an agri world (go figure), ranks are still bugged and you know perfectly well the rest of the list.

I'm still playing now and then because I want to have enough cash ingame in case they wake up. Once that's done I'm off (I already took a 4 month something break). I very dearly wish that their famed Gamescom annoucement wil be meaningful but if it is to get an expansion with the level of finish that the game currently has, I don't see the point.
 
The way to fix that in a believable way is to introduce more or less realistic economy. Faction A has resources. Some of them are used to build ships. Every day faction A buys/produces a certain number of ships, depending on the amount of resources they possess. That number is a known known. Some of these ships are used for defending the system in conflict zones when the need arises. A civil war starts. When Faction A runs out of ships on the battlefield - the war is lost. Now faction B takes over faction A's resources, economically and politically. Faction B would have to have strong player support if it wants to win the war as it can only send a fraction of it's ship fleet to the system they aim to conquer and the rest of Faction B's fleet need to protect the home systems.



Stuff like that.

Nice idea.
:)
 
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