While I totally understand, I wonder if people have forgotten the problems a lot of games, especially MMO's have had over the years especially launch year, riddled with bugs and problems, and yes of course people got frustrated and some quit, but over time the games fixed the problems and began running smoothly. I am personally not surprised (though yes can still get frustrated and annoyed) that Elite a game doing what it is doing on this scale, has the similar issues to what more or less any other games has had.I've seen this expressed in many posts, on many other threads than this one..
Anyone that for example played Eve in the early 'years' will probably still remember it fondly, and laugh at the bugs now but they are aware of how progress of a game can go.
Heck World of Warcraft, holy heck I shudder when I think back on the enormous amount of game breaking, progress hindering bugs that existed.
Elite has some issues, but last I checked none of them are progress and game breaking, mining might come close, but it simply seems automatic assigning is broken but you can assign manually like 1.3? though?
Elite is doing something that hasn't been done before in gaming last I checked, the scale is immense, I get that people can get frustrated, but with exception of 1.4.01 patch which seemed to fall a bit short, then they do seem to be working hard on both fixing and improving the game. They do seem to be working on it.
And please to anyone replying, do not use, "should have learned from their mistakes" because that's not how game development works, you learn from a lot of mistakes but even when you do, when you make an entirely new and different game, with entirely different code it isn't really possible to simply apply "This fixed game 1's problem with hitboxes, it will fix ours too" nope that's not how development works. It is significantly more like 99 bottles of bear on the wall, with a random factor that can be either for or against.
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