Patch Notes Update 1.4.01 update

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I've seen this expressed in many posts, on many other threads than this one..
While I totally understand, I wonder if people have forgotten the problems a lot of games, especially MMO's have had over the years especially launch year, riddled with bugs and problems, and yes of course people got frustrated and some quit, but over time the games fixed the problems and began running smoothly. I am personally not surprised (though yes can still get frustrated and annoyed) that Elite a game doing what it is doing on this scale, has the similar issues to what more or less any other games has had.
Anyone that for example played Eve in the early 'years' will probably still remember it fondly, and laugh at the bugs now but they are aware of how progress of a game can go.
Heck World of Warcraft, holy heck I shudder when I think back on the enormous amount of game breaking, progress hindering bugs that existed.

Elite has some issues, but last I checked none of them are progress and game breaking, mining might come close, but it simply seems automatic assigning is broken but you can assign manually like 1.3? though?

Elite is doing something that hasn't been done before in gaming last I checked, the scale is immense, I get that people can get frustrated, but with exception of 1.4.01 patch which seemed to fall a bit short, then they do seem to be working hard on both fixing and improving the game. They do seem to be working on it.

And please to anyone replying, do not use, "should have learned from their mistakes" because that's not how game development works, you learn from a lot of mistakes but even when you do, when you make an entirely new and different game, with entirely different code it isn't really possible to simply apply "This fixed game 1's problem with hitboxes, it will fix ours too" nope that's not how development works. It is significantly more like 99 bottles of bear on the wall, with a random factor that can be either for or against.
 
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So basically one complains due to faults and the other complains that steps are being taken to fix them?


Just because there is server downtime does not mean anything is getting fixed, that's what the complaints are about its getting worst, so do you understand were getting server downtime to make it worst, sort of like an own goal.
 
While I totally understand, I wonder if people have forgotten the problems a lot of games, especially MMO's have had over the years especially launch year, riddled with bugs and problems, and yes of course people got frustrated and some quit, but over time the games fixed the problems and began running smoothly. I am personally not surprised (though yes can still get frustrated and annoyed) that Elite a game doing what it is doing on this scale, has the similar issues to what more or less any other games has had.
Anyone that for example played Eve in the early 'years' will probably still remember it fondly, and laugh at the bugs now but they are aware of how progress of a game can go.
Heck World of Warcraft, holy heck I shudder when I think back on the enormous amount of game breaking, progress hindering bugs that existed.

Elite has some issues, but last I checked none of them are progress and game breaking, mining might come close, but it simply seems automatic assigning is broken but you can assign manually like 1.3? though?

Elite is doing something that hasn't been done before in gaming last I checked, the scale is immense, I get that people can get frustrated, but with exception of 1.4.01 patch which seemed to fall a bit short, then they do seem to be working hard on both fixing and improving the game. They do seem to be working on it.

And please to anyone replying, do not use, "should have learned from their mistakes" because that's not how game development works, you learn from a lot of mistakes but even when you do, when you make an entirely new and different game, with entirely different code it isn't really possible to simply apply "This fixed game 1's problem with hitboxes, it will fix ours too" nope that's not how development works. It is significantly more like 99 bottles of bear on the wall, with a random factor that can be either for or against.

^This^

I was one of the earlier players of Entropia Universe (called Project Entropia (PE) back then), joining the game in its first year, and I can't help comparing the current development progress of E: D with the development progress of PE all those years ago.

PE had limited content, what content it did have was very 'samey', many of the lauded features were bugged beyond belief (personal storage being the one I remember the most - I lost real money in that game because of the bugged storage system), the game servers fell over on a regular basis, new patches just added to the bug list, and the game forums and in-game chat channels were full of people saying the game was dead before it had even had a chance to grow. Much of the content originally advertised took, in some cases, years to appear (usually with a whole new slew of bugs), and even when new content was added it was invariably only in the form of 'placeholder' mechanics that gradually got added to. And then in 2009 the developers behind the game adopted a new game engine and the process all started again pretty much from scratch.

I still have an Entropia account, and still boot the game up from time to time, and guess what. It's still going strong. The game today is unrecognisable when compared to the game ten years ago, and for the most part is a much better game, but it still has its problems. There are still parts of the game that exhibit buggy behaviour, there are still some features that don't work as intended or feel a bit like 'placeholders', much of the content has been nerfed and buffed back-and-forth a number of times, and there are still naysayers and complainers populating the forums and chat with their naysaying and complaining. But it's *still* going strong despite all of that, and the developers are *still* adding content on a fairly regular basis.

If E: D comes even close to following a similar development path then the bugs and issues we're dealing with now will fade into the background soon enough. A whole new bunch of bugs and issues will crop up as new content is added (and there will be complaints and naysaying aplenty) but those too will go away. We may even experience the phenomena of some features being removed or disabled, but you can be pretty much be sure that when they get put back in they'll almost certainly be better than before they went away. Things will get nerfed and buffed over and over again, and there will always be people who take such activity personally. But the game will continue to grow, the developers will continue to wow us with shiny new things, and all being well, ten years from now the game will be totally unrecognisable to those of us who are playing right now.

So, TL;DR, give the developers time do what they need to do and until then just accept that along the way some things may not go as smoothly as you might like. I'm pretty sure that those of us who stick with it will eventually benefit from the development process in ways that we can't even begin to imagine right now.
 
A bit confused by all the angst in this thread, so decided to fire up ED, granted I'm quintilian miles from the monkey bubble so no problems with interdiction's and the like.
I was expecting to see smoke pouring from my PC due to the terribly buggy nature of the game? , but no I'm happily zipping about the galaxy with no issues, in fact the hyperspace jumps are instant so thumbs up to the server guys at FDEV, In 1.4 the longest wait in hyperspace was around 20 seconds for me.

Oh and discovered my first MS Star, happy camper.
1.4.01 so far so good.
 
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^This^

I was one of the earlier players of Entropia Universe (called Project Entropia (PE) back then), joining the game in its first year, and I can't help comparing the current development progress of E: D with the development progress of PE all those years ago.

PE had limited content, what content it did have was very 'samey', many of the lauded features were bugged beyond belief (personal storage being the one I remember the most - I lost real money in that game because of the bugged storage system), the game servers fell over on a regular basis, new patches just added to the bug list, and the game forums and in-game chat channels were full of people saying the game was dead before it had even had a chance to grow. Much of the content originally advertised took, in some cases, years to appear (usually with a whole new slew of bugs), and even when new content was added it was invariably only in the form of 'placeholder' mechanics that gradually got added to. And then in 2009 the developers behind the game adopted a new game engine and the process all started again pretty much from scratch.

I still have an Entropia account, and still boot the game up from time to time, and guess what. It's still going strong. The game today is unrecognisable when compared to the game ten years ago, and for the most part is a much better game, but it still has its problems. There are still parts of the game that exhibit buggy behaviour, there are still some features that don't work as intended or feel a bit like 'placeholders', much of the content has been nerfed and buffed back-and-forth a number of times, and there are still naysayers and complainers populating the forums and chat with their naysaying and complaining. But it's *still* going strong despite all of that, and the developers are *still* adding content on a fairly regular basis.

If E: D comes even close to following a similar development path then the bugs and issues we're dealing with now will fade into the background soon enough. A whole new bunch of bugs and issues will crop up as new content is added (and there will be complaints and naysaying aplenty) but those too will go away. We may even experience the phenomena of some features being removed or disabled, but you can be pretty much be sure that when they get put back in they'll almost certainly be better than before they went away. Things will get nerfed and buffed over and over again, and there will always be people who take such activity personally. But the game will continue to grow, the developers will continue to wow us with shiny new things, and all being well, ten years from now the game will be totally unrecognisable to those of us who are playing right now.

So, TL;DR, give the developers time do what they need to do and until then just accept that along the way some things may not go as smoothly as you might like. I'm pretty sure that those of us who stick with it will eventually benefit from the development process in ways that we can't even begin to imagine right now.

Total rep for this!
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ED must be a fearsomely complex piece of software and it, like any other piece of software in the world of even 10% of the scale, will always have bugs.
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I do have a lot of sympathy for the view that at least some of the existing bugs should be stomped on before adding new ones, but I expect there are various priorities at work with Frontier that make this difficult.
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One bug I would prioritise to the top of the list is NPCs not fighting back. Fun though it is to play around in a HAZ RES site experimenting with shooting different bits off the NPCs just to see what happens, I’m starting to feel dirty when pocketing 250K credits for FDLs that apparently don’t a fire button for their weapons. Just doesn’t seem right.
 
I've logged on every night and played happily for hours, without coming across any serious issue. Guess I'm just incredibly lucky!


Nope, not merely lucky. I've had pretty much the same experience. After the last patch, my only remaining issue seems to be the mildly annoying "10Cr repair" bug.....hardly game-breaking though. Heck, I was just playing the game 10 minutes ago without any problems. I really can't understand why people are allegedly having these issues.
 
Nope, not merely lucky. I've had pretty much the same experience. After the last patch, my only remaining issue seems to be the mildly annoying "10Cr repair" bug.....hardly game-breaking though. Heck, I was just playing the game 10 minutes ago without any problems. I really can't understand why people are allegedly having these issues.

My biggest issue is the SC framerate issue. It is especially bad in VR but I understand it has also been widely reported to be affecting non VR players too. The rest of the problems are merely annoyances that will no doubt be addressed sooner or later.
 
I am also in to report that the mining fix compromise works and no transaction errors since I have mined my 6 million in my Clipper with a 2A refinery.

It seems like a solid patch and I regret whining so much earlier in this thread. Nice job, FD! Next time I will be more considerate and actually test the patch before judging.
 
I am also in to report that the mining fix compromise works and no transaction errors since I have mined my 6 million in my Clipper with a 2A refinery.

It seems like a solid patch and I regret whining so much earlier in this thread. Nice job, FD! Next time I will be more considerate and actually test the patch before judging.

+1
Nice!
 
Well, I'll give them the benefit of the doubt that they do actually know how it works... ;)

But you are right, this whole interdiction 'thing' has been poorly implemented. It went into the beta unannounced, but nonetheless got bug reported and ticketed, yet despite that they introduced it into the game, and now they have players unhappy on both sides of the fence.

I think a big part of the problem is that it's a single mechanic that it is really important to be able to 'win' from both ends of the tether. When you're a new player, trying to get started, in a weak combat ship with potentially limited combat skill, it's really important to be able to avoid that combat, and if you're a more experienced player, trying to add some fun into bounty hunting, you really want to be able to win the interdiction. In other areas, they have implemented options to account for different abilities, for example fixed versus gimballed weapons, or FAON versus FAOFF, and those who have the abilities get an advantage, but those who don't can still play. There is no such option for interdictions, so they will have quite an uphill struggle to get it balanced to please everyone.

Unless they just put it back to how it was in 1.3 , when everybody was happy with it. It was a way of getting into or declining combat with NPCs. If you wanted a struggle on either side of an interdiction you could get that with PvP. NPCs aren't sentient - they don't care if players can easily win interdiction contests with them. Players ARE people, and we really do care, and most of us don't want NPCs to be interdicting us every few seconds, we do want to be able to avoid NPC interdictions when they're interfering with other game activity, and we do want to be able to force NPC ships into combat where we can shoot them. Just like it used to be in 1.3. Someone in authority needs to have the courage to say that they made a mistake, and then reverse direction. Not easy to do, but the right thing. Whoever that person is: you'll please your players, and maybe save your game.
 
Nope, not merely lucky. I've had pretty much the same experience. After the last patch, my only remaining issue seems to be the mildly annoying "10Cr repair" bug.....hardly game-breaking though. Heck, I was just playing the game 10 minutes ago without any problems. I really can't understand why people are allegedly having these issues.
The crazy amount if interdictions seems to have changed from constantly to ,I guess ,normal. The prices for jobs has gone down again so that isn't very profitable any more. Luckily I happened to take around 5 million in pirate hunts that should last me a week or so. I got rid of my fsd interdictor and hang out at nav beacons or signal sources. I can't see who's a mission target so I get anyone wanted. When I made a private group it got rid of the jump lag. The 10 cr bug is annoying. The paint being repaired is a bug as you can see the old paint when in jump. The crc being shown should be removed unless you go there. I won't be so it's useless for me to see it in solo, private, or open play.(Where the majority of players are).
I too play this daily but I do see the bugs and that are annoying.
 
Unless they just put it back to how it was in 1.3 , when everybody was happy with it. It was a way of getting into or declining combat with NPCs. If you wanted a struggle on either side of an interdiction you could get that with PvP. NPCs aren't sentient - they don't care if players can easily win interdiction contests with them. Players ARE people, and we really do care, and most of us don't want NPCs to be interdicting us every few seconds, we do want to be able to avoid NPC interdictions when they're interfering with other game activity, and we do want to be able to force NPC ships into combat where we can shoot them. Just like it used to be in 1.3. Someone in authority needs to have the courage to say that they made a mistake, and then reverse direction. Not easy to do, but the right thing. Whoever that person is: you'll please your players, and maybe save your game.

If you are conducting a poll, please put me down for...

- Few, infrequent NPC interdictions in "High Security" systems.
- More frequent NPC interdictions in "Medium Security" systems.
- Still more frequent NPC interdictions in "Low Security" systems, with dangerous NPCs.
- Constant and dangerous interdictions in Anarchy systems.

As far as I can work out, though, that's the way it already works!

Players who don't want to be interdicted frequently should become aware of the security level of the systems in which they fly. See here...

Thread: NPC Interdictions - Hard facts and Statistics!

Some background info and suggestions here, from a while back...

Thread: FD, please bring "SECURITY LEVEL" Front And Centre as we navigate the Elite Galaxy
 
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