PvP 1 vs Wing load out.

So as a "whiteknighter" I invariably end up fighting against a wing which is a huge amount of furball fun so running is not an option.

The opposition is extremely varied so the load out has to be multipurpose.

After reading Truesilvers post I experimented with gimballed weapons and it certainly seems to have helped because in order to survive long against a wing I have to stay very evasive. With the exception of the large ships in which case I hug them i.e. Nose on their belly whilst unloading and shoving them around as a shield.

I'm flying a full hull tank FAS and love it.

So to the questions, I keep trying biweaves but against a wing they never stay up and I seem to have better luck with the smaller hit box of pure hull and keeping pips in engines. Your thoughts?

Weapons...fixed are very difficult to keep on target whilst maneuvering so much, hence I switched to gimbals to free me up. I can do a bit of fa off but am by no means that good. I do keep practicing though.
At the moment I'm running a large LR beam laser that can run continuously, a pair of long range multis, corrosive and emissive I believe, and a large fixed rapid fire frag with drag. This seems to work OK but I certainly would like to hear your opinions and suggestions.

Defence..twin pd's, chaff and heat sink in utils at the moment. Silent running will often let me get close or take quick break. Twin mrp's with one small afmu to keep them working mostly, the rest hrp's. Everything engineered as much as rng gods have let me so far.

Just on a side note: Oh how I wish for ramming spikes!

I would appreciate any input.
Thanks
 
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ALGOMATIC

Banned
So as a "whiteknighter" I invariably end up fighting against a wing which is a huge amount of furball fun so running is not an option.

The opposition is extremely varied so the load out has to be multipurpose.

After reading Truesilvers post I experimented with gimballed weapons and it certainly seems to have helped because in order to survive long against a wing I have to stay very evasive. With the exception of the large ships in which case I hug them i.e. Nose on their belly whilst unloading and shoving them around as a shield.

I'm flying a full hull tank FAS and love it.

So to the questions, I keep trying biweaves but against a wing they never stay up and I seem to have better luck with the smaller hit box of pure hull and keeping pips in engines. Your thoughts?

Weapons...fixed are very difficult to keep on target whilst maneuvering so much, hence I switched to gimbals to free me up. I can do a bit of fa off but am by no means that good. I do keep practicing though.
At the moment I'm running a large long beam laser that can run continuously, a pair of long range multis, corrosive and emissive I believe, and a large rapid fire frag with drag. This seems to work OK but I certainly would like to hear your opinions and suggestions.

Defence..twin pd's, chaff and heat sink in utils at the moment. Silent running will often let me get close or take quick break. Twin mrp's with one small afmu to keep them working mostly, the rest hrp's. Everything engineered as much as rng gods have let me so far.

Just on a side note: Oh how I wish for ramming spikes!

I would appreciate any input.
Thanks

Are you looking for advise how to fight by yourself vs a wing?
 
Are you looking for advise how to fight by yourself vs a wing?

Loadout against a wing and yes by myself.

And yes, more often than not, I know what the end result usually is/will be but it is about the ride😊

I enjoy the chaos and challenge.
 
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Your loadout is less important than target priority against a wing. Hit the escorts hard and fast to even the odd's as quickly as you can, just ignore the big boy till last who will struggle to hit you anyway if you throw your ship around. Once the escorts are gone nail the biggy from where he can't shoot back.

I go with some gimbal and some fixed, so I can always hit. Always with bi-weaves for the faster regen.
 
You vs a wing of well built PVP ships generally only goes two ways:

You fight until you die, or fight until you are forced to high wake.

Maybe you'll get a kill, but I wouldn't expect much more than that.

If you're tying to be annoying as long as possible, i recommend a stealth small, or a hull tank iEagle.
 

ALGOMATIC

Banned
Loadout against a wing and yes solo.

And yes, more often than not, I know what the end result usually is/will be but it is about the ride

I enjoy the chaos and challenge.

Weapons wise, the current meta is PAs, specially for the FAS. All Frags also work.

MCs and lasers are not good on the FAS, not enough dps.

Drop 1 PD, you wont encounter many missiles, very few carry them, specially for PVP.
 
You vs a wing of well built PVP ships generally only goes two ways:

You fight until you die, or fight until you are forced to high wake.

Maybe you'll get a kill, but I wouldn't expect much more than that.

If you're tying to be annoying as long as possible, i recommend a stealth small, or a hull tank iEagle.

Well they are usually pretty decent ships but not always flown that well. Not every PVP encounter is League quality. Against those....doubt I would even get a kill but not for the want of trying.

I try to take as many as possible to the rebuy screen with me but several times they are the ones high waking.

Either way works for my purpose.
 
Weapons wise, the current meta is PAs, specially for the FAS. All Frags also work.

MCs and lasers are not good on the FAS, not enough dps.

Drop 1 PD, you wont encounter many missiles, very few carry them, specially for PVP.

PA's are not so effective against the smaller more agile ships. Well they are if you can hit them.

All frag is fun but again the smaller ships will just stay out of range and snipe you to the rebuy.

Hence the long range hitscan, at least I can keep pressure on them. Premium ammo in the multis has a pretty good DPS but I'm no theocrafter so I could be wrong.

I tend to run into quite a few missiles and packhounds. Just wish one of the pd slots was on top where it would be much more useful.
 
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I'm gonna go with "If Wing => Run" If 1v1 and one more ship jumps in => RUN
There is not much that can help you. While you chase one guys tale there is an other that if free to shoot at you any way he wants. In order to win a fight vs wings they must be either very less skilled or fly much lesser ships then you. In witch case the exact build does not mater. From my experience fighting wings is pointless in equal ships. There is not scenario in witch you are on both of their tales at the same time. While you are shooting one the other is shooting you :( there is no where to hide in space too so numbers matter even more.
 
So to the questions, I keep trying biweaves but against a wing they never stay up and I seem to have better luck with the smaller hit box of pure hull and keeping pips in engines. Your thoughts?
Thanks

I've been flying a hull tanked FAS but have switched to a biweave, mainly due to the threat of missile spam as discussed in this thread:

https://forums.frontier.co.uk/showt...ess-FAS-Experts-How-Do-You-Deal-With-Missiles

Pip management is tough, but check out Rinzler's vid, where he gives a good demo of biweave management vs. 2 opponents:

https://forums.frontier.co.uk/showthread.php/391234-(1v2)-My-kind-of-bounty-hunting


Weapons...fixed are very difficult to keep on target whilst maneuvering so much, hence I switched to gimbals to free me up. I can do a bit of fa off but am by no means that good. I do keep practicing though.

Same here, but I've stuck with fa off and perma-boost, it's worth the practise time. I've switched from gimballed frags to long range PAs with phasing sequence - I'm not very good but I've managed to kick a couple of small wings (of 2) out of Eravate with this loadout (admittedly with help from SS :))
 
Speed isn't everything, but against multiple opponents, it's pretty close. If you can be the fastest ship in your class in an instance, you can make yourself a huge annoyance for a protracted period of time.

I'd say weapons are a distant third priority to mobility and durability when building a ship to do what you seem to be wanting to do.
 
I've been flying a hull tanked FAS but have switched to a biweave, mainly due to the threat of missile spam as discussed in this thread:

https://forums.frontier.co.uk/showt...ess-FAS-Experts-How-Do-You-Deal-With-Missiles

Pip management is tough, but check out Rinzler's vid, where he gives a good demo of biweave management vs. 2 opponents:

https://forums.frontier.co.uk/showthread.php/391234-(1v2)-My-kind-of-bounty-hunting




Same here, but I've stuck with fa off and perma-boost, it's worth the practise time. I've switched from gimballed frags to long range PAs with phasing sequence - I'm not very good but I've managed to kick a couple of small wings (of 2) out of Eravate with this loadout (admittedly with help from SS :))

Nice vid. and highlights the benefit of the biweaves which is why I keep going back and forth.

Yeah I use PA's and rails loadout a lot especially if I know it is 1 or 2 medium or large ships. I favor all fixed frag against if just a large.

I was trying too find a load out against the mixed wings or all small, I probably didn't make it that clear in the OP.

They can be can quite tricky. Even had a pretty good fight with a lone DBS as well, obviously a good pilot that pretty much laughed at my PA's.

I know there is no one loadout that will work for all situations but fighting mixed wings is a lot of fun and a heck of challenge. Mobility and ToT is why a went with that load out even though it isn't the highest DPS.

I keep practicing FA off and use it for turning but in the heat of battle full FA off I end up all over the place. But maybe that's why they have trouble hitting me😊

In one of Truesilvers posts further down in this thread he talks about the viability of gimballed weapons, even against good ships and pilots. This also seems to work quite nicely against small fast opponents so I thought it might a solution but....I still think there is a lot of room for improvement.

Thanks for the reply.
 
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