So as a "whiteknighter" I invariably end up fighting against a wing which is a huge amount of furball fun so running is not an option.
The opposition is extremely varied so the load out has to be multipurpose.
After reading Truesilvers post I experimented with gimballed weapons and it certainly seems to have helped because in order to survive long against a wing I have to stay very evasive. With the exception of the large ships in which case I hug them i.e. Nose on their belly whilst unloading and shoving them around as a shield.
I'm flying a full hull tank FAS and love it.
So to the questions, I keep trying biweaves but against a wing they never stay up and I seem to have better luck with the smaller hit box of pure hull and keeping pips in engines. Your thoughts?
Weapons...fixed are very difficult to keep on target whilst maneuvering so much, hence I switched to gimbals to free me up. I can do a bit of fa off but am by no means that good. I do keep practicing though.
At the moment I'm running a large LR beam laser that can run continuously, a pair of long range multis, corrosive and emissive I believe, and a large fixed rapid fire frag with drag. This seems to work OK but I certainly would like to hear your opinions and suggestions.
Defence..twin pd's, chaff and heat sink in utils at the moment. Silent running will often let me get close or take quick break. Twin mrp's with one small afmu to keep them working mostly, the rest hrp's. Everything engineered as much as rng gods have let me so far.
Just on a side note: Oh how I wish for ramming spikes!
I would appreciate any input.
Thanks
The opposition is extremely varied so the load out has to be multipurpose.
After reading Truesilvers post I experimented with gimballed weapons and it certainly seems to have helped because in order to survive long against a wing I have to stay very evasive. With the exception of the large ships in which case I hug them i.e. Nose on their belly whilst unloading and shoving them around as a shield.
I'm flying a full hull tank FAS and love it.
So to the questions, I keep trying biweaves but against a wing they never stay up and I seem to have better luck with the smaller hit box of pure hull and keeping pips in engines. Your thoughts?
Weapons...fixed are very difficult to keep on target whilst maneuvering so much, hence I switched to gimbals to free me up. I can do a bit of fa off but am by no means that good. I do keep practicing though.
At the moment I'm running a large LR beam laser that can run continuously, a pair of long range multis, corrosive and emissive I believe, and a large fixed rapid fire frag with drag. This seems to work OK but I certainly would like to hear your opinions and suggestions.
Defence..twin pd's, chaff and heat sink in utils at the moment. Silent running will often let me get close or take quick break. Twin mrp's with one small afmu to keep them working mostly, the rest hrp's. Everything engineered as much as rng gods have let me so far.
Just on a side note: Oh how I wish for ramming spikes!
I would appreciate any input.
Thanks
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