Newcomer / Intro 10 minutes in super cruise to get to station???

I'm unwilling to be idle at a game for 10 minutes, lets use that as a guideline. About how far from entry point would be a 10 minute flight? 100ls as suggested above?

Well you know which system you were in when it took you too long. So why not open up the system map for that system and look at the distance between the entry point and the station? Then you will know for yourself how far is too far for you. No need for anyone else to try and guess for you.
 
...................just because of someone else's judgement of what they think i should be doing with MY time is the only true waste of time .................

So why ask other people to expend their time working something out for you? Use your own time to work out what distance is too far for you to be bothered with! ;)

{In case you didn't realise it, this post was intended as a light-hearted tease, not a crushing criticism.}


 
Well you know which system you were in when it took you too long. So why not open up the system map for that system and look at the distance between the entry point and the station? Then you will know for yourself how far is too far for you. No need for anyone else to try and guess for you.

Guess???? Actually I thought after all this time of people playing the game, one of the hundreds of thousands of people would have figured it out and it would be common knowledge. By your standards, we should take down the wiki and this forum for that matter if everyone should figure things out for themselves and avoid collaborative thought.

Considering the whole purpose of this forum is an exchange of information for players to help each other, I don't understand the tone of your post.
 
So why ask other people to expend their time working something out for you? Use your own time to work out what distance is too far for you to be bothered with! ;)

{In case you didn't realise it, this post was intended as a light-hearted tease, not a crushing criticism.}



And the best way to work something out is communication with a community! What fool would go about working something out that may have already been worked out? Imagine the poor fellow toiling away by candlelight to create a light bulb years after its invention! :) ...only to show up and see he should have just asked in the new player forum.

All kidding aside, I honestly thought that by now it would have been common knowledge to have an estimate of distance from arrival in relation to TIME in flight and it felt downright stupid to not ask in the new player forum!
 
My commanders don't have a limit, they'll go where ever they need.
This time/distance equation is part of what makes the game different.

That is awesome, and I admire your wherewithal! I was just wondering what the equation actually was.

From what I'm sensing, 5k lightseconds is about 7-10 minutes of actually game play.

I'm feeling bad that people seem to be mad at me for asking about this. I'm a new player and figured I should ask questions like this in the forum.
 
That is awesome, and I admire your wherewithal! I was just wondering what the equation actually was.

From what I'm sensing, 5k lightseconds is about 7-10 minutes of actually game play.

I'm feeling bad that people seem to be mad at me for asking about this. I'm a new player and figured I should ask questions like this in the forum.
I think it might not be as simple as a single ls/min answer. First you are accelerating then decelerating as you leave one gravity well and enter another. Then it depends if you have directly targeted your destination. Are you planing to set at 75% at 7seconds, or 6, or 5. Are you planing to do some of the more advance braking manoeuvres?
Now you can probably get a good ball park figure for Hutton Orbital, as you reach maximum speed on that run (2001c).
I'm sure someone will have spent some time on this, but I don't think it's something that most of us worry too much about.
 
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I'm feeling bad that people seem to be mad at me for asking about this. I'm a new player and figured I should ask questions like this in the forum.

Nah, don't feel bad, nobody is mad at you. We (or at least I) are basically saying only you can decide how far is too far for you. I have never sat down to try to work out how long per KLs is because it actually varies. If you pass near gravity wells such as gas giants, planets or asteroid fields your speed is slowed for a while, you must have heard the engine whine or or even come across the "slow down" message when you can't see any reason why you should have to (hint - asteroid field).

People in this forum as a rule only get mad / annoyed at rude posters. There is a certain person (in other threads) who keeps asking questions and can't understand why he is being told to stop being rude. (Not you ;) )
 
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That is awesome, and I admire your wherewithal! I was just wondering what the equation actually was.

From what I'm sensing, 5k lightseconds is about 7-10 minutes of actually game play.

I'm feeling bad that people seem to be mad at me for asking about this. I'm a new player and figured I should ask questions like this in the forum.

The problem with the equation is that it can be very complicated, the Hutton Orbital trip is 90 minutes long but is quite simple as there are few gravity fields to interact with on the route so you can get up to the maximum speed of 2001c. But in a smaller system with many more bodies and gravity fields involved it is very difficult as how you fly to your destination and how adjacent to your route other bodies are will have a great influence. For example heading straight to your destination in the plane of all the orbits with your course taking you close to another star in the system and several gas giants will take longer than heading away from the plane of all the bodies in the system before heading to a point where you can head perpendicular to that plane to your destination as the latter course will keep you further away from the gravity fields which slow you down.

How how long is too long is also complex it is affected by how much reward is involved as well as if running a mission the risk of being interdicted and for really long cruises how much will the wear and tear cost but the overriding issue is what seems like a long time to you.
 
The problem with the equation is that it can be very complicated, the Hutton Orbital trip is 90 minutes long but is quite simple as there are few gravity fields to interact with on the route so you can get up to the maximum speed of 2001c. But in a smaller system with many more bodies and gravity fields involved it is very difficult as how you fly to your destination and how adjacent to your route other bodies are will have a great influence. For example heading straight to your destination in the plane of all the orbits with your course taking you close to another star in the system and several gas giants will take longer than heading away from the plane of all the bodies in the system before heading to a point where you can head perpendicular to that plane to your destination as the latter course will keep you further away from the gravity fields which slow you down.

How how long is too long is also complex it is affected by how much reward is involved as well as if running a mission the risk of being interdicted and for really long cruises how much will the wear and tear cost but the overriding issue is what seems like a long time to you.

Thank you! So it's the variation of gravitational bodies that makes an actual answer non-static. This I understand. I'll start taking notes of times where I accidentally get a 10 minute flight and consider that distance a good ball park of what I want to avoid.

I usually like playing trade routes, but unless the station is close to the star, i think i'm going to have to be more combat based in this game. Thanks for the breakdown!
 
I agree the travel equation is complicated because gravities affect acceleration. Gravity wells (planets) also move in the game, so even the route to the same station changes over time. Essentially it is a good idea to get out of the shipping lane, away from the orbital plane, not only because higher acceleration .. but fewer interdictions too.

I probably wouldn't have a home base beyond 1,000Ls from the jump point (because you might fly that route a lot) but I haven't timed the flight either, mostly because I'm not sure flight time always counts as dead-time. Depends what you're hauling of course but I've been flying quite a few illegal passengers lately, so tend to spend the flight getting ready to run the gauntlet of station security, as well as flying what I feel is the optimum route.

At the end of the day (if this seems like a game design flaw or something), it aint .. the galaxy is what you'd call BIG .. and any speed you get to above 1 x the speed of light is really a bonus. There has at times been some talk of military drives, potentially with better SC acceleration but that's specialist equipment modules .. and it's a maybe someday, no ETA's / no guarantees type stuff.
 
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Thank you! So it's the variation of gravitational bodies that makes an actual answer non-static. This I understand. I'll start taking notes of times where I accidentally get a 10 minute flight and consider that distance a good ball park of what I want to avoid.

I usually like playing trade routes, but unless the station is close to the star, i think i'm going to have to be more combat based in this game. Thanks for the breakdown!

There are plenty of trade routes that don't include a long, time-consuming supercruise jaunt. As you said, take some notes and apply them to your blazing trail. Taking the bounty claim from a misguided pirate interdicting you offers some of the combat alternative you're considering while continuing to do the trading you like (I think you're saying you enjoy it). Happy trails. :)
 
Consider this fact, if you will. I am an EPoS Field Service Engineer, and I have clocked up over 64,000 miles in two years. Let us assume that I was doing 70MPH for all of those miles (I wasn't, but for the sake of simple maths I shall say I was). That means that I have spent over 900 hours just driving over the last two years. I have learned patience while driving, and this has helped me when travelling astronomical distances in the Game. I now (within the Game) travel immense distances in tiny amounts of time, and I can talk to friends or take in the scenery while doing so. I have done the Hutton Orbital run (twice to my certain knowledge), and I got to read a couple of chapters in books while doing this.

One way I reduce the amount of time spent travelling is by arcing out of the orbital plane of the system I am in. I leave the Orbital Rings switched on, and then travel through a curved path (over or under the system). That way I avoid most of the gravity wells along the route, which means that speed changes are (mainly) down to throttle adjustments.
 
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