100 billion star systems - now what?

Online play: Throwing over a star system government


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Robert Maynard

Volunteer Moderator
Regarding this poll I am very happy that "Owning a star system" is favoured by the minority - as we see minorities are the most listened to, I am looking forward to this feature!

You conveniently avoided answering this bit though. However if, as you contend, minorities are *always* favoured and owning a planet / star system is permitted:

Firstly, it should reasonably take you at least a couple of lifetimes to accrue enough credits to buy a planet - you can only fly one ship at a time, after all.

If owning a/an <insert immensely expensive item here> is permitted, for the purposes of realism, it should be extremely difficult to achieve.
 
Not implying anything but I would like to narrow this suggestion down just a bit. Wouldn't it be sufficient to posess your own home? Be it a condo in a large urban centre somewhere in the Core, a little cosy cottage on a quaint planet or a cramped japan-style "capsule-room" under a domed crater on a dull moon in a dim red star system.
Just somewhere to call "home". You should of course also be able to upgrade and move to a better place when the funds are there. It opens up a whole new career too...that of the pesky real estate agent!

Yes I know, I'm a simple minded character. :)
 
However if, as you contend, minorities are *always* favoured and owning a planet / star system is permitted
I hope not as that means I have to have a new wife and I kind of like the one I have ;)

Wouldn't it be sufficient to posess your own home? Be it a condo in a large urban centre somewhere in the Core, a little cosy cottage on a quaint planet or a cramped japan-style "capsule-room" under a domed crater on a dull moon in a dim red star system.

A reasonable suggestion .. to begin with you wouldn't need anything fancy - simply a title on your commander page (Home world : Lave) and when flying there perhaps as a perk you receive a few bonus's - reduced prices; better missions; etc. Once the SPL and EVA is released then your house / condo / whatever would come into fruition :)
 
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Since many consider their ship to be their home, a room in a capsule hotel would hardly motivate anyone to save up those credits... The idea of owning a home or base outside the ship appeals to me but it should be considerably larger than any playable ship to be worth it. Less a cottage and more a mansion.
 
I like the idea of luxuriating your ship. I mean if you had a lada riva your not going to get a posh VIP wanting to arrive at an opening ceremony in that. but if you could kit out your ship so that every part was meticiously made, the paintwork shone the cabins contained only the highest class of material ect.

my idea would be to make parts star rated, so yes you could get a class 1 hyperdrive for 2000 credits say but its made by Crapola™ it'll do the job but it will install no confidence rated at 1 star, then for the same product you might have, a 5* hand crafted with care every part signed by the maker guarenteed to last for 200,000 light years but costs 200,000 credits, but it will get you the lucrative VIP contracts.
 
A reasonable suggestion .. to begin with you wouldn't need anything fancy - simply a title on your commander page (Home world : Lave) and when flying there perhaps as a perk you receive a few bonus's - reduced prices; better missions; etc. Once the SPL and EVA is released then your house / condo / whatever would come into fruition :)
Exactly, some benefits from your ancestral home. Save for the fact I only understood half of what you just wrote... It's that strange Lavian accent. ;)

Since many consider their ship to be their home, a room in a capsule hotel would hardly motivate anyone to save up those credits... The idea of owning a home or base outside the ship appeals to me but it should be considerably larger than any playable ship to be worth it. Less a cottage and more a mansion.
You got to start somewhere and even if you hate the place and dont want to spend time there you can always sell it and buy something fancier when times are good. :)
 
I intend to have big patio doors installed in my ship... I'll then go and park it on some pretty, uninhabited planet and have a home with a view that doesn't need ANY money to buy! ;)
 
I intend to have big patio doors installed in my ship... I'll then go and park it on some pretty, uninhabited planet and have a home with a view that doesn't need ANY money to buy! ;)

Until the seal on the patio door breaks down and starts misting up, then you'll need to fly back to a tech level9 or above to have them replaced.:p
 

Right now
For every single patio door you buy
I'll give you another one
Absolutely
FREE!
And there's free fitting!

How long has that advert been running? I swear it's constant and unchanging. It's like part of my childhood, except a part I'd rather forget and it keeps coming back to haunt me.
 
A reasonable suggestion .. to begin with you wouldn't need anything fancy - simply a title on your commander page (Home world : Lave) and when flying there perhaps as a perk you receive a few bonus's - reduced prices; better missions; etc. Once the SPL and EVA is released then your house / condo / whatever would come into fruition :)
In Hardwar you could buy or rent a hangar to store your unused craft. It doubled as a workshop, giving fast repairs to your damaged ships and allowing NPCs to use it for a fee when you weren't there. Sometimes you'd return from a long series of missions to find quite a bounty in free cash waiting.

I know the intent is for ED to have storage facilities for holding unused ships, but I don't think it would be too much of a stretch to include broadly similar "workshop" features. The hangar would be at once a storage facility, a place for cheap(er) repairs, a source of revenue as long as your income from repairs exceeded your rent (employ better NPC mechanics for increased quality and reputation?) and a place to call home.

I wouldn't want to see ED wind up as a full on spreadsheet-driven resource management game or a Second Life-style alternate reality simulation, but there are sidelines related to spaceflight that do make a certain amount of sense.

There's little reason for a starship pilot to want to own a chain of burger joints or clothing stores, even though the galaxy would clearly need both. But owning their own repair shop, or customisation service, or weapon dealership if the legal situation permits, makes a lot more sense especially if those services can also be used to generate revenue.
 
Right now
For every single patio door you buy
I'll give you another one
Absolutely
FREE!
And there's free fitting!

How long has that advert been running? I swear it's constant and unchanging. It's like part of my childhood, except a part I'd rather forget and it keeps coming back to haunt me.

I've got the perfect thing to get this out of your head....



If you liiikkeee a lottt of chocolate on your biscuit join our club.....
 
If you liiikkeee a lottt of chocolate on your biscuit join our club.....
Awesome ... mines a mint one please :D

I know the intent is for ED to have storage facilities for holding unused ships, but I don't think it would be too much of a stretch to include broadly similar "workshop" features.
Oh there was gnashing of teeth from FD about the subject of "storage" .. they seem dead against it.

There's little reason for a starship pilot to want to own a chain of burger joints or clothing stores, even though the galaxy would clearly need both. But owning their own repair shop, or customisation service, or weapon dealership if the legal situation permits, makes a lot more sense especially if those services can also be used to generate revenue.

Yup .. apart from the pirates who need a front to sell their stolen goods I agree - a shop to buy, repair, and even mod items would be great .. adds another dimension to the game but sadly no crafting (modding) either ..
 
I agree that features like this are great for the longevity of this game. To have such expanse means future updates can be more diverse and or creative without having to suddenly announce new systems being found. Or maybe even more systems will be found lol, for me it's all about the realism of the galaxy and what could happen if we were all really out there.
 
Oh there was gnashing of teeth from FD about the subject of "storage" .. they seem dead against it.
Sorry, that was bad wording on my part. I should have said "hangar" rather than "storage" but was trying to avoid using the same word too frequently.

I know there was a bit of a backlash against the whole idea of storing cargo, or even ships containing cargo, long term. But AFAIK there's no restriction on the number of ships you can have berthed somewhere in a holding facility. It would just be nice if at some point that "somewhere" was a place you owned, or at least rented.

Taking this a bit further, if one of the ships you owned was large enough there would be no reason within the fictional universe not to have a repair shop on board it. Could make for an interesting revenue stream, flying into a newly stabilised former war zone and repairing the damage to smaller ships for a fee. It would work particularly well for ships with damaged hyperdrives whose captains couldn't afford to wait in line for the more traditional shipyard facilities. A captive market indeed :cool:

All of this based on NPCs of course, their ships being repaired on your orbiting workshop while you carry out missions in one of your smaller ships. This probably wouldn't work for human players, who wouldn't want to wait around in real time.

Actually this begs a more general question. If a player's ship has been smashed to within an inch of its life and has to go in for repairs when it next docks, how long will those repairs take? In Frontier it was instant (and it would have made little difference if it wasn't, because of the whole Stardreamer thing).

But in ED instant repairs won't "feel" right, yet at the same time players won't want to hang around for hours of real time while their ships are repaired. Being able to own more than one ship mitigates this to some extent -- fly one while another is being repaired -- but what of those who can't afford or don't want multiple ships? Will they get a "courtesy ship" for a few hours complete with the garage's logos all over it?

It could end up almost as much of a stigma as the ASBO Sidewinder. "There goes Jack again in the Faulcon deLacy courtesy Cobra. Must have wrapped his ride around yet another asteroid. Typical boy spacer."
 
I like the idea of my character having a home planet and perhaps a home to visit when we get the EVA expansion. It also would be part of the reason to be able to walk around. Who apart from David Braben knows how this game will evolve in years to come. Perhaps it could be another potential credit sink when you have all the ships , you might want to buy/rent a place. Maybe you want to build a recreation of the Playboy mansion on Lave
:D
If repairs are going to take a considerable amount of time then a courtesy ship is a must. However, I fear I may be using it quite a lot.
 
As others have said, it would make sense if that place is where your hat...sorry I mean hangar is situated, although you're likely to move about renting a hangar here, there and everywhere. Probably not staying long in the same system perhaps.
Ok, change that to a permanent home hangar/repair shop then. Free of any rent. Though some planets might be crowded with hangars..."No, sorry, you can't do any business here anymore, we only got hangars...and then some."

I can be a real estate agent, going around the Galaxy putting price tags on hangars...I can do that. It's a job, isn't it? Yes I know, I'm not always going to be popular...but there's the risk involved with that career, rest is just touristy flair. :D
 
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