100% re-work of combat missions NEEDED

Combat missions NEED to be completely re-done and completion requirements MEGA nerfed and pay MEGA buffed.
Combat ships cost an absolute fortune to build and the amount of credits earned for doing combat missions is totally WACK AS FLOCK!!!
I've spent the last 12 hours trying to complete a combat mission that requires 50 kills, I picked up a BUNCH of them thinking they would stack, making the time invested worthwhile NOPE FLOCKING NOPE, ONLY the original mission was gaining credit towards completion and after 12 hours only 10 ships kills I realized this mission for a measly 10 million was impossible to complete within the 21 hours timeframe... (HUGE MISTAKE) lost out on TONS of rep gains and took negative hits because I had to abandon like 10+ missions totally screwing me over. I could have skipped wasting my time on these TRASH combat mission and just went mining for 30 minutes to an hour and earned more credits in WAY LESS TIME. What is the point in spending all the credits I have to fit out a Krait Mk2 for combat only for it to be a USELESS activity time-wise because it is NOT WORTH THE CREDITS for the combat modules as even the best of the best is crappy at best & the payouts are god awful making mining legit the ONLY activity within the ED trashiverse worth bothering with "time-wise".
 
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Nope. It's one of the most profitable activities available. If you increased the pay you would start another CR avalanche.
massacre.jpg
 
Nope. It's one of the most profitable activities available. If you increased the pay you would start another CR avalanche.
I am not talking about lame-ass massacre missions that actually STACK and NEED to be nerfed to only a single mission being able to be done at a time like the ones I picked up. or the ones I picked up MEGA BUFFED. Basically, you are talking about a totally different mission type that 100% NEEDS nerfs.
 
Combat missions NEED to be completely re-done and completion requirements MEGA nerfed and pay MEGA buffed.
Combat ships cost an absolute fortune to build and the amount of credits earned for doing combat missions is totally WACK AS FLOCK!!!
I've spent the last 12 hours trying to complete a combat mission that requires 50 kills, I picked up a BUNCH of them thinking they would stack, making the time invested worthwhile NOPE FLOCKING NOPE, ONLY the original mission was gaining credit towards completion and after 12 hours only 10 ships kills I realized this mission for a measly 10 million was impossible to complete within the 21 hours timeframe... (HUGE MISTAKE) lost out on TONS of rep gains and took negative hits because I had to abandon like 10+ missions totally screwing me over. I could have skipped wasting my time on these TRASH combat mission and just went mining for 30 minutes to an hour and earned more credits in WAY LESS TIME. What is the point in spending all the credits I have to fit out a Krait Mk2 for combat only for it to be a USELESS activity time-wise because it is NOT WORTH THE CREDITS for the combat modules as even the best of the best is crappy at best & the payouts are god awful making mining legit the ONLY activity within the ED trashiverse worth bothering with "time-wise".

Combat missions are fine, you really need to L2P

I picked up a BUNCH of them thinking they would stack

Only missions from different factions Stack, ofc if they have the same target - missions from the same faction dont.

IF you feel that you are wasting your time with combat missions - don't do them.
To be successful at combat missions you need to be a better pilot and have a really good engineered ship.

Do supply/delivery missions in a Python (and avoid any combat)
 
Are you talking about CZ massacre missions? If so, yes, they don't stack, because they're only offered by a single faction. All massacre missions (pirate, cz, whatever) only stack when they're offered by different factions for the same targets.

It's worth noting that there is a bug with CZ massacre payouts though.... the skinny of it is that where for all other massacres the per-kill payout for solo and wing missions are the same... for cz massacres solo missions pay out significantly less per kill than wing missions, possibly because quotas are back to front between the two templates.

But buffing writ large? Good luck... 50m is the cap for mission rewards... higher than that for some reason causes unplayable levels of lag with the mission boards.

Personally, massacres as they stand should be removed (along with any stacking of them) and replaced with wave- based combat at mission uss using scenario mechanics.
 
If its the war class missions
War class kill missions are not stackable as only a single faction will target another faction during wars their prize is to turn over assets for those doing BGS and system take-overs having the war mission targets are a bonus to winning the day's combat and gong up hopefully in that war's day ranking over the rivals factions as well as the combat bonds for each kill. Using corrosive ammo makes these to easy as these are BGS status changing end game content these ships have war rated armour there not pirate class builds there War ships and cutters and corvettes and capital class ships for the powers are allowed in these war combat missions...

Wars normally disable all other combat missions for the two factions so bounty hunting missions and massacre mission generation are lowered way down...
Kill count for these change to allow people with lower play hours to get credits or mats still, having a 90 kill count can mean the timer on the mission can expire the next time I boot the game... so Im forced to take low kill count on these thats why theres more than one war mission to add... and you get different materials on different missions so you get more than 1 kill 45 ships mission to pick from...
War combat got a bump in pay all ready... the prizes are changing the ownerships of systems and assets via influence rewards from wars and the missions... not credits...
Its old end game content for BGS... where the prizes are normally one of these after a lot of kills and missions its then under your supported faction controll....
1677801433651.png
 
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If you go down the road of wanting to completely rework everything that's a bit busted you'll be at it all of the last 10 years and most of the next 10.

I'll agree with you that the missions to kill civilians, especially, are pretty whack.

Unfortunately, there's no easy way to fix the problem. The game's built up a substantial development debt.

Mostly the best thing to do is find the missions that are annoying and ignore them entirely.
 
If you go down the road of wanting to completely rework everything that's a bit busted you'll be at it all of the last 10 years and most of the next 10.

I'll agree with you that the missions to kill civilians, especially, are pretty whack.

Unfortunately, there's no easy way to fix the problem. The game's built up a substantial development debt.

Mostly the best thing to do is find the missions that are annoying and ignore them entirely.
Civilians kill missions are just rebadged pirate massacre missions with a different target class that's not dumb enough to sit still like pirates are to get killed..
Their builds are super weak passenger ships and paper thin, so the only defence is to run and jump...
Spec ops missions hide the target class so stacking normally goes wrong anyway...
 
Civilians kill missions are just rebadged pirate massacre missions with a different target class that's not dumb enough to sit still like pirates are to get killed..
Their builds are super weak passenger ships and paper thin, so the only defence is to run and jump...
Spec ops missions hide the target class so stacking normally goes wrong anyway...
Pre-2.4 missions civilian massacres were great, fwiw (before we got the faction rep pictures and stuff). My first ever flipped system came out of running civilian massacres to specificalky target civilians from enemy factions only.

Now they have specific target factions, but are hidden until after you take the mission, and yeah, they're pants.
 
To be fair, CZ massacre missions do pay out far less credits when compared to pirate massacres.

Not only do you have to kill more, but your targets are stronger too because of engineering.
 
To be fair, CZ massacre missions do pay out far less credits when compared to pirate massacres.

Not only do you have to kill more, but your targets are stronger too because of engineering.

While the targets are stronger, they're also confined in a rather small space and they usually dont run away and you dont have to jump between signal sources to find them, usually at the opposed ends of a system.

CZ massacre missions are best done in a wing of 4, being allied with the faction and picking and sharing wing missions.
In a wing of 4 rather competent pilots, chaining CZ is rather easy and one wing can easily do 3-4 CZ per hour. Which means 200 millions for the shared missions plus whatever bonds the wing members will get from killing 70-80 ships in a CZ

It's not exactly bad
 
To be fair, CZ massacre missions do pay out far less credits when compared to pirate massacres.

Not only do you have to kill more, but your targets are stronger too because of engineering.
In part, that's the bug I was commenting about; that the payouts for wing/solo missions are back to front.

But if you want to talk about kills paying too little, let me talk to you about Threat 5/6 Pirate Activity sites.....
 
Combat missions NEED to be completely re-done and completion requirements MEGA nerfed and pay MEGA buffed.
Combat ships cost an absolute fortune to build and the amount of credits earned for doing combat missions is totally WACK AS FLOCK!!!
I've spent the last 12 hours trying to complete a combat mission that requires 50 kills, I picked up a BUNCH of them thinking they would stack, making the time invested worthwhile NOPE FLOCKING NOPE, ONLY the original mission was gaining credit towards completion and after 12 hours only 10 ships kills I realized this mission for a measly 10 million was impossible to complete within the 21 hours timeframe... (HUGE MISTAKE) lost out on TONS of rep gains and took negative hits because I had to abandon like 10+ missions totally screwing me over. I could have skipped wasting my time on these TRASH combat mission and just went mining for 30 minutes to an hour and earned more credits in WAY LESS TIME. What is the point in spending all the credits I have to fit out a Krait Mk2 for combat only for it to be a USELESS activity time-wise because it is NOT WORTH THE CREDITS for the combat modules as even the best of the best is crappy at best & the payouts are god awful making mining legit the ONLY activity within the ED trashiverse worth bothering with "time-wise".
I will try to "undermine" another thread posting a link to the suggestion I made a while ago.

I agree with the OP that certain combat missions require too much time to complete in comparison with the reward they provide. So I also agree with other commenter that one could entirely skip these missions and do something else.

But if I had to choose instead of 3 (usually it is more) missions to kill 30, 60, 90 enemies respectively - I would prefer having one with tiered goals - you managed to complete 30 to get small reward, you spent more time or invited a friend to the party and managed to complete higher tier - you awarded with substantial payout increase. It is much the same as CG, but at much smaller scale.
 
While many missions could do with a tweak, If you only get 10 kills in 12 hours you're the problem.
It is true if you speak of 12 hours of playing the game (maybe even much less), but some people have real life too. The main problem is that killing 90 enemy ships is very boring and repetitive. Especially considering that mission is not designed for a wing.
 
XD
<with maxed rep>
combat missions for 1/2 millions throw at us enemies in sideys/cobras which even NOT fight, just fly and wait for punch.
Elite rank assasinations can give more than 5 millions.
Massactes pay 500k/kill (or slighty more than 1 million per kill), and you can STACK THEM.

No, combat missions are last thing, which require buff (actually, 90% gameloops require nerfs, not buffs, economy, where you can earn cash for 90% of ships in the most expensive variant in 2/3 hours is simply broken, but shhh).

Git gud, outfit ship better than E rated sidey (10 kills in 12 hours? what?) start kill enemies, and earn reputaion.

Thing, which is bad is fact, that bountyhunting pay MORE than conflict zones.

PS: to all people which still have issues with credits.
Stop cry, stary play. This is GAME, not JOB. All activities are worthy if you have fun with them. Unless you are slaves of progression even in video games.
 
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Nope. It's one of the most profitable activities available. If you increased the pay you would start another CR avalanche.
To be fair current economy is one giant credit avalanche.
With such broken economy only way which I see could be increasing prices of everything (yes, ships and carriers too) 3-4 times.
After it we could start tweaks like "more challenge pay more", instead stupid, flat "all activities pay X, no more, no less".
 
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