Can the human eye even tell the difference? I mean, I read somewhere that even fighter pilots with perfect vision are limited to around 120. Past that we'd need cyber eyes. I can tell the difference between 30 and 60 but...
Maybe I got wrong info. I don't know.
A quicker rendered game can also quicker calculate and display player input. Therefore the feeling can still improve. VR headsets basically prove this, because a lower refresh rate than 90 or 80Hz cause issues for most people. The delay between head movement and rendering the changes to the displays becomes too large.
It makes a difference in the generating sites on the planet/moon surfaces. Why it's tied to frame rate appears complex, but having the frame rate capped appears to slow down the body rendering and the surface sites can't resolve until the body is fully rendered. So while it makes no difference to what we see, it does make a difference to how soon we see it.
This seems odd. Usually having frame rate capped, i.e. not using the whole performance of your system, provides the best, smoothest frametimes you can have. The system also has enough headroom to coope with load spikes.
Thanks for the replies everyone. For some reason I had to edit the graphics xml file to set <LimitFrameRate>True to False. Then restarted the game and the cap had gone! I then set it back to TRUE and set v-sync for fast in the nvidia control panel. Now have 144fps and no screen tearing as g-sync is enabled
I have also noticed this, buttons in the UI not displaying the acutal setting for V-Sync or Fps limit.
Regarding your setting, since you have adaptive sync, the best setting is to avoid Fps running into Vsync limit. Because Vsync adds a considerable amount of input lag. The optimal setting is to set a frame limiter* 3 Fps at minimum below the maximum refresh rate of your display. That way you have the least input lag.
* In general you would want to set the limiter to an Fps value that you system can archive in most cases to avoid inconsistent performance.
You'd also want to use in-game FPS limiters preferrably to have the lowest possible input lag. If that is not possible for some reason, Riva Tuner Statistics Server is the next best solution before driver level Fps cap.