1080 ti Upgrade

I'm starting to look lustfully at the 1080Ti, too, but my main criterion will be noise output, not FPS output.

It's my work puter (I work at home), and I'm obsessive about puter noise. This is what I have currently, and the 970 was chosen specifically for quietness.

If I get a 1080Ti it needs to be as near silent as possible when not gaming, so any suggestions would be appreciated.

Consider water Cooling CPU and GPU. Yes more outlay from the beer/Holiday tokens, but it has DRASTICALLY reduced the noise from my Computer. If you get a Rad with near Silent cooling fans, then even better, your case fans run slower as there is now not as much heat coming from the cooling fans of the CPU and GPU. Also if you are into overclocking to squeeze out every possible FPS, with WC you can get more stable results, so WC is a win win (But more money) situation. and it looks absolutely fantastic..

It is not as difficult as some may think and places like EKWB (ekwb.com) have easy online configurators and even starter kits. Word of caution: if you remove the Cooling and Backplate from your GPU, you could/would invalidate your warranty! Check first.

This is mine with my old EVGA 1080 in it. My 1080Ti is now added to my WC loop, and i have gone to rigid pipes and not flexy pipes.

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Okay thanks for the info! I actually use the HTC Vive but I will try CTRL+F out of curiosity :)

Steamvr has the same functionality only they call it 'asynchronous reprojection' instead of 'Spacewarp'. (i always pronounce spacewarp with the narrator voice from space-ghost if anyone remember that cartoon)
It is actually more trigger happy than ASW so I would be very surprised if it's not always on 45fps with ultra settings.
 
Steamvr has the same functionality only they call it 'asynchronous reprojection' instead of 'Spacewarp'. (i always pronounce spacewarp with the narrator voice from space-ghost if anyone remember that cartoon)
It is actually more trigger happy than ASW so I would be very surprised if it's not always on 45fps with ultra settings.

To my knowledge SteamVRs 'Asynchronous Reprojection' is actually more like Timewarp (ATW) than Spacewarp (ASW).
 
To my knowledge SteamVRs 'Asynchronous Reprojection' is actually more like Timewarp (ATW) than Spacewarp (ASW).

No that would be the old interleaved reprojection, that unlike Timewarp also had spatial interpolation, and also throttle to 45fps to do so.
Both Spacewarp and Asynchronous reprojection call on the same function in Directx 11.1 (Ok I'm mostly guessing) which is why it's only supported on windows 8 and 10.

It also require Haswell or later generation Nvidia gpu's, or similarly capable AMD cards to be available.
It's not a special Oculus technology by any means, it's simply their branding on an implementation of a directx feature.

As the bard says, A rose by any other name would still remain a red squishy flower.
 
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No that would be the old interleaved reprojection, that unlike Timewarp also had spatial interpolation, and also throttle to 45fps to do so.
Both Spacewarp and Asynchronous reprojection call on the same function in Directx 11.1 (Ok I'm mostly guessing) which is why it's only supported on windows 8 and 10.

It also require Haswell or later generation Nvidia gpu's, or similarly capable AMD cards to be available.
It's not a special Oculus technology by any means, it's simply their branding on an implementation of a directx feature.

As the bard says, A rose by any other name would still remain a red squishy flower.

Did that change recently then? last I read people were still waiting for Valve to update Asynchronous Reprojection to ASW standards and as it stands it's just ATW... I have not read anything to suggest that this actually happened (other than a Valve Dev stating he was working on it) and actually cannot find anything on Google to say that the update was ever completed or rolled out to SteamVR (beta or otherwise) - not to say it didn't, I just haven't read anything or been able to find anything to that affect.

If the update never happened, which as far as I know, it didn't then Valves Asynchronous Reprojection is still only on par with ATW and not ASW.
 
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Did that change recently then? last I read people were still waiting for Valve to update Asynchronous Reprojection to ASW standards and as it stands it's just ATW... I have not read anything to suggest that this actually happened (other than a Valve Dev stating he was working on it) and actually cannot find anything on Google to say that the update was ever completed or rolled out to SteamVR (beta or otherwise) - not to say it didn't, I just haven't read anything or been able to find anything to that affect.

If the update never happened, which as far as I know, it didn't then Valves Asynchronous Reprojection is still only on par with ATW and not ASW.

It was implemented a little while after ASW was.
But the consensus is that ASW is more polished and still performs better, and that Asynchronous reprojection was a bit more trigger happy, and Valve could definitely benefit from more polish, then again valve's entire VR experience could do with polish, it's a lot better than last year yes, but still screams BETA PRODUCT !
I suppose that's ok for Valve now since that's basically all they sell. Early access junk and forever left in beta stage games.

But what basically makes me say they are the same is they have the same artefacting, ripples and wavey HUD lines vs the double vision and ghosting that is present with TimeWarp and interleaved reprojection.
 
To my knowledge there has only ever been one release of Asynchronous Reprojection - which I think was around October last year? If this is the case than Asynchronous Reprojection is nothing more than ATW and is not the same as ASW at all - SteamVR users are still waiting for that update.

http://steamcommunity.com/app/250820/discussions/0/341537388320793951/#c341537388325283591

motion-vector frame generation is Valves next step - it just hasn't happened yet AFAIK.

Can't disagree with anything else you have said though.
 
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I'm afraid CylonSurfer is right: SteamVR's reprojection is equivalent to TimeWarp on the Oculus side of things. What was added to it, at about the same time as Oculus unveiled ASW, was its asynchronous mode of operation, which is more flexible than its time-bound predecessor, and brought reprojection abreast with ATW.
These two allow only for rotational reprojection.

Asynchronous Space Warp, meanwhile, is essentially the same thing thing as frame interpolation on newer TV-sets, only it's extra-polation, rather than inter-, given there is not future frame to interpolate to. :7
It does instead take into account the motion between the current, and at least one more previous frame, to predict not only the position of the headset, but also the motion of objects in the scene, so that they also animate 90 times per second, which is not the case with ATW. (With ATW, the position of the sidewinder that is chicken-racing you, only updates on "real" frames - only your head orientation is accounted for by the "warper". With ASW it is extrapolated (in the image domain), so that it, too, moves smoothly).

This method, coupled with how allowing for translation lets you bring into view things for which there exists as of yet no rendered data, can look really nice, but is quite sensitive to things like repeating patterns (potentially causing ambiguities, not unlike the "wagon wheel" strobe effect, on film), which caused the the developers Ready at Dawn to, amongst other optimisation work, go to some lengths to avoid such, for their recent VR title "Lone Echo".

OpenVR (SteamVR) does currently not have an ASW equivalent.
 
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My alternate life is reviewing such things. I would say that any 1080ti that comes with a non reference cooler is the one to get. nVidia GPU Boost technology means that factory overclocks are meaningless, so don't pay more for a faster version because the drivers overclock it anyway.

ASUS Strix, MSI Gaming X, EVGA ICX, Palit GameRock, Gigabyte Aorus, all of them are great. Just get one with fans instead of the waterwheel style one, and you'll be happy.
 
My alternate life is reviewing such things. I would say that any 1080ti that comes with a non reference cooler is the one to get. nVidia GPU Boost technology means that factory overclocks are meaningless, so don't pay more for a faster version because the drivers overclock it anyway.

ASUS Strix, MSI Gaming X, EVGA ICX, Palit GameRock, Gigabyte Aorus, all of them are great. Just get one with fans instead of the waterwheel style one, and you'll be happy.

I think there was one version of the 1080ti that where shipped with the same cooler they also supplied with their 1070's.
I forget which company.
It did not perform particularly well, it would reach thermal limits so soon it would be less capable than a 1080.

But if you put a Liquid cooling block on it, it was a "cheap" 1080ti. But if you bought the card and the cooler it would be cheaper to get any of the other cards like the Asus strix or Msi Gaming x.

I have the latter and no complaints really. Also very quiet card when the fans are going.
But they don't start until you hit 60c and it idles under around 45c.
 
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i install today my new 1080ti and i make the same test... but i dont understand, why i have only 6484 and you with the same gpu has 8k+....

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CPU and RAM, and basically everything else matters.
With that score I would also check temps etc etc.

I have the 1080ti gaming x and with this test I score nearly in the 11000 bracket.
Running an i7 4790k and 16GB of 2400mhz RAM.

From the hall of fame score board at the sysmark website I see i7 7700k builds that nearly hit 14500 with a 1080ti.

Don't know anything about what overclocking they are running though.
 
Intel Core i7-3770K Processor
NVIDIA GeForce GTX 1080 Ti
ASRock Z77 Pro3
64-bit Windows 7 (6.1.7601)
16GB DDR

i dont overclock my cpu or gpu...
 
Intel Core i7-3770K Processor
NVIDIA GeForce GTX 1080 Ti
ASRock Z77 Pro3
64-bit Windows 7 (6.1.7601)
16GB DDR

i dont overclock my cpu or gpu...

You will benefit from overclocking the CPU as you can make pretty large gains.

For example my i5 6600k runs 3.4 stock and I overclock it to 4.4. That's a big bump in performance.
 
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I have the same CPU as you and the Nvidia 1080 and I get 10,331, so with the 1080ti you should be getting higher numbers than I am.

mmh. you overclock your cpu?

i don't no why i so extremly underrated with my gpu... :( maybe it's the power? i have a 580W from bequit and i calculate the new and old system on there company page. the tool say i can use the new gpu with this bequit straight power 80 (580W)

here the complete score screen.
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what another benchmark tool is a good one, to make sure that my system is good or wrong...?

thanks guys
 
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